I want to get this off my chest, because I'm still seeing people (not just here) complaining about SC2's story. It's cliched, it's cheesy, characterization is bad, etc.
I don't deny, the sequel has problems in all these areas. But to quote the topic title - the original game wasn't exactly Shakespeare, either.
Cheesy sterotypes and cliches? Two words - Terran Confederacy. So southern even Texas thinks they need to tone it down. Bad writing? The Confederacy lets the zerg infest their worlds and pretty much does nothing to stop it. Characterization? I guess Raynor *really* hated the Confederates, because all it takes is a one-mission break and maybe three days to take him from Marshall to rebel gunning down Confederate troops. And of course Kerrigan and Raynor share about three conversations, yet even in the original game and Brood War their apparent love is a crux of the plot.
The zerg campaign is fine, though I will bring up - we never find out why it is only dark templar can kill cerebrates. How does reincarnation work, anyway?
I will note at this point that my version of the original Starcraft was a jewel case with no manual of any sort, so I had no idea what the dark templar are, how protoss society worked, or anything of the sort. And ho boy, with that in mind, let us take a moment to reflect the awful writing of the protoss campaign. Shall we discuss that half the campaign consists of a civil war when their homeworld is in the middle of a zerg invasion? How about the very expository and telly dialogue Aldaris and Tassadar spout? "I know you were reluctant to leave Aiur in this dark hour, and that you still grieve for the loss of your comrade Fenix." Sure, if you say so, I mean he was cool, but I'm not exactly in mourning for a guy I've known for three missions. "The Judicator have long since steered the actions of the Templar to their own ends. It's time we acted of our own accord!" Again, if you say so. Do I even need to be here? It occurs to me I don't actually get a choice in this, in the first two campaigns you're just along for the ride doing as you're told, but apparently we suddenly have autonomy forced on us and must pick a side. Or rather, are told which side we pick. What if I the player don't trust Tassadar and want to arrest him? NO YOU DON'T, THE NARRATIVE SAYS YOU HELP HIM!
On to Brood War. Let's start with the retcon "the dark templar haven't been nomads for centuries, we totally have a homeworld," and "oh yeah, this super awesome crystal is on Char, it's really powerful and stuff, which is why not one person mentioned it in the base game." And of course Aldaris' rebellion, I don't need to go into detail there, because no one can defend that plot point as anything other than idiocy.
The UED campaign. Why is Stukov only the vice-admiral when DuGalle has his head up his own ass and makes one terrible decision after the other? Destroy the Psi Disruptor, let's make sure the only thing Mengsk can do is nuke us and then not have any defenses ready. Stukov's death, again, no one can defend that plot point as not being stupid. By the way, remember those 18 battlecruisers we steal in the second mission? I do, they sure would have come in handy in the rest of the campaign. I'll take even a token reference to them because without one that mission was a waste of our time in-universe and out.
Episode VI... really, the plot of Brood War as a whole can be summed up as "everyone except Kerrigan, Duran, and to a lesser extent Stukov, acts like an idiot." Everyone trusts Kerrigan or allows her to manipulate them, inevitably and predictably she betrays them, and because of it she rises to the top. Oh, and if we're gonna mention cheesy and cliched dialogue, I'd be remiss to leave out these gems of Kerrigan's. "They're siding with the evil they know over the evil they don't... They simply don't yet realize what it will cost them." After that Kerrigan holds her pinkie finger up to her mouth and laughs evilly. "Not all of your little soldiers or space ships will stand in my way again." I'll get you, DuGalle, and your little fleet, too!
And let's be honest - does anyone really think Blizzard had this hybrid-Duran stuff planned 10 years ago? Dark Origin was basically there to be cool and mysterious, but there isn't any substance to it when you think about it on its own. Ooooo, there are hybrids and they're evil because... Zeratul says so. Bad things, bad hybrid, ew. And this mysterious character who works for a higher power is behind them, because... I guess he was bored and they didn't have video games in the K-Sector.
I'm not just ranting, it'd be nice if someone can explain to me why these problems are overlooked in the original game but make people angry at the sequel. I love the sequel and original game fine, but the sequel's problems have been present sine Day 1. I guess the original gets a pass thanks to nostalgia goggles? Both the sequel and original have their moments of bad writing, cheesy dialogue, and dumb characters, but also have a lot of humor, fun, and epicness. So, what's up?