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Thread: SC3 Plot Ideas

  1. #41

    Default Re: SC3 Plot Ideas

    Quote Originally Posted by Nissa View Post
    In a writer sense, no. The crystals had only one, specific function, so it's really only a cosmetic difference between the crystals and, say, nuclear power cells, or other some such small devices that could make a temple go blooey.
    Ok then, next time when I happen on an instance in fiction where "crystals" are used to to blow something up, I'll immediately draw a parallel to them actually being nuclear power cells and not potentially, even in the slightest way, being something magical. (relax, I'm just taking the piss)
    Yes, that's right! That is indeed ME on the right.


    _______________________________________________

  2. #42
    Gradius's Avatar SC:L Addict
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    Default Re: SC3 Plot Ideas

    Quote Originally Posted by Turalyon View Post
    Ok then, next time when I happen on an instance in fiction where "crystals" are used to to blow something up, I'll immediately draw a parallel to them actually being nuclear power cells and not potentially, even in the slightest way, being something magical. (relax, I'm just taking the piss)
    By that definition pretty much all but the hardest sci fi is magic. :P

  3. #43

    Default Re: SC3 Plot Ideas

    Functioning as power source, method of control (Enslavers), information storage, energy manipulation, keys, ... yeah. Khaydarin crystals are totally magic plot devices.

    The only thing I can think to explain this away is that, like terrazine, Khaydarin comes from another dimension or universe, and are partially organic, sentient creatures as implied by Stettman's research. They are the real Purity of Form here.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  4. #44

    Default Re: SC3 Plot Ideas

    Quote Originally Posted by Gradius View Post
    By that definition pretty much all but the hardest sci fi is magic. :P
    Gradius, this is what happens all the time if you're stuck with concepts that you don't know how to fully explain.

    Look at it this way: of all the sci-fi novels you've ever read, how many have not had the slightest element of fantasy to them?

  5. #45

    Default Re: SC3 Plot Ideas

    Quote Originally Posted by Visions of Khas View Post
    Functioning as power source, method of control (Enslavers), information storage, energy manipulation, keys, ... yeah. Khaydarin crystals are totally magic plot devices.

    The only thing I can think to explain this away is that, like terrazine, Khaydarin comes from another dimension or universe, and are partially organic, sentient creatures as implied by Stettman's research. They are the real Purity of Form here.
    Protoss tech is already near sentient, so it'd only make sense if Xel'Naga tech is COMPLETELY sentient. But as yet, we don't know enough on them, especially since the LotV retcon made it seem like practically EVERY piece of Xel'Naga tech in the universe had actually just been Amon's experimental equipment.

  6. #46

    Default Re: SC3 Plot Ideas

    Starcraft 3.

    I'd open the game with a scene where we get a montage of all sc2 plot points in a flash, Raynor drops his glass, and wakes up.

    He's at Joeys bar, and his hands are shaking.

    Raynor: "Adjutant, are my troops ready?"

    Then we cut to a scene showing the Terran sector is in a 3rd guild wars.

  7. #47
    TheEconomist's Avatar Lord of Economics
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    Default Re: SC3 Plot Ideas

    We can only dream!



    Rest In Peace, Old Friend.

  8. #48

    Default Re: SC3 Plot Ideas

    The dominion collapsed after an ellection, and the new P starts making demands of the zerg for reparations, starts a war and a civil war due to Xenophobic issues, dividing Valarien and Horner. Toss get draagged in when zerg ask for help, then turn when Abathur and a Queen Executes Zagara (cause its obvious kerrigan mind controlled her).

    Just gdt stuff as clusterfucked as possible where everyone has their own agenda.

  9. #49

    Default Re: SC3 Plot Ideas

    Quote Originally Posted by GnaReffotsirk View Post
    Starcraft 3.

    I'd open the game with a scene where we get a montage of all sc2 plot points in a flash, Raynor drops his glass, and wakes up.

    He's at Joeys bar, and his hands are shaking.

    Raynor: "Adjutant, are my troops ready?"

    Then we cut to a scene showing the Terran sector is in a 3rd guild wars.
    Pfffft, right, just make the whole SC2 matter non-canon. It's better to try to work with what we've got than do that, though then you'd probably just argue for time travel.

  10. #50

    Default Re: SC3 Plot Ideas

    Right now, I think they should reboot the series by starting with one of the parallel cycles/universes. Well, I'd say that IF Blizzard were intent on better story telling and continuity. And if not, give us a time skip where the old cast hands off the reigns to a new generation. Perhaps Mira Han and Matt Horner have a daughter who has taken over as admiral of the Dominion fleets, which has been marginalized by an ever growing Umojan Protectorate.

    Edit

    I wonder... Maybe we could do both. Maybe a character from the main timeline escapes to a parallel universe. Once there, they are able to predict history because they've lived it. Up until a crucial moment, which devolves into absolute chaos because their predictions were predicated on false assumptions, thus starting a new war. For some reason I see Raynor and Kerrigan "taking turns" with the cycles, one slumbering while the other works on a new creation.
    Last edited by Visions of Khas; 11-29-2016 at 03:57 PM.

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