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Thread: New Map/Tilesets - Art Direction?

  1. #21

    Default Re: New Map/Tilesets - Art Direction?

    I'm very glad they're making these changes to the tilesets. I've always been somewhat discouraged from gameplay due to the detail saturation, particularly the specular highlighting of terrain. This change in intensity, or value, is extremely important in guiding the eye in art and creating focal points. The previous tilesets wrought havoc, artistically. It now allows for a greater degree of focus and readability.
    Last edited by Visions of Khas; 11-04-2015 at 06:33 PM.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  2. #22

    Default Re: New Map/Tilesets - Art Direction?

    Quote Originally Posted by Undeadprotoss View Post
    I remember reading/hearing something about fighting Amon in the Void, so maybe that's a reason as to why a tileset inside the void exists.
    Maybe a lore master can enlighten me but... why does the ''void'' even have a tile set? It's the void! How did ''nothing'' become some sort of diablo final level? I could accept the fact that dark templars use ''void energy'' even though it's border line magic because it's kinda sci-fi that you can somehow harness power out of the absence of anything but now... blizz is telling us that the void is some kind of alternate hell dimension!? Come on! They better have good explanations (they won't).

    Also, much needed warcraft reference to laugh at blizzard's creative bankruptcy: http://wow.gamepedia.com/Void

    Edit: well, according to http://starcraft.wikia.com/wiki/Void, it's a realm separated from the material universe so... if it's not material... then why... ahhh forget it
    Last edited by sandwich_bird; 11-05-2015 at 07:49 PM.

  3. #23

    Default Re: New Map/Tilesets - Art Direction?

    It was hinted that Amon could control the "fabric of reality" within the Void, which would be a weird thing to say unless the Void were its own reality. But if we go as far back as StarCraft I:

    Quote Originally Posted by Zeratul
    "I have traveled between the most distant of stars. I have beheld the birth of negative suns, and born witness to the entropy of entire realities."
    They're probably using this as an anchor for their renewed vision of the Void. It is also said Dark Templar ships traverse the Void instead of using conventional FTL drives.

    It's also possible this is some FEAR bullshit, ie Amon's psychic will is so powerful he's created a world of nightmare a la Alma.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  4. #24

    Default Re: New Map/Tilesets - Art Direction?

    Quote Originally Posted by sandwich_bird View Post
    Maybe a lore master can enlighten me but... why does the ''void'' even have a tile set? It's the void! How did ''nothing'' become some sort of diablo final level? I could accept the fact that dark templars use ''void energy'' even though it's border line magic because it's kinda sci-fi that you can somehow harness power out of the absence of anything but now... blizz is telling us that the void is some kind of alternate hell dimension!? Come on! They better have good explanations (they won't).

    Also, much needed warcraft reference to laugh at blizzard's creative bankruptcy: http://wow.gamepedia.com/Void

    Edit: well, according to http://starcraft.wikia.com/wiki/Void, it's a realm separated from the material universe so... if it's not material... then why... ahhh forget it
    You're thinking, which means you're not doing it right.

    I assume a "void" tileset doesn't really exist in a physical sense but that it's like a dream or vision type thingy. Afterall, in WoL we have missions based off memories held in an Ihan crystal and one of those is based on a figment of the Overmind's imagination (In Utter Darkness).
    Yes, that's right! That is indeed ME on the right.


    _______________________________________________

  5. #25
    Gradius's Avatar SC:L Addict
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    Default Re: New Map/Tilesets - Art Direction?

    Void is also used in SC to refer to space. I'm assuming that tileset is merely just a location in space.

  6. #26

    Default Re: New Map/Tilesets - Art Direction?

    Quote Originally Posted by Gradius View Post
    Void is also used in SC to refer to space. I'm assuming that tileset is merely just a location in space.
    But then it would be somewhat(but not entirely) inconsistent with the naming convention of other tile-sets based in space(space platforms).

    We'll see but I'm putting my money on demon realm

  7. #27

    Default Re: New Map/Tilesets - Art Direction?

    Void as a tangible-yet-immaterial place isn't that odd in sci-fi. The Warp in 40K, and the entirety of Event Horizon come to mind as similar alternate, chaotic and unpleasant domains. It's also consistent with Amon wanting to remake reality in his image and even Duran's quote from Dark Origin.
    Arcturus Mengsk did nothing wrong. Tarsonis is just a conspiracy theory.

  8. #28

    Default Re: New Map/Tilesets - Art Direction?

    Don't none of you guys do the Dungeons and Dragons thing? Obvs it's the Shadow Plane, coexistent to the Material Plane.
    "Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
    - Artanis.

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