02-01-2018, 03:08 PM
#381
02-02-2018, 12:36 AM
#382
So, any thoughts on the upcoming comic series?
02-02-2018, 04:21 AM
#383
Why would the Overmind ever allow them to do "whatever they want"? Under the Overmind, all the Zerg are unified in purpose with each cerebrate (and every zerg minion for that matter) fulfilling their respective roles and working together efficiently. Letting them do whatever they want, like letting them fight amongst themselves, would be counter-productive and pointless. With the Overmind present, the Zerg have no need to fight each other and gain nothing from fighting each other since all of them are under the Overmind's control anyway.
Yes, that's right! That is indeed ME on the right.
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02-02-2018, 09:44 AM
#384
Gradius! I am shocked by how blase you are taking this, considering that you are the architect of the Origins custom campaign that ignores the SC2 retcons except where it can force new concepts to fit into the old canon (e.g. Abathur).
It is not "fan theories" when stated directly by the canon. I can provide citations if you don't believe me. The writers cannot keep their stories straight and have introduced inconsistencies for as long as the series has existed. Even the SC1 manual has minor inconsistencies due to undergoing multiple drafts and less than perfect proofreading (e.g. is the Overmind bodiless or not? are Zerg controlled by the Overmind or cerebrates? were gargantis proximae present on Zerus or assimilated after leaving? why are queens stated to relay orders like overlords when this is not their in-game function? are khydarin only found on Aiur or anywhere where xel'naga tread? if the protoss are carnivorous hunters and keep their mouths somewhere else, why do they have huge featureless jawbones/chins that serve no purpose? etc).
The way feral Zerg behave in canon is contradictory. Depending on which source you read: they become frenzied berserkers that cannot tell friend from foe, behave like predators that hunt and eat other animals, go literally insane, revert to the instincts of their core genus, or behave as if nothing is wrong. Taken collectively their behavior seems more random than anything else, behaving more like a form of unpredictable mental illness (or lobotomy) than a simple lack of orders from a higher intelligence. In fact I still cannot determine whether it is due to genetic lobotomy by Overmind, a mental break from the void magic assault, or a combination thereof.
All Zerg are telepathic: capable of perceiving, sending and receiving psychic waves analogous to radio waves. The fact that Zasz literally picked up radio waves would suggest that psychic waves are radio waves, so we can apply the logic of radio waves to psychic waves to get a better handle on how telepathy behaves. Before you state that "it is space magic and space magic does not need to make sense," I would like to remind you that said rebuttal is nothing more than an excuse for bad writing and every single writing course says so. Whenever you introduce magic or super science, it must follow rigidly defined rules that are known to the writer but not necessarily to the audience. The hallmark of a well written magic/science system is that the audience can take what little the narrative explains about the rules to make predictions about where the plot is going.Originally Posted by SC1 manual
Therefore, Zerg telepathy needs to have rigidly defined, self-consistent rules that cannot ever be broken. Of course Starcraft was written by hacks who constantly make stuff up depending on the needs of the writer that are impossible to predict just like the plot of The Last Jedi, but that is bad writing and we should ignore it because otherwise we cannot hold a logical argument because logic by definition cannot be self-contradictory.
Originally Posted by SC1 manual
The Overmind is composed of the collective Zerg minds, which is where its name derives. The Overmind is the "hive mind" mentioned elsewhere. The cerebrates are part of it because it is composed of them. For all intents and purposes, the Zerg Swarm is its body.Originally Posted by SC1 manual
Yes, I know the Tiamat brood bio states that it protects the Overmind. Well, no, it states that the brood is rumored to contain the Overmind even though this contradicts the statement that the Overmind is a bodily entity composed of the collective minds of the Swarm. The manual cannot decide if it wants to be an omniscient narrator or an in-universe document written by Terran scientists, and it clearly underwent a few rewrites that left remnants not caught by proofreading. In the game itself the Overmind states that he needs the magic crystals to become "manifest" (i.e. physically incarnated) which would indicate that he lacks a dedicated body at the time he says this; even so this makes no sense since the Swarm is already his body... but screw logic because the writers needed a deus ex machina to justify defeating the Zerg because they were too incompetent or pressed for time to think of anything better.
Since the Overmind is a gestalt consciousness, the psychic link must be decentralized and shared between all Zerg. The psychic link (i.e. exchanging brain function to produce the Overmind) and relaying orders constitute two distinct forms of communication. This statement is also copied verbatim in the SC2 manual, except with Kerrigan replacing the Overmind.Originally Posted by SC1 manual
Originally Posted by SC1 manual
Queens oversee the spawning of new Zerg, the logistics of resource harvesting, and the defensive structures of hive clusters. Queens and overlords answer to their cerebrates, not to one another. Therefore exchanging command of minions must be mediated by a higher intelligence, such as between broods (e.g. a spawning brood providing warriors to a military brood, or Daggoth giving you hunter-killers in Episode 2) or between queens and overlords (e.g. a larva maturing into zerglings and then sent into battle). This would also explain why cerebrates are giant brains, since micromanaging this sort of stuff is certainly a subconscious process.Originally Posted by SC1 manual
Therefore, overlords (and queens and infestors) should not be able to team up without cerebrates unless they have developed their own miniature overmind to let them coordinate without a cerebrate. Again, overlords in particular should not be able to take command of new minions without first coordinating with the queens who manage the production and control of maturing Zerg, which they cannot do without a cerebrate or overmind.
Either the Zerg are controlled by a group intelligence that allows them to team up, or they are controlled by higher organisms that they cannot function without. Either feral Zerg die out because they cannot coordinate, or they thrive because they develop a new mini-overmind. You cannot pick one or the other depending on the needs of the current story.
Taking the manual at face value, an overmind is the only way to explain any feral brood that stabilizes. Because of the xel'naga's engineering, which is fundamental to the Zerg's nature, any Zerg in telepathic communication will exchange brain function and their collective minds will unify into an overmind. The new overmind will progress exactly as it did on Zerus and consume everything around it, including any other overminds it encounters.
There is a new comic? I am not excited. As it stands the Starcraft story sucks and has nowhere to go.
02-02-2018, 05:32 PM
#385
The overarching story is ruined and beyond repair. It must be destroyed and rebooted.There is a new comic? I am not excited. As it stands the Starcraft story sucks and has nowhere to go.
However, there's definitely fertile ground for smaller, more focused stories if the feel can be made right. StarCraft was better before everything was reduced to an overarching plot anyways.
Rest In Peace, Old Friend.
02-02-2018, 07:31 PM
#386
It's fine if you think something didn't make sense, but the manual can't retcon itself. And basically, you've presented most of your gripes as false dichotomies. Not everything is mutually exclusive. The Overmind for example has a brain, but it's more than just the brain. It's sharing consciousness with every other zerg and isn't relegated to any one vantage point. It's bodiless, which according to Merriam Webster is:It is not "fan theories" when stated directly by the canon. I can provide citations if you don't believe me. The writers cannot keep their stories straight and have introduced inconsistencies for as long as the series has existed. Even the SC1 manual has minor inconsistencies due to undergoing multiple drafts and less than perfect proofreading (e.g. is the Overmind bodiless or not? are Zerg controlled by the Overmind or cerebrates? were gargantis proximae present on Zerus or assimilated after leaving? why are queens stated to relay orders like overlords when this is not their in-game function? are khydarin only found on Aiur or anywhere where xel'naga tread? if the protoss are carnivorous hunters and keep their mouths somewhere else, why do they have huge featureless jawbones/chins that serve no purpose? etc).
bodiless - having no body or material form; incorporeal; disembodied.
disembodied - separated from or existing without the body
The Overmind is disembodied because it can be separated from its own brain/shell, especially if it dies, at which point it can morph a different one. The way they use the word is not incongruent with how the Overmind is presented, so if you're going to nitpick semantics, then so am I.
It's not one or the other. It's a top down hierarchy with shared consciousness. Zerg warriors are controlled by Overlords. Cerebrates control Overlords. The Overmind controls all zerg.are Zerg controlled by the Overmind or cerebrates?
They were on Zerus, but for some reason their genetics didn't allow the Overmind to go into space. The spacefaring behemoths on the other hand did.were gargantis proximae present on Zerus or assimilated after leaving?
Watsonian reason: because gameplay has nothing to do with lore and/or I don't know, maybe queens' purpose was changed over several millennia.why are queens stated to relay orders like overlords when this is not their in-game function?
Doylist reason: because the manual seems like it was written way before the game and wasn't edited to fit better
I assumed everywhere. Why, does it say somewhere they're only on Aiur?are khydarin only found on Aiur or anywhere where xel'naga tread?
They...don't have hidden mouths. That would make no sense, and they can absorb sundrop & plant spores through their skin. So they basically use their skin for everything.if the protoss are carnivorous hunters and keep their mouths somewhere else,
Watsonian reason: the jawline is a vestigial feature. They evolved from a species which once had a mouth/jawline yet no longer do.why do they have huge featureless jawbones/chins that serve no purpose? etc).
Doylist reason: it fuggin looks cool.
First, off, the game gives us very little info on feral zerg. The only thing the game is consistent on is the fact that feral zerg will still attack you and are dangerous. They're not insane, they revert to their overly aggressive base instincts. You haven't spotted any actual contradictions.The way feral Zerg behave in canon is contradictory. Depending on which source you read: they become frenzied berserkers that cannot tell friend from foe, behave like predators that hunt and eat other animals, go literally insane, revert to the instincts of their core genus, or behave as if nothing is wrong. Taken collectively their behavior seems more random than anything else, behaving more like a form of unpredictable mental illness (or lobotomy) than a simple lack of orders from a higher intelligence. In fact I still cannot determine whether it is due to genetic lobotomy by Overmind, a mental break from the void magic assault, or a combination thereof.
No, just no. Just because Zasz or the zerg can detect radio waves doesn't mean that psychic waves are analogous to radio waves. Zasz could be using psychic waves to help translate radio waves, or radio waves could be a subset of psychic waves, or a dozen other options. In SC: Evolution the zerg just build a biological radio receiver.All Zerg are telepathic: capable of perceiving, sending and receiving psychic waves analogous to radio waves. The fact that Zasz literally picked up radio waves would suggest that psychic waves are radio waves, so we can apply the logic of radio waves to psychic waves to get a better handle on how telepathy behaves. Before you state that "it is space magic and space magic does not need to make sense," I would like to remind you that said rebuttal is nothing more than an excuse for bad writing and every single writing course says so. Whenever you introduce magic or super science, it must follow rigidly defined rules that are known to the writer but not necessarily to the audience. The hallmark of a well written magic/science system is that the audience can take what little the narrative explains about the rules to make predictions about where the plot is going.
Therefore, Zerg telepathy needs to have rigidly defined, self-consistent rules that cannot ever be broken. Of course Starcraft was written by hacks who constantly make stuff up depending on the needs of the writer that are impossible to predict just like the plot of The Last Jedi, but that is bad writing and we should ignore it because otherwise we cannot hold a logical argument because logic by definition cannot be self-contradictory.
1) I still don't know where you're getting the idea that it can't both have a body and sense/control the whole swarm, which is a false dichotomy.Yes, I know the Tiamat brood bio states that it protects the Overmind. Well, no, it states that the brood is rumored to contain the Overmind even though this contradicts the statement that the Overmind is a bodily entity composed of the collective minds of the Swarm.
2) Just because it's rumored doesn't take away from the fact that either terrans or the omniscient narrator seem to think it can have a body. The writer does this again when he says it was rumored that the exiles were forced to draw from the void after having their nerve cords cut off. Both things end up being true. There'd be no point to put that in otherwise.
Yeah, that part gets a bit iffy, but I can't say I'm ever confused or get thrown out of suspension of disbelief.The manual cannot decide if it wants to be an omniscient narrator or an in-universe document written by Terran scientists, and it clearly underwent a few rewrites that left remnants not caught by proofreading
The cinematic implies that his body was delivered to Aiur by the meteor that crash landed.In the game itself the Overmind states that he needs the magic crystals to become "manifest" (i.e. physically incarnated) which would indicate that he lacks a dedicated body at the time he says this; even so this makes no sense since the Swarm is already his body... but screw logic because the writers needed a deus ex machina to justify defeating the Zerg because they were too incompetent or pressed for time to think of anything better.
Manifest - readily perceived by the eye or the understanding; evident; obvious; apparent; plain:
He comes out of hiding by putting his body on Aiur. Says nowhere he didn't or couldn't have a body beforehand. You're drawing more false conclusions out of nowhere.
The link is. The control of the swarms is not.Since the Overmind is a gestalt consciousness, the psychic link must be decentralized and shared between all Zerg.
Again, that's not how it works. The Overmind has his own personality. It didn't change after he lost Zasz and the Garm Brood.The psychic link (i.e. exchanging brain function to produce the Overmind) and relaying orders constitute two distinct forms of communication.
Which statement?This statement is also copied verbatim in the SC2 manual, except with Kerrigan replacing the Overmind.
That's a non-sequitur. They can't work together and agree not to kill each other (for mutual benefit) just because they're not being controlled by a higher consciousness? Why?Therefore, overlords (and queens and infestors) should not be able to team up without cerebrates unless they have developed their own miniature overmind to let them coordinate without a cerebrate.
No, it just means the feral brood can't expand. Or that they're less efficient.Again, overlords in particular should not be able to take command of new minions without first coordinating with the queens who manage the production and control of maturing Zerg, which they cannot do without a cerebrate or overmind.
Obviously this isn't true and I don't buy the mental gymnastics that you used to arrive at yet another false dichotomy.Either the Zerg are controlled by a group intelligence that allows them to team up, or they are controlled by higher organisms that they cannot function without. Either feral Zerg die out because they cannot coordinate, or they thrive because they develop a new mini-overmind. You cannot pick one or the other depending on the needs of the current story.
You keep presenting fanon speculation as fact. The Xel'Naga created the Overmind themselves, which then coalesced into a personality later. None of this was natural.Taking the manual at face value, an overmind is the only way to explain any feral brood that stabilizes. Because of the xel'naga's engineering, which is fundamental to the Zerg's nature, any Zerg in telepathic communication will exchange brain function and their collective minds will unify into an overmind. The new overmind will progress exactly as it did on Zerus and consume everything around it, including any other overminds it encounters.
Last edited by Gradius; 02-02-2018 at 10:03 PM.
02-02-2018, 08:24 PM
#387
I'm with Eco on this, its one of the reasons I found NCO to okay was because it was on the smaller scale that denotes itself better then the overarching continuous mess that is the main trilogy. Smaller short stories tend to be actually good, whereas longer novels get bogged down. Hopefully the artists does their research though...
02-02-2018, 09:40 PM
#388
02-02-2018, 11:25 PM
#389
Yeah, it says so on the description of the Pylon: "Carved from the sacred Khaydarin crystals found only on the Protoss Homeworld...".
On the other hand, in the Protoss History it also says: "The Crystals, left behind by the Xel'Naga..."
Taken together, one can surmise that Khaydarin is not and cannot be exclusive to Aiur as the Pylon description suggests. It must mean that Khaydarin maybe wherever the Xel'Naga may have left them in their travels and that it maybe rare because it seemingly isn't found easily.
Yes, that's right! That is indeed ME on the right.
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02-03-2018, 12:10 AM
#390
Welp, the lore is ruined. I quit StarCraft.