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Thread: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

  1. #31

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Faction conflicts get repetitive after a while; you do need to escalate or bring massive changes at some point. Plus, Alarak and Zagara are extremely one dimensional cartoon villains. Though I find Alarak entertaining, him and Zag as antagonists are bound to produce mediocrity in terms of story.

    I don't know, maybe it's just me, but I'd find the story pretty boring. Even if they bring back the UED, I'd still wouldn't be that interested. I'd just have that feeling of ''been there, done that''. It's like in Game of Thrones; once Daenerys saves the world(assuming that this is it how it ends), do you really want a followup story about the Lannisters(or some other faction) backstabbing her and starting a new round of chaos? I sure don't. The only way that you can keep things interesting if you follow that path is by switching your story delivery method. If we return to starcraft, that would mean not doing a RTS. Telling the story of Alarak/Zag attacking Artanis/Valerian through the eyes of a soldier in a fps would at least show the universe through a different lens. But, if you want to stay with the RTS genre AND you want to keep the faction conflicts story... your best bet is probably to change the entire cast by setting the story 500 years in the future or something.

  2. #32

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Quote Originally Posted by DarthYam View Post
    the phoenix things were at least in shadow of the xel'naga. IT's not that out of left field. Starcraft has NEVER been hard sci fi (what with the psychics, the mystical crystals etc.) Drake summed it up perfectly. Anyway I think it's implied that we WILL just get faction conflicts now. Amon's gone, Kerrigan and Raynor have moved on and their story is done. I think LOV was as high as it got
    Yeah, but there's a differnce in being "Soft-Sci Fi" and being total "Space Fantasy" that's even less science based then Star Wars.

    SC1 (and BW to a lesser extent) were the former, SC2 is quite obviously the latter.

  3. #33

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Quote Originally Posted by KaiseStratosTygo View Post
    Yeah, but there's a differnce in being "Soft-Sci Fi" and being total "Space Fantasy" that's even less science based then Star Wars.

    SC1 (and BW to a lesser extent) were the former, SC2 is quite obviously the latter.
    You have to introduce SOME fantasy elements into sci-fi because not everything can be explained with scientific tech. The problem with SC2 was they did this too much, and almost every explanation ended up along the lines of "Deus Ex Machina."

  4. #34

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Quote Originally Posted by DarthYam View Post
    the phoenix things were at least in shadow of the xel'naga. IT's not that out of left field. Starcraft has NEVER been hard sci fi (what with the psychics, the mystical crystals etc.) Drake summed it up perfectly. Anyway I think it's implied that we WILL just get faction conflicts now. Amon's gone, Kerrigan and Raynor have moved on and their story is done. I think LOV was as high as it got
    Ugh, Shadow of the Xel'Naga is the single worst book I've ever read. The characters were terrible, the writing was awful, the Judicator was a joke, and two of the three factions in it were there for no real reason. That SC2 was based on that tripe is the worst.
    "Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
    - Artanis.

  5. #35

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Quote Originally Posted by Nissa View Post
    Ugh, Shadow of the Xel'Naga is the single worst book I've ever read. The characters were terrible, the writing was awful, the Judicator was a joke, and two of the three factions in it were there for no real reason. That SC2 was based on that tripe is the worst.
    One good point did come out of it, Nissa: Xerana DID have a point in that the Khalai understood so little, yet commanded so much.

  6. #36

    Default Re: The future of Starcraft v2.0 (**SPOILERS** INSIDE)

    Quote Originally Posted by sandwich_bird View Post
    Faction conflicts get repetitive after a while; you do need to escalate or bring massive changes at some point. Plus, Alarak and Zagara are extremely one dimensional cartoon villains. Though I find Alarak entertaining, him and Zag as antagonists are bound to produce mediocrity in terms of story.

    I don't know, maybe it's just me, but I'd find the story pretty boring. Even if they bring back the UED, I'd still wouldn't be that interested. I'd just have that feeling of ''been there, done that''. It's like in Game of Thrones; once Daenerys saves the world(assuming that this is it how it ends), do you really want a followup story about the Lannisters(or some other faction) backstabbing her and starting a new round of chaos? I sure don't. The only way that you can keep things interesting if you follow that path is by switching your story delivery method. If we return to starcraft, that would mean not doing a RTS. Telling the story of Alarak/Zag attacking Artanis/Valerian through the eyes of a soldier in a fps would at least show the universe through a different lens. But, if you want to stay with the RTS genre AND you want to keep the faction conflicts story... your best bet is probably to change the entire cast by setting the story 500 years in the future or something.
    Nah, I rather have faction conflicts that evolve over time rather then some new big bad we need to team up against every season.

    I just can't be bothered to care.

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