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Thread: SC3 Plot Ideas

  1. #31
    Gradius's Avatar SC:L Addict
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    Default Re: SC3 Plot Ideas

    Quote Originally Posted by Nissa View Post
    Clarify that for me. Those crystals were for some reason important to the Overmind, implying that they weren't simple Protoss tech, but had some other mystic power.
    Fleet beacons, pylons, etc are made of khaydarin crystal. They help channel the energies of the Khala and psionic matrix. The Overmind implied the crystals could do much more though.

  2. #32

    Default Re: SC3 Plot Ideas

    Quote Originally Posted by Gradius View Post
    Fleet beacons, pylons, etc are made of khaydarin crystal. They help channel the energies of the Khala and psionic matrix. The Overmind implied the crystals could do much more though.
    Exactly. Mystical magical whatnots. While they didn't go full magic in SC (or BW for that matter), the potential was there. Kinda makes you wonder why they bothered with the artifact when Khaydarins could have served essentially the same narrative purpose.
    "Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
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  3. #33

    Default Re: SC3 Plot Ideas

    Quote Originally Posted by Nissa View Post
    Exactly. Mystical magical whatnots. While they didn't go full magic in SC (or BW for that matter), the potential was there. Kinda makes you wonder why they bothered with the artifact when Khaydarins could have served essentially the same narrative purpose.
    The Overmind's "need" for the crystals is far too vague to make anything of it, either way.

    SC2 was better off going more Sci Fi with it. but that would take effort and thought, Blizzard can't do that.

  4. #34
    Gradius's Avatar SC:L Addict
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    Default Re: SC3 Plot Ideas

    The Overmind needing a crystal to assimilate the Protoss doesn't even warrant/deserve an explanation. It's merely part of the setting. It's like demanding a detailed technobabble explanation for FTL anytime a character travels to another planet.

  5. #35

    Default Re: SC3 Plot Ideas

    Quote Originally Posted by Gradius View Post
    The Overmind needing a crystal to assimilate the Protoss doesn't even warrant/deserve an explanation. It's merely part of the setting. It's like demanding a detailed technobabble explanation for FTL anytime a character travels to another planet.
    I'm not saying it needs it, I'm saying that the Overmind's need places the crystals firmly in magic territory. If they were just a mechanical function, most likely the Zerg would care very little, or only care as a means of destroying the 'Toss.
    Last edited by Nissa; 03-31-2016 at 04:24 PM.
    "Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
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  6. #36

    Default Re: SC3 Plot Ideas

    Quote Originally Posted by Nissa View Post
    Exactly. Mystical magical whatnots. While they didn't go full magic in SC (or BW for that matter), the potential was there. Kinda makes you wonder why they bothered with the artifact when Khaydarins could have served essentially the same narrative purpose.
    Technically you COULD argue they went fully magic.

    Remember the Xel'Naga temple on Shakuras? The Uraj and Khalis were carved from Khaydarin crystals and those were needed to control the temple's energies....

  7. #37

    Default Re: SC3 Plot Ideas

    Quote Originally Posted by Nissa View Post
    The crystals are clearly there to make the Shakuras temple go blooey.
    Yeah, magically.

    Quote Originally Posted by Nissa View Post
    I'm not saying it needs it, I'm saying that the Overmind's need places the crystals firmly in magic territory.
    The Khaydarin Crystal sure is plot devicey but I'd hesitate to say that it's also magic.
    Last edited by Turalyon; 04-01-2016 at 03:05 AM.
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  8. #38

    Default Re: SC3 Plot Ideas

    Quote Originally Posted by Turalyon View Post
    The Khaydarin Crystal sure is plot devicey but I'd hesitate to say that it's also magic.
    Pfffft, anything that Blizzard can't fully explain nowadays (even if the fans can do it) they'll just use the "magical powers" card.

  9. #39

    Default Re: SC3 Plot Ideas

    [QUOTE=Turalyon;201317]Yeah, magically. [quote]

    In a writer sense, no. The crystals had only one, specific function, so it's really only a cosmetic difference between the crystals and, say, nuclear power cells, or other some such small devices that could make a temple go blooey.

    The Khaydarin Crystal sure is plot devicey but I'd hesitate to say that it's also magic.
    Eh, they were at risk of it. And they definitely were in the "Dark Templar" series. It's all about how they're used.
    "Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
    - Artanis.

  10. #40

    Default Re: SC3 Plot Ideas

    [QUOTE=Nissa;201391][QUOTE=Turalyon;201317]Yeah, magically.

    In a writer sense, no. The crystals had only one, specific function, so it's really only a cosmetic difference between the crystals and, say, nuclear power cells, or other some such small devices that could make a temple go blooey.



    Eh, they were at risk of it. And they definitely were in the "Dark Templar" series. It's all about how they're used.
    But that was somewhat implied in SC1 anyway. Remember, the Overmind DID say within the crystals lay powers undreamed of by the Protoss. Given the way they were used in SC1 and BW and using that alone, it hinted that they could do just about anything.

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