1) The game > the manual. The game is the core product and way more people have played the game than read the manual.
2) The manual says "It is speculated that the Overmind itself is protected deep within the safety of this living fleet."
3) Killing the Overmind requires exterminating all zerg or using void energy.
They were not driven psychotically insane. They reverted to their base instincts and started functioning at their lowest level, which it turns out is a bunch of ferocious killing machines.Again, I did not say they functioned exactly like the Geth. The Zerg were not "freed" from the Overmind, they were driven psychotically insane. The feral Zerg have been retconned a few times, but initially I got the impression they went berserk and started attacking each other.
He has his own body. He's a giant slug. Just like the Overmind is a giant brain.I already explained that brain bugs were created to serve as dedicated brains and processing centers. I was under the impression that the hive mind needs Zerg like software needs hardware. If his brood is wiped out, what hardware is he running on?
I don't agree that the cerebrate gets its personality from genetic modifications of their underlings. They're their own characters and modify their broods according to what they need/want. I also don't agree that zerglings get smarter by having more zerg around, since there's no evidence of that. They have static intelligences. Hydralisks are explicitly smarter than zerglings. I also don't get the relay station and radio tower analogies; if a Cerebrate dies, and "the brain bug is a glorified radio tower rather than their actual consciousness", then shouldn't killing one even without the void disrupt the whole brood? Yet it doesn't. I just assumed that zerg signals are powerful enough to reach across the galaxy, so there's no need to boost it.The natural state of the Zerg is to form packs that coordinate through telepathy (like the Protoss), which was modified to produce a telepathic network or hive mind that unified all packs (like the Khala). The basic hive mind operates by sharing brain function between Zerg through telepathy (not like the Khala), allowing them to act with greater intelligence than they possess individually. This gives rise to a shared consciousness or group mind: the Overmind. The Overmind and the Zerg are one and the same, though this existence is difficult for human beings to comprehend.
The hive mind is naturally decentralized, which is inefficient for coordination. Some Zerg are genetically modified to act as relay stations between packs and given enlarged brains to more efficiently coordinate its own pack. These are cerebrates, or “brain bugs” in military slang. The Zerg developed intelligent breeds to serve as further relay stations, resulting in the overlords, queens and infestors. These command strains would coordinate individual packs, which would collectively form a brood coordinated by one or more cerebrates. All Zerg within a brood share certain genetic modifications, including a behavior bias. This bias leads the brood to pursue a specific directive and modify itself to better fulfill that directive. Through the hive mind, the brood develops a full-fledged personality around this directive. This is standard hierarchy for modern Zerg and ingrained into their genomes.
While cerebrates and overlords may be killed, they are replaceable like any other Zerg. However, their absence will result in a loss of coordination until they are replaced. Because they serve as relay stations to numerous subordinates and share experiences (such as trauma), they may inadvertently act as gateways for simultaneous psychic assaults on their broods. A brood that has been driven psychotically insane by a psychic assault is labeled feral. When a brain bug is so assaulted, this effect is limited only to their immediate brood and its packs. When the Overmind’s proxy (an organism engineered for the invasion of Aiur about which little is known) was so assaulted, all broods were driven feral. Most broods so afflicted will destroy themselves, but those that survive will eventually stabilize and restore themselves to full functionality.
However, a major lingering side-effect is that such a brood is now a renegade: it no longer identifies with other broods and will typically treat them as enemies. It is not in the nature of Zerg to act alone, so these renegades instinctively seek to unite into a greater whole. During the Brood Wars, the broods fought one another with the intent to subsume the others and recreate the Overmind.
Much of the rest of this is fanon and/or can't be falsified, but sounds good to me.
Basically, the zerg are a hierarchy where each level is genetically incapable of disobeying their superiors. Overmind->Cerebrates->Overlords. They all have their own physical brain, but they're all connected to each other and can feel what their minions are doing. Since they're connected, they have a shared consciousness and can coordinate their brainpower for things like opening warp rifts, strategizing, sharing information, etc. But only command strains determine how this power is dispensed; the zerg at the bottom are basically just tools.Now your turn?
When the Cerebrate gets killed by normal means, its consciousness just gets offloaded to other zerg, which is inefficient, so it regrows its body. When the Cerebrate gets killed by the void, the brood goes feral. As a result, the zerg at the bottom don't have direction and their normal extrasensory input, so they function at their lowest level and fight either each other or anyone else who walks by, though queens and overlords can seem to maintain their own control so that the brood doesn't just all kill itself.
The Overmind wasn't sapient when it was first created because it was just an amalgamation of all zerg (the manual says "semi-sentient"), but it later grew in intelligence and became its own character. We can assume Cerebrates went through a similar process, but either way, they don't rely on their brood to support their consciousness/character, because they have their own physical vessel that adapts/grows as time goes on.





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