So I saw your Legacy of the Void. Personal things have kept me occupied and unable to watch a playthrough of this game, both from time and stress. That, and a complete sense of dread from the little I did see, and all the stuff I heard.
...All I behold is an abomination.
I can't make it through this game. The dialogue is atrocious. It's all melodramatic tripe that states directly instead of showing. People claim this is the best of the three SC2 games, but honestly, to me it's a twin of HotS, only with added Dehaka-like monologues and even more DBZ cutscenes. Rohana is the new Dehaka, and Fenix is the new Stukov. Karax is the cheap analogue of Abathur. Emotional drama stands instead of interesting plot.
Honestly, I made it through multiple viewings of WoL and HotS, but I can't make myself finish this. I made it about to the point where the robots decide they want in. After that, I just couldn't go any farther.
I know, I know, this is late. But since we all hang out here for a franchise that has seen better days, and not to mention have been around since SC1 or came here after the long pause. If we aren't here to discuss inane matters of a game franchise, what's the forum for? Here's some stuff I wanted to rant about.
- I've said it before, and I'll say it again. The armor for the Protoss is bulky, impractical, and ugly. Selendis' helmet pisses me off because the second that thing gets hit and jerks around, those spiky things around her eyes are going to stab her in the face.
- Hate all Protoss voices. As much as people like John de Lancie, his voice was only okay, in my opinion. I have no complaints on his performance, but the sound editing they did on his voice only rendered up an okay alien tone -- I'm complaining about the sound design, not de Lancie himself. In SC1, each Protoss voice felt distinct and well characterized to the person talking. Here, all the voices blend together. Fenix's actor reminded me of Aldaris at times.
- Uh....why do all the Protoss have lens flare eyes?
- This is how the story is going to begin? No catching up with the Protoss and seeing their status? No proper introduction where we actually see them planning and weighing the pros and cons of retaking Aiur? Heck, no status update on who exactly holds Aiur until Amon showed up?
- Oh wait, so the plot's just going to reveal right away that the Khala is bad? No explanation of the mechanics of this? It really undercuts the tension of this event when it's just suddenly introduced as a plot point, with no build-up at all. We don't even get to see any modern Judicator dealing with the situation. The only person who struggles with this choice, Rohana, is an ancient woman who's been in stasis for years. Thus, we don't get to see the effects of this loss on modern Protoss society. We're just simply told that the Khala is important to some people, but that they can't have it.
Since we never knew the difference between the Khala and ordinary telepathy in the first place, we can't understand the loss of the Khala. Especially since it doesn't appear to make any sort of gameplay difference. A better choice would have been to allow the player to decide when/if any nerve cords are severed, and this changes the nature of the plot. Or, y'know, just not half of Protoss culture out the window.
- The Protoss sound like DS9 Klingons. "Allow us to join you in battle!", "May the Khala guide our blades!" What the frick is the Khala that it can guide anything?
- Karax just introduced himself, and Zeratul immediately calls him a friend?
- The Protoss don't seem freaked out enough that they're fighting their own kind. I mean, you go into battle with a comrade, and they're suddenly spouting hateful things and trying to kill you? That's not something to be taken in stride.
- "Artanis, you must hold on. We are coming for you." how does Zeratul know that what happened to Artie won't happen to him? They figure out pretty quick that the Khala is to blame. How undramatic.
- Why does Raynor say "Like old times" in the Korhal missions? Raynor is never fighting with Artanis. Don't give me that "Artanis is the executor" bullcrap. Besides that being a retcon, I'm pretty sure there's some conflicting opinions on that, anyway. No matter the case, it's silly to point out "old times" when the players have never seen such times.
- Interfering in Terran matters seems weird. What right do they have? How many humans are okay with this? The plot totally annihilates any delicious Toss-Terran tension from SC1. While Valerian might be able to accept their help, the people that follow him didn't go with him on his adventures with Raynor's Raiders; they didn't have the chance to get an alternate opinion on the 'Toss. I'll forgive this if later games have people critize accepting help from a hostile race, but realistically there's got to be important people who don't trust the Protoss.
- The Moebius Corp seems from nowhere. They were a scientific group in WoL, and now they have a military? According to Valerian's wiki page, "....as even Raynor noted that when the zerg assaulted Augustgrad, the damage was miniscule compared to Moebius's attack." Uh...uh...why? To make Kerrigan's actions in HotS look better by comparison?
- The music is often overwhelming in volume and distracting. Sweeping musical scores aren't going to make me feel anything when the plot is stupid.
- This game is weird. The first two games were centered around smaller groups of independent people with the potential to choose a wide variety of options. This one is based on the leader of a large group of folk who must make decisions based on the greater good. That's a huge shift. Just an observation.
- Really, I was not interested in seeing Rohana's butt.
- "Your words are little more than poison" - Eowyn, the Two Towers. I mean, Artanis, Legacy of the Void.
- Why does Amon keep talking about salvation without saying what this supposed salvation is supposed to be? Heck, why does Artanis speak of salvation without saying what this version of salvation is supposed to be?
- These mofos shake their shoulders a lot when they talk. Karax sure likes flapping his arms. "I just flew in from Aiur, and boy are my arms tired!"
- So, Artanis says, "We are not very different" to Swann? The Protoss are different. Pretty darned different, at that. Besides, similarity =/= peace. That, and the line delivery was melodramatic like an after-school special.
- Okay, so Shakuras was under attack when the rest of the Protoss were trying to take back Aiur, huh? Sounds dramatic. Maybe I'd like to have seen that. Huh, maybe it would have been a good idea to let the player choose between staying at Shakuras and trying to retake Aiur.
- Does no one else think that the destruction of Shakuras was excessive and quick? They give up on the planet so easily, when it's the home of the Dark Templar, the refuge for the Khalai, and the bearer of a temple much like the one that was destroyed on Aiur. That's not going to be an easy loss to bear, especially not now that they've lost so much already.
And did I miss it, or did they say where the bulk of Protoss civilians are staying at this point? If the Khalai had to flee to Shakuras because it's their last option, they clearly had no other planet to flee to. Are the Protoss just living in spaceships for the time being?
- Um, why are they using Rohana to bring back Protoss culture strife when keeping Judicator around is a far more interesting, and up-to-date, a conflict?
- Why does Rohanna get on Artanis' case about dealing with DTs and then immediately apologize for it? Why bother bringing it up if she isn't going to defend her position?
- "It is not my place to question the order of a Judicator" - "Fenix"
COMPLETE BULLCRAP. Fenix would never say something like this. Fenix was always a loyal Templar -- that is, loyal to the Templar. In the same way a soldier is more loyal to the military than to the government. Fenix's trust in Tassadar was so absolute that he turned to Tassadar immediately upon Tassadar's rebellious arrival on Aiur. Fenix, while to a degree respectful of the chain of command, immediately took action when he sensed that the Conclave was wrong. He's not a blind follower.
- Fenix is the Stukov of this game: a beloved character coming back only to shame his memory and force the plot to go along.
- If the hybrids created other races, why are the Protoss the Firstborn? Blizz needs to be careful about their retcons.
- The problem with this story is the blending of lines, the eradification of distinction. The Khala is gone, the human-Protoss conflict is nonexistent, DT/Khalai political strife is dropped down to a few ineffective statements, Protoss-Zerg conflict is ignored, Protoss weakness is offset by random technology from stupid places, and Kerrigan's past has almost zero impact on the plot. All the stuff that created a beautiful, complex story is now whitewashed or gone. To make it worse, they replace it with some boring robot crap. I don't care about the purifiers, and I never will.
That's enough ranting. I had to get that off my chest. Maybe someday I can finish watching a playthrough of this, but for now, SC2 just needs to commit honorable seppuku.




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