All we do know is that the Overmind intended her to be a weapon that could help the Zerg fight the Protoss on their terms, so controlling Zerg would be part of that. However, making the leap that she can replace the Overmind and was made specifically for that purpose (and be better at it as Sc2 wants us to believe) goes a bit too far in inflating her importance/ making her too omnipotent. The idea with the Overmind was that it was supposed to act and feel like an omnipotent god but essentially revealed to be anything but since it's ultimate defeat can be attributed to hubris and underestimation of the Protoss. Having it's slave be somehow better or "so special" in actuality kind of goes against that idea. I essentially wanted her to experience a kind of weakness (though not the same) that all Zerg experienced having lost the thing that linked them altogether and gave them their real strength since it'd be disengenuous not to.
How has what I explained not based on her own emotional needs? You have to remember that she is a very damaged individual and doesn't think like the well-adjusted person that you and I are. Sympathy and empathy for others is secondary to making themselves feel better functionally. For these people, doing something that they themselves experienced is not the same as doing that same thing to someone else largely because of the fact that it's not themselves that are experiencing it anymore. For example, a slave would relish the opportunity to be an overseer of other slaves since they wouldn't have to be a slave anymore. If granted such a position, anything that threatens that position in future such that it would render them back to being a slave again would not be tolerated. They would rather walk over and/or break the backs of the slaves under them (even though they were once a slave) in order to stay in that overseer position.
Besides, she's the one in control (or so she thinks). She can try to make the process less "hellish" and rationalise that it would be better for them in the end since she "liked" what she was in the end. Any of these would labelled as self-justification and mental evasions to a 3rd party observer, but to her it'd make sense. That her victims are Ghosts are irrelevant since if she did have any sense of inherent empathy at all, she wouldn't be infesting anyone let alone killing people on a whim as she does in BW. Also, one shouldn't need a morality pet or someone to call her out to think or act the corect way anway since she should already know better. That she isn't really remoseful anyway despite being called out and continues on killing and infesting says a lot about how selfish she is. Being socially isolated as she is by the time we see her in this expansion, wouldn't have helped either.
This would be harder to sell. No-one sane would ever consider giving themselves up to the Swarm as being an opportunity.
It was due to convenience more than anything else. I'd considered running a parallel story that swip-swapped but then I thought one of the stories might be short-changing the other and it would dilute the effect. I couldn't think of a Shakuras story that didn't tread over old ground and wanted to give those particular Protoss a breather because they really needed it considering the battering they took in Sc1 and BW.
I had considered another civil war type scenario with the Nerazim people being resentful of Artanis and Zeratul for bringing their war onto the Nerazim's homeworld at great cost, losing their matriarch and losing yet more resources on the attack at Char Aleph (Omega in BW). Those people had left Aiur a long ago and made a home on Shakuras and would rightly want to get their own shit in order before even considering going to check on Aiur. Aratnis would've been the one who'd want to go back to Aiur and/or to continue doing his civic duty under the Dae'Uhl (something the Nerazim would not care for) and he'd be delayed because no-one would help him, especially given his failed attack I mentioned. That's why we only see those Protoss forces so late on in the Terran campaign.
I know. I said "yeah, why not?" in agreement with what you said. It'd give something for Mengsk to work at when he tries to turn the tables on the KM later on in the sequel.
I wanted the impression to be somewhat ambiguous. Mengsk could really be under their thumb but he could also be working toward a long-con, too. I wanted to give a sense that Mengsk may have learnt to be subservient and patient from his previous dealings with Kerrigan (in Rebel Yell and in BW) and didn't want to have everything always go in Mengsk's favour too quickly and all the time. A subdued Mengsk would be something different and make him a little more complex otherwise it's just more of the same.
The benefit that the KM get from the Dominion and Mengsk is solely superficial. They intend for them to be the "face" and the eventual target for any bad shit that comes their way but reap all the benefits/profit in the background and grow stronger. They don't really want Mengsk out of the way because he is better off serving them. Doesn't mean they have to make it easy for him or that they have other interests that he could be used for (the Umojans).
Mengsk has proven to be inept in BW and is actually the weaker of the two, which is why the current situation in this expansion has been brought about. Mengsk only demeaned himself to serve the KM and be this "face" because he thinks he can overthrow them later. Everyone thinks that they're playing each other - which is very Terran like if I say so myself.
There's two ways I can interpret this. First, we have seen Mengsk truly in power and he just plain sucks at it based on what we see in BW so it justifies that he's damp rag in this one. Second, is that Mengsk hasn't had the real opportunity to show he can use that power effectively anyway and has to be taught the long way to earn it (he just swooped in after the fall of Confederacy afterall) which he seems to be doing in this one. A good leader must know how to follow, so I thought the irony of him being forced to follow would be a good thing for him in the end.
What makes it artificial? Without the KMC help, Mengsk would've been dead in the water and wouldn't realistically be a "player" in any sort of continuation after what he experienced in BW. Having him be under the KMC is a way to make his losses in BW mean something other than have the stuff he experienced wiped away as if it was nothing but a tap on the shoulder as Sc2 confirms it was. The thing I did to Kerrigan is more overtly gimmicky and artificial, but without that to curb her overpoweredness in BW, any future conflict would be expected to be one-sided in favour of the Zerg.
Point is the relationship isn't supposed to look like it's being extended artificially because each of them have to contend with real problems that have been established prior to the start and during the expansion such that when they do come into conflict, the conceit is that they really can't go at it right there and then because of actual reasons. Sure, they'll always be each other's arch-enemies but it doesn't mean everything has to bend toward that conflict since it kinda narrows the world a bit too much.
I hear where you're coming from. I was kind of going for the slow-burn since we already got the (rather predictable) outcome of such a conflict in Sc2: Mengsk is curb-stomped. I wanted to build Mengsk up slowly (even though its under the KMC) such that things like scavenging Protoss tech and enlisting Duran would allow the Terrans to realistically tackle the Zerg (given how weak the Terrans are generally represented as) in future. When the confrontation does take place, Mengsk and the Terran lot is nowhere near ready to tackle the Zerg or so he thinks. He has no idea that Kerrigan has weakened since their last meeting and that now is probably the best time to attack if at all. He's still afraid of the curbstomping that he thinks Kerrigan and the Zerg are capable of, such as the one he received in Omega and that was back when he thought he had the advantage!
It's only anticlimactic if you expect things to be wrapped up in a neat package. That or you're impatient. Besides, I stipulated no "big bad" at the beginning and wasn't going to make one out of either anyway. Having it end with Mengsk coming out on top (which he kinda has to since it's the Terran campaign) makes it predictable and somewhat cheaply earned.
I'd find it unbelievable that the Terrans would be able to make such a status-quo changing win given their current position and so quickly (this was part of the issue of BW shifting the status quo so heavily toward total Zerg dominance - we only expect such huge shifts in status quo when we are encountering the end. This is part of the reason why I was fine with BW being the end if nothing else eventuated) since this would make the weakness I gave Kerrigan stick-out more as gimmick to allow the Terrans/Mengsk to win. The idea was to bring a sense of equilibrium across the 3 factions such that when a sequel comes off that, it'd be hard to tell who'd be the ultimate victor in what follows after. If I tilted it toward either Mengsk or Kerrigan winning now in this expansion, I'd sorta be mucking that up.
All in good time. Just because Kerrigan has snagged some of the ingredients for her experiments - I can't just have magically fix her problem that quickly with a snap of her fingers. This would make the problem I initially gave her (to curb the overall OP nature of the Zerg) stand out as a worthless gimmick. I need it to have consequence. Mengsk will have a reckoning with her eventually but now is not the time (he's playing the "long game" this time) - he has other more immediate and real problems to contend with than petty vengeance and he's pragmatically aware that the Terrans are not really quite capable of facing the Zerg on their lonesome just yet since he already underestimated her in Omega and paid for it with the situation he's currently stuck in now.
I somewhat disagree. I kind of found Raynor more as an audience member surrogate than anything else. He's just one man and really isn't an in-universe power player in any realistically way. He's just a tag-along for the Protoss after Rebel Yell, such that one can cut his presence and the story would still move forward without him. Afterall, that Blizz ignored what happened to him at the end of True Colours of BW kinda goes on to prove my point that whilst being a main character, he doesn't really drive any of the plot. Since we know the universe by this point, I don't really need him there to guide us through it.
Could work but having Raynor just pop up near the end would seem kinda gimmicky, too. It is a very interesting idea though, especially if Raynor decided to side with Mengsk in such a conflict! o.0![]()
The idea is that the Umojans are more or less neutral until the pot was stirred by the KM. The Umojans were attacked by Mengsk, so they have reason to incite a conflict with their tormentors (the Dominion/Mengsk) and their would-be saviours (the Protoss). I agree that the UP are still somewhat underserved but I think that this would be a nice "character-establishing moment" for the UP.
I'm all ears. How would this work given Mengsk's situation at the end of BW? He's potentially on the backfoot and working from a disadvantage coming from a wrecked homeworld, a wrecked fleet and most of his loyal supporters executed by the UED. I wouldn't expect the KMC and the UP combined could stand up to Kerrigan/Zerg and be expected to win, if they alone couldn't stand up to the Dominion or the Confederacy before.
I only meant them being "amicable" to each other in the beginning as a form of etiquette than anything else. Doesn't mean the Protoss still harbor distrust of what these humans are doing on their worlds in force and that they've seemingly killed their own kind for some ungodly reason. As to mind-reading, I'm not sure if Protoss have unlimited "range" or some limitation on this ability since then the Protoss should never be able to be surprised by anyone at any time, let alone have reason to communicate at all... Also, I was assuming they'd be communicating via their ships rather than face-to-face contact. All the Protoss know is that they've received open hostillity by Terrans whilst in the midst of negotiation.
Protoss tech. Stuff that the Umojans were on the planet hoping to prospect for.
It's hard to presume what the Protoss should and shouldn't know at any given time, let alone presume the audience knows that about the Protoss, too. And what do you mean, worked with Mengsk before? He's the one that was responsible for aggressively fighting them off at New Gettysburg.
The climax is not the actual fight and the cathartic release you get from it but the ending after the mission is completed. Duran plans to change the universe with the Hybrids as we know, but he's doing so by coming out of the secrecy of the Umojans by openly helping Mengsk and the Terrans at large.
As I said, there was nothing for Raynor to do realistically and his importance is more of a narrative/plot mechanics/authorial nature than anything else. The big Z is off doing his own secret things/investigations, hence his lack of an appearance. Since I also didn't want to get into Hybrid stuff specifically (as mentioned as part of the initial brief), Z wouldn't fit into it because of that, too.




. Besides, I stipulated no "big bad" at the beginning and wasn't going to make one out of either anyway. Having it end with Mengsk coming out on top (which he kinda has to since it's the Terran campaign) makes it predictable and somewhat cheaply earned.

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