05-26-2016, 01:30 AM
#31
05-26-2016, 02:18 AM
#32
Scientists measure a second as the duration of 9,192,631,770 periods
of the radiation corresponding to the transition between the two hyperfine
levels of the ground state of the caesium 133 atom.
Or the duration of 9,192,631,770 matches where David Kim crushes you head to head in StarCraft 2
05-26-2016, 02:26 AM
#33
05-26-2016, 05:26 AM
#34
Which is partly why I mentioned that I wanted a future DLC-history that could possibly explore this, or other things related to the Protoss, Zerg and Terran arrival and/or colonization of the Koprulu sector. I know stories have been told, but not all stories have. There is still a lot to explore.
Scientists measure a second as the duration of 9,192,631,770 periods
of the radiation corresponding to the transition between the two hyperfine
levels of the ground state of the caesium 133 atom.
Or the duration of 9,192,631,770 matches where David Kim crushes you head to head in StarCraft 2
05-26-2016, 08:19 AM
#35
Same here. I still want to know more about Amon and everything, what motivated him and everything. Protoss development can continue for what happens next, I just don't want all future DLCs to focus on retribution. That's something that I've been seeing too much of (it was the same when I looked at the Teamliquid forums): a lot of people wanted the ending to have the reckoning done on Kerrigan since she's the last loose end unaccounted for.
05-26-2016, 08:36 AM
#36
It would be interesting for a DLC to depict tribal war, Amon's descent to Aiur, the ensuing Aeon of Strife. Witnessing the evolution of technology and the khala, plus the possibility that not all of Amon's followers might be in on the plan. I think that would be fitting; Amon convinces some "good" Xel"Naga that direct intervention can be beneficial, taking advantage of them in creating the end of the Cycle. Amon seems the type to relish that kind of petty deceit and irony.
05-26-2016, 08:54 AM
#37
I'm not sure they WOULD witness the tech evolution and the Khala. You have to remember that it was only after Khas rediscovered the Khala link back in 500 BC that Protoss civilization on Aiur actually began. As explained in the Reclamation vid right before LotV was out, during the Aeon of Strife, the Protoss people behaved like barbarians.
But upon the rediscovery of the link, the regular Xel'Naga confronted Amon at Zerus. He was defeated and forced back into the Void, and of his followers, it would appear Duran was the only one who survived.
05-26-2016, 11:46 AM
#38
Man, it's been too long since I posted here.
Lol. Absolutely no "Game of Thrones." Granted, that's closer to true Starcraft than SCII, but nah.
Um, what I want, more than anything else, is a Starcraft game that makes me feel like the original game did. Back in the 90s, Sci-fi was in a good place. It felt cold, gritty, and weird. Two games that summarize that feeling for me are Mechwarrior (SNES) and Star Fox (SNES). Both made me feel like I was in some strange, cold universe where the only things I could rely on were myself in my allies -- though the "allies" thing is kind of a joke in Star Fox. Everything felt so gritty, like a space western, where everything can kill you, and the only boundary between you and death is your skill.
Basically, I want Starcraft to feel like that again. I don't want it to be inspirational, dramatic, socially conscious, or heavily archetypal. Just a bunch of people trying to achieve their goals with varying levels of morality.
That being said, I don't want a rehash of past stuff. I'd like a story that has as little as possible to do with canon lore. That's really the main failure of all the official novels I've read - the ones that suck the most are the ones that try and restate/retcon what gamers already know. We need something that's just maybe a campaign of Terran stuff: Dominion vs. Moria vs. Umoja. Or maybe a story of a dude from nowhere. A campaign on a young Judicator learning to cope with a new life paradigm. Or something about Zerg expansion outside of the K Sector. Something smaller in scale than the interplanetary wars of the games.
"Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
- Artanis.
05-26-2016, 03:32 PM
#39
05-27-2016, 10:43 AM
#40
"Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
- Artanis.