Page 5 of 11 FirstFirst ... 34567 ... LastLast
Results 41 to 50 of 109

Thread: Nissa finally caves in.

  1. #41

    Default Re: Nissa finally caves in.

    I don't know about lens flare but light bulb eyes have always been there. Google Tassadar's BW portrait. They might look more "fuming" (kinda like night elves' eyes) but that has more to do with the cartoony art direction than the eyes themselves.

    I agree with the voices being less distinctive than BW. But, I wouldn't blame voice actors. Since WoL, I just found the sound effects of SC2 poorly done. I feel like everything lacks power behind it. Everything feels weak. That's just my opinion of course.

  2. #42
    Gradius's Avatar SC:L Addict
    Join Date
    Apr 2009
    Posts
    9,988

    Default Re: Nissa finally caves in.

    Lens flare adds a cinematic effect.

  3. #43

    Default Re: Nissa finally caves in.

    "I don't know about lens flare but light bulb eyes have always been there. Google Tassadar's BW portrait. They might look more "fuming" (kinda like night elves' eyes) but that has more to do with the cartoony art direction than the eyes themselves. "
    the flare's weren't, which is what I believe Nissa was talking about (and definitely what I was)

    "I agree with the voices being less distinctive than BW. But, I wouldn't blame voice actors. Since WoL, I just found the sound effects of SC2 poorly done. I feel like everything lacks power behind it. Everything feels weak. That's just my opinion of course."
    Agreed, I can't remember any of the SC2 sound effects off the top of my head, but 1 year after playing SC1 the first time (somewhere in 2000) I started remembering all of the sound effects and still do to this day.

  4. #44

    Default Re: Nissa finally caves in.

    Quote Originally Posted by sandwich_bird View Post
    I don't know about lens flare but light bulb eyes have always been there. Google Tassadar's BW portrait. They might look more "fuming" (kinda like night elves' eyes) but that has more to do with the cartoony art direction than the eyes themselves.
    I liked the look of the light bulb eyes. They were dynamic, distinctive, and varied per character. Now it just looks like all the 'Toss have laser pointers embedded in their faces.

    I agree with the voices being less distinctive than BW. But, I wouldn't blame voice actors. Since WoL, I just found the sound effects of SC2 poorly done. I feel like everything lacks power behind it. Everything feels weak. That's just my opinion of course.
    To a lesser degree, I do blame the voice actors (other than de Lancie). There's been weak voice acting even with the human actors, particularly Warfield. But yeah, it does appear that the bulk of the blame can go to voice effects and dialogue.

    Quote Originally Posted by Gradius View Post
    Lens flare adds a cinematic effect.
    Please tell me you're making a JJ Abrams joke.
    "Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
    - Artanis.

  5. #45
    TheEconomist's Avatar Lord of Economics
    Join Date
    May 2009
    Posts
    6,895

    Default Re: Nissa finally caves in.

    Please tell me you're making a JJ Abrams joke.
    No, the Protoss are psionics. The eye flare emphasises this. Besides, it looks pretty cool, in some instances, not so much in others. Either way, not a problem. No need to nitpick every damn thing.



    Rest In Peace, Old Friend.

  6. #46

    Default Re: Nissa finally caves in.

    It's not a nitpick if the 'Toss look dumb. I mean, it would be if the Protoss were otherwise interesting looking, but as is, it's one component of why they look so dang awkward and assembly-line generated.
    "Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
    - Artanis.

  7. #47

    Default Re: Nissa finally caves in.

    I agree that the more visually interesting variety in the eyes in the first game would've been better to the static, all-the-same eyes in SC2. In the first game, some looked smokey, others were the lens-flare eyes, some were in between. In addition, there was colour variety and some characters even had their colour change during speech. Zeratul was yellow, orange and red depending on frame. Now, with a couple exceptions, Khalai are blue, Nerazim are green, Tal'darim are red. Having them be like mood rings would've been my choice: colour would be soft when calm, and simple lens flare eyes. If they were angered, for example, the eyes would darken and become more fiery in design.
    Arcturus Mengsk did nothing wrong. Tarsonis is just a conspiracy theory.

  8. #48

    Default Re: Nissa finally caves in.

    Yeah, not sure what happened to Orange eyes, most protoss in SC1 had orange back then.

    not a fan of the "friend or foe" coloring Blizzard does with literally everything now.

  9. #49

    Default Re: Nissa finally caves in.

    With the exception of Zeratul's death LotV was completely anti-climactic.

    No Urun. No Mohandar. No tribal segregation. Not even Selendis. Not a single refference to the built up this far. Just a gigantic "OMG PLOT TWIST THE KHALA WAS EVIL ALL ALONG WHATCH KERIGGAN REDEEMING HER SELF OFF HER GENOCIDAL CRIMES BY BECOMING FLAMING ANGEL GOD - lol - PLZ RATE MY OC! (also Dark and Edgy Black and Red pragmatic Tal'Darim because the Dark Templar weren't edgy enough)".

    At least Alarak was a really enjoyable character in his durknedgyness and that Judicator/Preserver lady was played pretty well IMO.
    Last edited by UrunOfTheAuriga; 01-01-2016 at 12:54 PM.

  10. #50
    TheEconomist's Avatar Lord of Economics
    Join Date
    May 2009
    Posts
    6,895

    Default Re: Nissa finally caves in.

    "We'll turn the Queen of Blades into the Angel of Blades. Emotional redemption for the masses! Brilliant! I can taste the pre-orders now!"



    Rest In Peace, Old Friend.

Similar Threads

  1. Leaked ending confirmed finally
    By HydraHydra in forum StarCraft Discussion
    Replies: 20
    Last Post: 03-22-2013, 02:13 AM
  2. So I finally bought it...
    By Articorse in forum Off-Topic Lounge
    Replies: 18
    Last Post: 03-20-2012, 08:06 PM
  3. Finally! New maps for GSL!
    By RamiZ in forum StarCraft Discussion
    Replies: 24
    Last Post: 02-01-2011, 09:46 PM
  4. Finally, The Vuvuzela Has A Purpose
    By DemolitionSquid in forum Off-Topic Lounge
    Replies: 51
    Last Post: 07-10-2010, 03:23 PM
  5. Starcraft has finally kicked in
    By Hamshank in forum StarCraft Discussion
    Replies: 20
    Last Post: 05-20-2010, 06:26 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •