I disagree that there's nothing that can be done with the arc. Quite the opposite, actually. There's a choice for her, Zerg or human, and her vacillations as she attempts to choose a side -- or perhaps she ignores the choice entirely. There's forty bajillion directions for this to go in. Mental entrapment is a whole 'nother beast from being externally controlled. It's the theme of getting what you wished for, only to find out that it didn't make you happy at all. Just taken to an extreme because of the fact Kerrigan has affected so much of the K Sector. That screams plot potential.
You do have a point when it comes to Raynor's story. Unfortunately, fact of the matter is, SC2 wasn't Raynor's story. Even in WoL he's primarily driven by saving Kerri -- moping for her, allying with a potential enemy to save her, killing a friend to save her, etc. Now, if they'd written it more to the degree that Raynor's role in the story had more real importance, rather than him just doing whatever it took to get Kerri to the places the plot wanted her, then I might see what you were saying.
Of course, your statement presumes Raynor's version of a happy ending is spending it with Kerrigan. Even if their relationship had been established as a romance in SC1, what she's done since then ultimately destroys any love a realistic character would have for her. It's entirely possible that a happy ending is out of Raynor's reach, given his alcoholism and depression. The only real happy ending he could have is one where the pain in his heart could be healed in some way. And that's not merely a matter of having a girl -- dude has lost his original home, been betrayed by Mengsk, failed to save Kerri, and watched most of his Protoss friends die. Any real man who'd gone through all that is bound to feel like garbage. Serious PTSD. A major thing that pisses me off about SC2 is that they fail to show the extent of Raynor's extremely likely disillusion with life.





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