On October 19 2009 20:06 Polyphasic wrote:
Man, TvP really isn't the same without mines.
I really wish they would keep mines in the game somehow. That way, battles would require more strategy in setup, and more strategy in attacking a terran position. Unit combos are interesting, but still seems that in SC2, most larger battles are just attack click. That's really not so fun.
Like my previous threat, SC2 needs more mobile static defense. Mobile static defense defined as:
- A unit that does more damage when not moving than when moving
- A unit that takes time to switch from its moving form to its static form.
- The unit must do splash damage. Splash damage allows for strategic positioning to allow for more damage.
- SC1 examples: mines, siege tanks, lurkers.
Mobile Static Defense allows for strategic positioning in both defensive and offensive situations. It also requires strategic ways for opponents to break the formation. That adds another layer of strategy to the game. SC2 so far has very few Mobile Static Defense, making most battles just an attack-A fest, ending very quickly.