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Thread: Legacy of the Void Protoss Campaign Units Variations - Suggestions/Speculation

  1. #1

    Default Legacy of the Void Protoss Campaign Units Variations - Suggestions/Speculation

    Hey everybody, remember when they revealed that a lot of the units in the Protoss arsenal will have different variants to them in the Legacy of the Void campaign? Those will be divided through 4 different Protoss factions, and you'll be able to pick your load-out in between missions. Each unit has 3 variations, which means not every unit has a variation from each faction. Each variation alters a unit with a specific role, changing its function, which allows you to adapt the unit to your play style.

    The 4 factions are:
    1. Khalai/Aiur (The original golden Protoss we all know and love)
    2. Nerazim (Dark Templar, basically. They use a Blue-ish silver scheme, sometimes with blue, sometimes with green highlights)
    3. Tal'darim (Xel'Naga and Amon worshippers (They used to work with Ulrezaj and Duran/Narud, as well), they join you later on in the campaign, after you kill their leader. The color scheme for Tal'darim units is dark grey/black, with red and green highlights)
    4. Purifiers (Sentient robots created and abandoned by the Protoss aboard a space station. They are found and reactivated during the campaign, joining you in the fight against Amon. The Disruptor and Mothership Core are actually Purifier AIs acting as an individual military unit. Their units' color scheme is white, with orange highlights.)

    That being said, each base unit has different variants. Sometimes they vary more, sometimes less, than the base unit. There are 10 confirmed units with alternate variations. Zealot and Stalker are 100% confirmed. The rest is all speculation.

    Reference:


    Here are my suggestions.

    ZEALOT:
    Khalai - Zealot (Has ability that can cause it to rotate and damage all units around it)
    Nerazim - Centurion (Phase Charge - Can charge through units to get to its target)
    Tal'darim - Legionnaire (Rage - activated ability, Legionnaire does more damage)

    STALKER:
    Khalai - Dragoon (More Armor/Health, More Range)
    Nerazim - Stalker (Blink)
    Tal'darim - Hoplite (Slows down enemy units)

    SENTRY:
    Khalai - Sentry (Force Field, Guardian Shield, Hallucination)
    Nerazim - Nullifier (Phase Shield (HotS beta), Phase Shift (Shifts unit out of existence temporarily, rendering it invincible), Hallucination)
    Purifiers - Adjunct/Monitor (Energize, Shield Regeneration, Heal + Nano-Repair)

    IMMORTAL:
    Khalai - Immortal (WoL/HotS Hardened Shield)
    Nerazim - Valiant (LotV activated Shield ability, better against light units, weaker against armored)
    Purifiers - Phalanx (Has jump ability, AND can jump up/down cliffs. Using either ability resets cooldown on both. Jump ability causes it to land and deal damage.)

    COLOSSUS:
    Khalai - Colossus (Artillery unit, can climb up and down cliffs)
    Tal'darim - Reaver (Artillery unit, can build scarabs)
    Purifiers - Disruptor (Just like in LotV MP)

    ARCHON:
    Khalai - Archon (AoE damage)
    Nerazim - Dark Archon (Push (Pushes enemy units in target direction away from unit), Maelstrom, Mind Control)
    Tal'darim - Twilight/Void Archon (has Chain-link attack) (Shockwave (uncloaks all ground units, unburrows all units), Vampiric Aura (activated ability, absorbs health of nearby units to boost its shields), Teleport (Teleports units in target area to other target area))

    PHOENIX:
    Khalai - Pheonix (Graviton Beam)
    Nerazim - Corsair (Disruption Web)
    Tal'darim - Vanquisher (Overload (SC2 Reveal gameplay, was the Phoenix ability))

    VOID RAY:
    Khalai - Tempest (Disintegration (LotV Pre-Alpha ability))
    Nerazim - Void Ray (WoL Prismatic Beam, HotS Prismatic Alignement (disables Prismatic Beam while Prismatic Alignement cooldown is still active)
    Tal'darim - Scout (Phase Prison - Phases building out, rendering it incapable of producing, researching, upgrading or doing anything else)

    ORACLE:
    Purifiers - Defender (Mothership Core art) (Time Warp, Mass Recall, Photon Overcharge (Can now be used on any production/research/upgrade/tech structure, not just Nexus))
    Nerazim - Oracle (Stasis Ward, LotV Revelation/Envision, Pulsar Beam)
    Tal'darim - Arbiter (Stasis Field, Cloaking Field (Passive), SCBW Recall)

    CARRIER:
    Khalai - Carrier (Classic LotV Carrier, can release interceptors to attack target)
    Nerazim - Harbinger (Can deploy melee Shuriken interceptors, which can only attack ground units, and has underside shield that heavily reduces GtA damage)
    Tal'darim - Super-Carrier (Has more health, shields, and can deploy more interceptors, along with escorts)

    Other Protoss Unit suggestions, without variants:
    - High Templar (Khalai)
    - Dark Templar (Nerazim)
    - Probe (Khalai)
    - New LotV Gateway unit ("Shade") (Nerazim)
    - Replicant (Purifiers)
    - Vindicator ("Soul Hunter" - the more bio units it kills, the more its DPS goes up, stacks up to 3, but only temporary) (Nerazim/Tal'darim)
    - Observer (Khalai)
    - Warp Prism (Khalai)

    Here are some reference pictures for certain units:
    - Harbinger:


    - Corsair:
    A)
    B)
    C)
    D)

    - Super-Carrier:


    - Arbiter:


    - Nullifier (with DT scheme instead of Khalai scheme):
    A)
    B)

    - Archon:
    A)
    B)
    C)

    - Dark Archon:
    B)
    C)

    - Archon and Dark Archon:


    - Void Archon (Green tint):


    Dark Archon or Void Archon:


    - Twilight Archon (Purple tint instead of blue):
    A)
    B) http://ic.pics.livejournal.com/never.../15705_320.jpg
    C)
    D)
    F)

    - Vindicator:
    A)
    B)
    C)

    P.S. - Almost all of these custom models can be downloaded from the "assets" section on SC2Mapster.

    So, what do you guys think? What kind of unit variations should we have? What should they look and play like? Which faction do they belong to?
    Last edited by Alex06; 03-17-2015 at 01:48 PM.

    Kudos to Arkceangel for the Terran avatar and sig!

  2. #2

    Default Re: Legacy of the Void Protoss Campaign Units Variations - Suggestions/Speculation

    Y'know, I've always been shocked that there was never a "Judicator" unit. I've always imagined that they were the most "mental" of the Khala castes, in that instead of their psychic abilities being geared toward practical purposes or military use like the Khalai or Templar, they had the time to study deeper, more complex psychic tricks.

  3. #3

    Default Re: Legacy of the Void Protoss Campaign Units Variations - Suggestions/Speculation

    That actually sounds like an interesting idea. They could even work as Aiur or Tal'darim units.

    - - - Updated - - -

    That actually sounds like an interesting idea. They could even work as Aiur or Tal'darim units.

    Kudos to Arkceangel for the Terran avatar and sig!

  4. #4

    Default Re: Legacy of the Void Protoss Campaign Units Variations - Suggestions/Speculation

    NO. Not Tal'darim. I'm tired of the Judicator being mindless antagonists simply because the only canon one we've ever seen wasn't an agreeable person.

  5. #5

    Default Re: Legacy of the Void Protoss Campaign Units Variations - Suggestions/Speculation

    Quote Originally Posted by Nissa View Post
    Y'know, I've always been shocked that there was never a "Judicator" unit. I've always imagined that they were the most "mental" of the Khala castes, in that instead of their psychic abilities being geared toward practical purposes or military use like the Khalai or Templar, they had the time to study deeper, more complex psychic tricks.
    What abilities or use would this unit have if it doesn't have a practical or military use?
    Yes, that's right! That is indeed ME on the right.


    _______________________________________________

  6. #6

    Default Re: Legacy of the Void Protoss Campaign Units Variations - Suggestions/Speculation

    Caster unit, I presume?

    - - - Updated - - -

    Caster unit, I presume?

    Kudos to Arkceangel for the Terran avatar and sig!

  7. #7

    Default Re: Legacy of the Void Protoss Campaign Units Variations - Suggestions/Speculation

    Yeah, having the Judicator around is more of a plot than gameplay benefit. Hm. Well, given that the Templar, DT, and HT are all ground based units with no anti-air, I think the Judicator might take on the role of an anti-air with spellcaster abilities. Maybe it can have something that disrupts enemy minds and causes a two second pause to their attacks.

    ...I dunno.

  8. #8

    Default Re: Legacy of the Void Protoss Campaign Units Variations - Suggestions/Speculation

    The Purifiers have me so excited, you have no idea. Back in... fuck, 2000, 2001? I came up with an idea for Starcraft 2 where there would be a new faction. A faction of sentient robots that were created in ancient times by the Protoss and forgotten. It is so close to my idea that I feel like Blizzard jumped into my head and grabbed it.

    I really hope we see a Dark Archon and a Super Carrier.
    I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...

  9. #9

    Default Re: Legacy of the Void Protoss Campaign Units Variations - Suggestions/Speculation

    Ah yes, I remember the old Vindicator unit now. Was supposed to have been back in the SC Ghost game where Nova visited Aiur and got attacked by those....

  10. #10

    Default Re: Legacy of the Void Protoss Campaign Units Variations - Suggestions/Speculation

    Quote Originally Posted by Alar View Post
    The Purifiers have me so excited, you have no idea. Back in... fuck, 2000, 2001? I came up with an idea for Starcraft 2 where there would be a new faction. A faction of sentient robots that were created in ancient times by the Protoss and forgotten. It is so close to my idea that I feel like Blizzard jumped into my head and grabbed it.

    I really hope we see a Dark Archon and a Super Carrier.
    You posted that Sentient Robot idea of BlizzForums, right? Because so many ideas from those forums made it in SC2. I recall coming up with the name "Brutalisk" for a Zerg unit that's larger than the Ultralisk, back in April of 2007, and then lo-and-behold, WoL ships with one such unit. That's only the first that comes to mind, because I recall reading quite a few ideas and then seeing them pop up in the game later on (Another example: Nova and Spectres appearing in SC2).

    And I knwo how you feel, I wanna see Dark Archons, Super Carriers and Reavers make it into the campaign so badly. I'd assume at least Reavers, maybe Arbiters and Super Carriers, too, would make it, because while also being Brood War units, they're also fan favorites that have been really requested (I think something was mentioned about Super Carriers being in LotV after the disappointment of only seeing mini-carriers in WoL) and they're ancient Aiur units, like the Dragoon, which, surprise, made it into LotV, with the rationale behind it being that an ancient Ark Ship containing such old tech, is found and reactivated early in the campaign. Dark Archons, well, we do visit Shakuras and we do get to see many DT variations of existing units, so I guess it's a given, as well.
    Last edited by Alex06; 03-21-2015 at 01:36 AM.

    Kudos to Arkceangel for the Terran avatar and sig!

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