So we all whine like little babies over various aspects of Starcraft 2. That said, what exactly would we have done differently? Do we have ideas that would have made the game better?
The thing I want to point out is that the end of BW was a very hard place to start out anew. The basic convention of a trilogy is that the second addition of the trilogy is the darkest, so Blizzard brought the story to a tense place with all the good guys and should be good guys shattered and weak. Not to mention that they killed off so many characters, that any sequel would hinge on the addition of creative, interesting characters that don't feel tacked on. Blizzard really did have a hard job ahead of them.
My solution to this (admittedly a hindsight improvement), is for there to be another expansion set before a true sequel. One of the complaints I hear most about SC2 is that the gameplay isn't really progressed enough, yet the story is completely unrelated to the original games. The solution to this is to allow there to be another expansion set, one that goes Zerg-Protoss-Terran, and closes out the trilogy storywise while allowing the potential of the characters to move on and do other things, in other types of games. Like the first person shooter SC Ghost Nova was supposed to be. This would give the company time to find ideas to revolutionize the RTS, or freshen it up in a way that would calm down the complainers.
I have some other ideas, but I'm not as confident about them.
- Redeem Mengsk, and have him perform a thematic circle wherein he rescues Kerrigan. He dies later.
- No Valerian, or other direct heir to Mengsk.
- No clearly established leader or solution to the existence of the Terran Dominion. Things end optimistically for humans in general, but the leadership of the Dominion is uncertain until solved in later games.
- Establish more details about Khalai and Judicator Protoss, including adding interesting characters. The Judicator is nothing like Aldaris.
I'll probably think of more things later.




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