Been a while since I posted here but feels good to be back with a new thread
This will be a rather long post but I assure you it's worth reading!
First of all let me explain some terms that will be used throughout the analysis.
Entomology is the science of insects even though it often covers other arthropods as well (and ironically the biggest dinosaur we know of was discovered by an entomologist).
Arthropods are all invertebrates that have an exoskeleton, segmented body and jointed legs, examples include insects, crustaceans, arachnids, myriapods etc.
What I want to accomplish with this analysis is to show how similar the Zerg are to arthropods despite being a mixture of very different organisms most of which are vertebrates. I strongly believe that the Zerg are predominantly an insectoid alien race that shares many features with Earth's arthropods.
Blizzard themselves have stated in the original game's manual that the original Zerg were insectoids resembling maggots, further more they have pointed out deep see organisms as a major inspiration for SC 2's Zerg.
Now let us begin!
At first glance the Zerg share many things with arthropods especially insects. They are called the swarm and their main structure a hive all names associated with insects but what if we take a closer look?
One of the things that define arthropods like insects is the exoskeleton, some might think that vertebrates also have exoskeletons, with turtles being a popular example, however they do not have a true exoskeleton since their carapace is simply an extension of their endoskeleton. A real exoskeleton serves as support for the body as well as an attachment point for the muscles not just for protection as in turtles and some other vertebrates.
Do the Zerg have a true exoskeleton then? It's hard to say, what's sure is that they possess an endoskeleton with most units having a defined spine and ribs. But let us look at the unit that is closest to the original Zerg, the larva! The unit is said to have a segmented body, decentralised nervous system, multifaceted eyes and many small segmented legs. Clearly the larva is very insectile when it comes to it's morphology so we can assume that the first Zerg were indeed very close to being true arthropods.
Most Zerg units have an exoskeleton as well as an endoskeleton but before we jump to the conclusion that this sets them apart from arthropods we need to consider one thing, something that very few people actually know, the fact that most arthropods have endoskeletal features as well. In insects the endoskeleton is made up from ingrowths of the exoskeleton, which of course means that it's not a true endoskeleton, but in most other arthropods like spiders and crustaceans there are actual endoskeletal features that are in no way connected to the exoskeleton, they serve as points for muscle attachments and support for internal organs. So we can safely say that the possession of an endoskeleton is not restricted to vertebrates alone!
Many would say that exoskeletons put a serious limit on body size, it is something that I see being used to justify the need for adding endoskeletons to big insectoid creatures in fiction, however this might not be so true. First of all exoskeletons, at least in insects, don't grow thicker with size, in fact they grow isometrically meaning that the new muscle mass that is attained with growth would always be enough to support it, also insect exoskeleton is rather light yet strong this is achieved by using sclerotonin to make it strong without making it heavy, it's no coincidence that most insects are excellent fliers. The major limiting factor for size when it comes to arthropods actually comes from molting. Molting is the shedding of the old exoskeleton and the hardening of the new one, during that period the new skeleton is soft and can't support a large body, this is where an endoskeleton's role comes in, it would support the soft new body until it hardens enough. The other problem is that the thicker the exoskeleton the longer it'll take to harden, for example the largest terrestrial arthropod alive today is the coconut crab which takes at least 3 months to fully harden it's exoskeleton after a molt. An animal as big as an Ultralisk would take way too long to harden it's skeleton, yet we mustn't forget that the Zerg are alien so they surely have a different chemistry and might possess proteins that harden the exoskeleton faster than Earth's arthropods.
One problem to having both skeletal structures aside from the weight and metabolical demand is the lack of space for muscles. This is the major problem I have with Blizzard's design for most Zerg units. One needs not look further than the Defiler to see this problem, it has long thin appendages much like insects yet from SC 2 we know that it also has bones which would leave almost no space for muscles and would hinder it enormously. A proper way to handle a dual sleletal system can be seen in the Tyranids from the Warhammer 40,000 universe, they have skulls and a spine but their appendages are only exoskeletal which gives them a better leverage for the muscles as well as enough space.