Uh, well, my only concern with bringing back the UED is that it'll be like BW -- a new faction, just because we need an antagonist and haven't got any. It's better than going with a "godlike" being. SC needs to take a hard dive back into science fiction. No fantasy nonsense.
Some options.
- Make SC:Ghost. SC doesn't have to be an RTS (blasphemy!) and from what I heard, the early versions of Ghost were fun. If they just make essentially the same game, then it'll be fun.
- Focus primarily on Terrans (blasphemy!). Note that I mean this only for the single player campaign. The story hangs around the Terrans, but with occasional forays into Zerg/Protoss stuff. I say this because the story of SC2 focused way too much on mystic, unexplained nonsense, and by making things focus on humans, we cut out the potential for nonsense. Also, minimizing Zerg and Protoss makes them more mysterious.
- Reintroduce the Khala. *sigh* I hate that the Khala is gone, because that means the delicious political drama going on between Protoss factions, one that should have lasted at least one full generation, is also gone. Drama between the Protoss ideologies can't disappear in a day. So there needs to be consequenses to actions. Either retcon out Khala's corruption or assume it's clean because Amon's gone, and the Aiur 'Toss aren't so ready to let go of their traditions. Likewise, the Nerazim should be a bit insulted that their beliefs are being adopted by people who had to sever themselves and never would have chosen to do so on their own -- they're just accepting Dark Templar ways because they don't have a choice.
- Add more Zerg stuff. The trouble with the Zerg, once the cerebrates and Overmind were gone, is that they have few compelling characters left. They need to have more peeps that aren't all "essence" or just plain boring. Anyone got any ideas on that end?




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