Hey guys, the devs just posted this update on LOTV's tilesets. They've updated the textures of a couple of the current maps and have previewed a few new tilesets, one of which is supposedly within the Void:
http://us.battle.net/sc2/en/blog/19938589
It got me thinking, I noticed a trend with some of the new environments, and maybe this is (probably is) my feeling a little off these past couple days, but I think on the new tilesets they seem to have tried to make them look a bit darker and grittier. The thought came to my mind that these changes were similar to how the D3 team for Reaper of Souls wanted to make the environment much more gothic, and while they did up from the original D3 (in my opinon) they still face a lot of restrictions to revolutionize the look and feel.
So, my question is, do you think perhaps LOTV might be taking heed to some of the criticism of the art/story over the years? I've personally talked to James Waugh (minor interactions) on twitter, and he seems to be receptive and open to feedback, I feel like the team might not swing the pendulum far enough however. Nonetheless, I like how the Purifer tileset feels cold and a holds a tiny bit of the "darkness/emptiness of space" vibe.