But they did. The Tal'Darim have no Khala. Maybe they are in the "Aeon of Strife" state - they have the cords but are full of hate and violence and can't connect. They probably left Aiur before Khas. Makes sense, didn't it? Amon gets pissed with most of Protoss and separates just a few of them which he takes to distant parts of the galaxy, then goes to Zerus, then the Khala wakes the Xel'Naga and they wage war with Amon, resulting in his death - surprisingly, this is Starcraft II chronology which makes sense! You gotta cherish the good things you have
The first Nerazim were born in a planet full of Khala. They'd join it if they didn't cut the cords. It is unclear if a young Nerazim in 2500 or so, before they made contact with Aiur again, would need to cut their cords or if it would be just a ritual by then.
It is weird, but specially because how they were presented in WoL. All of a sudden you have this faction of Protoss that shouldn't exist according to ANY piece of lore, and everyone - psych Tosh, Protoss-friend Raynor, etc - think it's completely normal they're out there. So they aren't weird guys who came out of nowhere and now you get your head scratching because it's something the writer does put there as a mistery - it's just lazy and incoherent. We're supposed to think it's ok to have Protoss foes which aren't Daelam nor Nerazim. Very stupid, for sure.and that they just apparently have been everywhere in the K sector for a long time but apparently and suddenly have made themselves known only now.
In LotV, they did what they could to correct it. I don't remember if it was Vorazun who says she now sees they might had been fighting an invisible war with the Tal'Darim for millenia. Not the best answer.... I think some of the nomadic Nerazim should have known the Tal'Darim existed (as they would also flock to Xel'Naga relics). But at least they have an explanation to why the Tal'Darim have the same units. It really got me pissed off the Tal'Darim had Colossi and Immortals in WoL - those were supposed to be secret or new weapons of the Daelam. Now it does make sense if you apply a pint of imagination on WoL missions, which is something all gamers should do, btw, all media but movies expect the public to use their imagination and video games are getting sillier as the public demands more photorealistic games. But I digress.
Agreed. I'd like more Nerazim villains or rogues. I do like the Tal'Darim though, I think they were turned from a lore-shattering plot hole to a nice addition.I probably would've preferred them as Nerazim since it needs to be acknowledged that not all Dark Templar are "good" and it would give us a reason why mainstream Protoss shunned/feared them (and still do) in the first place. Like the Templar being the "good" to the "bad" of the Conclave (much as I dislike how it has been reduced to such disctinctions at all) for the Protoss on Aiur, the Nerazim needed something like what the Tal'Darim represent to balance the inherent "goodness" of those Protoss on Shakuras.
Burn, hehehe. Judicators, the original mustache twirling villains of Starcraft. The anti-clericalism is strong in this one. I don't know, I'd really love to see the Judicator as corrupt manipulating assholes who still make themselves necessary because of their actual wisdom. The way they turned out it's like they've always been parasites.The Tal'Darim aren't needed to be evil Aiur Protoss, because Blizz already have done that by foisting it onto the Conclave.
I like it your way and I like Blizzard's way. I wish both things were true in the lore.The extremes the Tal'Darim go to are better explained from the Nerazim POV. How? Well, the invidividualism of the Nerazim can easily breed a character like the one we see as Alarak in LotV. The nomadic lifestyle can explain why they just suddenly have appeared now because they were previously off on their own pursuits having broken away from the "good" Shakuras Nerazim. Their religiosity and mysticism can become this fanaticism which is characterised in the game we got as this worshipping of Amon.