Faction conflicts get repetitive after a while; you do need to escalate or bring massive changes at some point. Plus, Alarak and Zagara are extremely one dimensional cartoon villains. Though I find Alarak entertaining, him and Zag as antagonists are bound to produce mediocrity in terms of story.
I don't know, maybe it's just me, but I'd find the story pretty boring. Even if they bring back the UED, I'd still wouldn't be that interested. I'd just have that feeling of ''been there, done that''. It's like in Game of Thrones; once Daenerys saves the world(assuming that this is it how it ends), do you really want a followup story about the Lannisters(or some other faction) backstabbing her and starting a new round of chaos? I sure don't. The only way that you can keep things interesting if you follow that path is by switching your story delivery method. If we return to starcraft, that would mean not doing a RTS. Telling the story of Alarak/Zag attacking Artanis/Valerian through the eyes of a soldier in a fps would at least show the universe through a different lens. But, if you want to stay with the RTS genre AND you want to keep the faction conflicts story... your best bet is probably to change the entire cast by setting the story 500 years in the future or something.




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