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Thread: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

  1. #11

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Uh, well, my only concern with bringing back the UED is that it'll be like BW -- a new faction, just because we need an antagonist and haven't got any. It's better than going with a "godlike" being. SC needs to take a hard dive back into science fiction. No fantasy nonsense.

    Some options.

    - Make SC:Ghost. SC doesn't have to be an RTS (blasphemy!) and from what I heard, the early versions of Ghost were fun. If they just make essentially the same game, then it'll be fun.

    - Focus primarily on Terrans (blasphemy!). Note that I mean this only for the single player campaign. The story hangs around the Terrans, but with occasional forays into Zerg/Protoss stuff. I say this because the story of SC2 focused way too much on mystic, unexplained nonsense, and by making things focus on humans, we cut out the potential for nonsense. Also, minimizing Zerg and Protoss makes them more mysterious.

    - Reintroduce the Khala. *sigh* I hate that the Khala is gone, because that means the delicious political drama going on between Protoss factions, one that should have lasted at least one full generation, is also gone. Drama between the Protoss ideologies can't disappear in a day. So there needs to be consequenses to actions. Either retcon out Khala's corruption or assume it's clean because Amon's gone, and the Aiur 'Toss aren't so ready to let go of their traditions. Likewise, the Nerazim should be a bit insulted that their beliefs are being adopted by people who had to sever themselves and never would have chosen to do so on their own -- they're just accepting Dark Templar ways because they don't have a choice.

    - Add more Zerg stuff. The trouble with the Zerg, once the cerebrates and Overmind were gone, is that they have few compelling characters left. They need to have more peeps that aren't all "essence" or just plain boring. Anyone got any ideas on that end?
    "Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
    - Artanis.

  2. #12

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Quote Originally Posted by Nissa View Post
    - Focus primarily on Terrans (blasphemy!). Note that I mean this only for the single player campaign. The story hangs around the Terrans, but with occasional forays into Zerg/Protoss stuff. I say this because the story of SC2 focused way too much on mystic, unexplained nonsense, and by making things focus on humans, we cut out the potential for nonsense. Also, minimizing Zerg and Protoss makes them more mysterious.
    Well, 2/3 of StarCraft II focused primarily on the Terrans. Though I did like those 2/3 better than the remaining 1/3, so who am I to complain.
    Zeratul: I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities...
    Aldaris: Did not! That doesn't even make sense!
    Zeratul: Shut up, I totally did!

  3. #13

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Quote Originally Posted by FanaticTemplar View Post
    Well, 2/3 of StarCraft II focused primarily on the Terrans. Though I did like those 2/3 better than the remaining 1/3, so who am I to complain.
    Not quite true. It focused mainly on Raynor and Mengsk, bit of Valerian. It didn't actually delve meaningfully into any Terran issues or factions.
    "Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
    - Artanis.

  4. #14

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Quote Originally Posted by NikoMyCousin View Post
    Eh, there's always Dehaka's thirst for essence left unquenched and Niadra's unwavering assault on the Protoss. There's enough room with the zerg to make their future seem interesting.
    I'm more curious if Dehaka would kill Zagara and try to take over the swarm himself. After all, Zagara did not promise him more essence.

  5. #15

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Quote Originally Posted by FanaticTemplar View Post
    Some big bad villain will invade, and we'll have to put aside our differences to stop him.

    He will probably be the one responsible for turning Amon against the Xel'naga.
    We don't need that. Here's what I'm thinking, and this could be related to Ouros being alive.

    If you had watched the 2009 Revenge of the Fallen film, you'd know that as long as a Prime was still alive, the Fallen would be forever shackled, unable to do anything himself. Thus when Megatron killed Optimus, the last Prime was dead. This allowed the Fallen to finally free himself and have a free hand in things.

    It's possible that the whole reason Amon never killed Ouros is because there's a void entity out there even HE fears. But since he's now impure (having gone against the Xel'Naga's ways), a PURE Xel'Naga is needed to keep this entity sealed up.

    Thus when Ouros transferred his essence to Kerrigan, the last pure Xel'Naga was gone, and this "void entity" that even Amon feared is now free.

    Quote Originally Posted by NikoMyCousin View Post
    I said this in the other thread but I'm very certain that Kerrigan is just human now. The track played in the background of the final cinematic was titled "Second Chances", while the cinematic's name was titled "Homecoming". Maybe there's some connection between Kerrigan's power dissipating and the birth of life on barren planets. Maybe it's something a bit less obvious and Amon's power was preventing these planets from harboring life.

    I hope that's the direction. The series is better with every character grounded and with their capabilities kept in check. No Xel'naga or ancient prophecies.
    The only way for that to work is if Kerrigan escaped the void dimension, but Raynor never knew about it. Then, as compensation to the Protoss, she seeded worlds to support life, allowing them to have their golden empire back. Won't redeem her, but it will be the right step.

    2 years of this however drained a lot of her strength (because Ouros DID say he'd transfer the LAST of his essence to her) By then she realized Raynor was NOT going to move on. With most of her power gone, she decided to come back to Mar Sara for him.
    Last edited by ragnarok; 11-15-2015 at 04:10 AM.

  6. #16

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Quote Originally Posted by Nissa View Post
    Reintroduce the Khala. *sigh* I hate that the Khala is gone, because that means the delicious political drama going on between Protoss factions, one that should have lasted at least one full generation, is also gone. Drama between the Protoss ideologies can't disappear in a day. So there needs to be consequenses to actions. Either retcon out Khala's corruption or assume it's clean because Amon's gone, and the Aiur 'Toss aren't so ready to let go of their traditions. Likewise, the Nerazim should be a bit insulted that their beliefs are being adopted by people who had to sever themselves and never would have chosen to do so on their own -- they're just accepting Dark Templar ways because they don't have a choice.
    I doubt that the Khala is gone forever. It's gone for the current generation of Protoss for sure due to the cut nerve cords, but that doesn't mean new baby Protoss won't have nerve cords. Since the epilogue has Amon being defeated once and for all, there is no need to continue cutting those nerve cords/denying themselves access to the Khala.
    Yes, that's right! That is indeed ME on the right.


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  7. #17
    Gradius's Avatar SC:L Addict
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    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    I'm actually cool with more DLCs, which means more worldbuilding and less end-of-the-universe crap.

  8. #18
    The_Blade's Avatar Administrator
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    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    I am really interested in seeing what was the real impact of the "end of the universe" on the Terran factions. I hope they know nothing about the real thing, because Raynor disappeared. At least this is hinted in the ending cinematic/slideshow.

    I also want to see how the Protoss/Terran coalition restricts the Zerg. I would really like to see Zagara fleshed out as an independent character that is in a way still restricted by her Broodmother design and mandates from Kerrigan (like Amon's taint on the Overmind); and how she deals with this. Eventually, though, I want to see Abathur take over.

    As for the Protoss, some civil unrest might be nice. Without the impending doom to link them together, I want to see true bonds form between each of the factions.

    The Tal'darim can wait in the shadows, preventing direct combat with the Unified Protoss Empire-Protectorate-Force. If they are involved in some sort of conflict it should be related to internal affairs and a path of ascension through Xel'naga objects.

    Kerrigan and Raynor can continue fucking around the universe never to be seen again. Please...

  9. #19

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Quote Originally Posted by Gradius View Post
    I'm actually cool with more DLCs, which means more worldbuilding and less end-of-the-universe crap.
    That'll depend on what the story they'll give. They may have to explain the future of all 3 races, and is merely starting with the Dominion

  10. #20

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Quote Originally Posted by The_Blade View Post
    I am really interested in seeing what was the real impact of the "end of the universe" on the Terran factions. I hope they know nothing about the real thing, because Raynor disappeared. At least this is hinted in the ending cinematic/slideshow.

    I also want to see how the Protoss/Terran coalition restricts the Zerg. I would really like to see Zagara fleshed out as an independent character that is in a way still restricted by her Broodmother design and mandates from Kerrigan (like Amon's taint on the Overmind); and how she deals with this. Eventually, though, I want to see Abathur take over.

    As for the Protoss, some civil unrest might be nice. Without the impending doom to link them together, I want to see true bonds form between each of the factions.

    The Tal'darim can wait in the shadows, preventing direct combat with the Unified Protoss Empire-Protectorate-Force. If they are involved in some sort of conflict it should be related to internal affairs and a path of ascension through Xel'naga objects.

    Kerrigan and Raynor can continue fucking around the universe never to be seen again. Please...
    It'll be hard for a Protoss/Terran alliance to hold out. I still feel they just don't hold the terrans in very high regard even after everything that's happened. I still find Zagara will adopt Kerrigan's principles for conquest and will have to be forcibly put down.

    Civil unrest for the Protoss is still inevitable, despite the loss of the Khala. I still don't see the Nerazim and the former Khalai getting along because of the different traditions. I expect Alarak to maybe stand aside to observe, maybe waiting for the right moment for a takeover or something.

    Raynor and Kerrigan's story is done, the book closed. Unless SC3 or SC4 (if it ever gets that far) decides to open it again, we won't be hearing from them anytime soon. I'd expect at least another 15 years or something, unless Blizzard decides that SC2 isn't canon and remakes the whole trilogy.

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