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Thread: Writing a New Starcraft 2 storyline

  1. #101

    Default Re: Writing a New Starcraft 2 storyline

    Quote Originally Posted by Nissa View Post
    It's doubtful she knew he killed himself, but she probably figured he died when she destroyed the fleet.

    Hey guys, I have an idea. This should help us figure out how we want to organize what we could use to write our own SC2, if we feel like. We have to know what exactly it is we want.

    Category 1: The things from the old games we want to see return.
    Category 2: Things that wasn't in the old games, but we think is a good idea.
    Category 3: Things we DO NOT want in Starcraft.
    Category 4: Things that are in some way impossible, but would be funny if they were in the game.
    Category 1 is crucial, I think. Not so much as return, but as you said in the previous pages, determine what happened, how things progressed, and how things are currently. Currently meaning before our story's big change occurs.

    Category 2 is kind of our own inserts into the story, filling the gaps, to help build the story we are about to tell.

    Category 3 is very important. No explanation needed, I guess.

    Category 4 I don't know what this is. Like say, the frostmorne found on some planet? Or like Tassadar's voice sounding a bit like that of the Overmind when he reveals himself to be alive?

    I think we should at least have a list. That would be good, but I think we can only expect to agree half way to most of the suggestions, unless if they are cannon or that can be shown to actually be good enough, and would play well enough with the story we are to make.

    I think we need a direction for the plot.

    Say,
    In Starcraft 2 WoL it involves the deinfestation of Kerrigan, or in that line. What if we never consider deinfestation possible? What direction would our story have as a driving need, for example?

    Do we want a revenge plot? Do we want conquest plot? What goal or what thing pertaining to a subject would our Protagonist seek to achieve? What central problem will be driving our story?


    ~~~~~~~~~~~~~~~~~
    In stories, the characters are always doing things, things are in a certain way, then somebody does something stupid, out of need, out of desire, out of some issue, or something else happens to everyone which is out of their control or power -- an act of god, or consequence of nature and their world.

    Example, in the Matrix, that bald guy wanting to get back to the matrix began their ordeal, and forces Morpheus to find Neo asap. They've been watching him all this time, but until the agents were led to Trinity's position at the opening scenes, and the agents learning that their spy is true/real, and them doing a search on Neo, it was then that Morpheus went to the effort of sending Trinity to speak with Neo in the bar.

    In our story, what is this event? Who initiates this, and why?

    After broodwar, the biggest question I had only came about when I learned of the hidden missions. Apart from them, I thought the story will just linger on:
    1. Mengsk will rebuild his position, and try to find a way to defeat the aliens. He will try and utilize anything he thinks he can for this purpose, even Schezar's research for example.
    2. Raynor will return to the sector and drift away, lamenting his "loses", something I thought he never had at the beginning of Starcraft. He will probably become a local strong man, but that's it. Probably become a mercenary for hire.
    3. Artanis will face his failures, and the thought of vengeance will turn quickly to survival of the fittest kind of mind-set. His race will fall apart in the absence of the Matriarch, Aldaris, and Zeratul. And especially knowing the Matriarch have been under someone else's influence when she welcomed the Khalai, factions within the protoss will eventually rise. Problems with the Khalai adapting to the conditions of Shakuras may also play the part. Disease that the Dark Templar have adapted to might affect the Khalai, etc.
    4. The UED not receiving reports and warning, which Dugalle also speaks of in his letter to his wife, will probably send more into the sector. They believe the sector has been tamed and conquered. Probably colonists will be sent over, and Dugalle's hiding of the truth of what really transpired, might lead to more casualties for the UED. And when that happens, Earth will not rest until the sector falls under their control.
    Last edited by GnaReffotsirk; 11-30-2014 at 03:19 AM.

  2. #102

    Default Re: Writing a New Starcraft 2 storyline

    Quote Originally Posted by DonnyZeDoof View Post
    Robear said:



    So if she ever planned on sparing DuGalle she would clearly care if he committed suicid or not.

    - - - Updated - - -



    Robear said:



    So if she ever planned on sparing DuGalle she would clearly care if he committed suicid or not.
    It'd make no difference. Although that being said, Kerrigan did not pay too great attention to slaughtering the UED fleet. The Spartan company goliaths were once UED, and there were those on the UED fleet at the end of Omega....

  3. #103

    Default Re: Writing a New Starcraft 2 storyline

    Gna, the very point of the four categories was to ask people's opinions. While a return to the old way of gaming is obviously what we all want, it's fun to discuss the specific things that we think made SC and BW work.

    Also, while I like most of what you wrote, point #4 is no good. For one thing, none of us really want Earth all that involved in K Sector matters. It's okay as a threat once in a while, but there is no logical reason for them to have all communication cut off from the expeditionary force and then go, "Hey, they must have conquered the sector! Let's go send civilians in now!"

    No. This is the time for the UED to stop and rethink their strategy. The most likely result of the events of BW is that the UED's public is outraged that their families that went off are all dead, and that sending anyone else to the K Sector is a bad idea, because the Zerg could end up tracing them back to Earth's location. Any further attempt the UED makes to enter the K Sector needs to somehow address and overcome the obstacle of this thing being a really bad idea, now that they have some idea of what the Zerg are.
    Last edited by Nissa; 12-21-2014 at 02:35 PM.

  4. #104

    Default Re: Writing a New Starcraft 2 storyline

    Quote Originally Posted by Nissa View Post
    Gna, the very point of the four categories was to ask people's opinions. While a return to the old way of gaming is obviously what we all want, it's fun to discuss the specific things that we think made SC and BW work.

    Also, while I like most of what you wrote, point #4 is no good. For one thing, none of us really want Earth all that involved in K Sector matters. It's okay as a threat once in a while, but there is no logical reason for them to have all communication cut off from the expeditionary force and then go, "Hey, they must have conquered the sector! Let's go send civilians in now!"

    No. This is the time for the UED to stop and rethink their strategy. The most likely result of the events of BW is that the UED's public is outraged that their families that went off are all dead, and that sending anyone else to the K Sector is a bad idea, because the Zerg could end up tracing them back to Earth's location. Any further attempt the UED makes to enter the K Sector needs to somehow address and overcome the obstacle of this thing being a really bad idea, now that they have some idea of what the Zerg are.
    Tell me something Nissa: because no UED ships made it back to Earth, do you thin Dugalle's last message made it back as well? Or will the UED only know SOMETHING happened to the expedition fleet, but no details?

  5. #105

    Default Re: Writing a New Starcraft 2 storyline

    Quote Originally Posted by ragnarok View Post
    Tell me something Nissa: because no UED ships made it back to Earth, do you thin Dugalle's last message made it back as well? Or will the UED only know SOMETHING happened to the expedition fleet, but no details?
    Well, obviously all current transmissions (if those existed) would be cut off. Presumably they couldn't directly contact Earth, and were transmitting messages back. These messages would stop instantly. It's technically possible that DuGalle's message made it through, because if he sent it as a transmission, that transmission would get to Earth eventually (keep in mind that our current tv shows do fly out in space, so long-distance communication is possible). However, DuGalle didn't appear to have sent a transmission. All we see him do is type a message, not send it. Assuming he could send a long-distance message from his cabin. We also have to know if long-distance messages can be sent by ship, rather than some sort of construct the force created when it originally came to the K Sector.

    It's entirely possible Earth knows what happened, as the UED looks like they had a couple of minutes to transmit. However, this is what the Brood War end dialogue says, "No UED vessel ever made it back to Earth to report what had transpired." This means that either the UED can't send long distance transmissions (which would be pretty odd if they're creating news reports clearly meant for Earth audiences), or that the expeditionary force was only sending home propaganda, and would have given a full, honest report to their superiors when they could meet in person. Or that Blizzard created a plothole, which is the most likely suggestion.

  6. #106

    Default Re: Writing a New Starcraft 2 storyline

    Quote Originally Posted by Nissa View Post
    Well, obviously all current transmissions (if those existed) would be cut off. Presumably they couldn't directly contact Earth, and were transmitting messages back. These messages would stop instantly. It's technically possible that DuGalle's message made it through, because if he sent it as a transmission, that transmission would get to Earth eventually (keep in mind that our current tv shows do fly out in space, so long-distance communication is possible). However, DuGalle didn't appear to have sent a transmission. All we see him do is type a message, not send it. Assuming he could send a long-distance message from his cabin. We also have to know if long-distance messages can be sent by ship, rather than some sort of construct the force created when it originally came to the K Sector.

    It's entirely possible Earth knows what happened, as the UED looks like they had a couple of minutes to transmit. However, this is what the Brood War end dialogue says, "No UED vessel ever made it back to Earth to report what had transpired." This means that either the UED can't send long distance transmissions (which would be pretty odd if they're creating news reports clearly meant for Earth audiences), or that the expeditionary force was only sending home propaganda, and would have given a full, honest report to their superiors when they could meet in person. Or that Blizzard created a plothole, which is the most likely suggestion.
    A long range transmission tells one story, interviewing a veteran FACE TO FACE could tell another.

    That they can't send long range transmissions makes no sense, as they have better tech than the Dominion, and the Dominion can send long range transmissions.

    Sending home propaganda and ONLY propaganda is never a smart idea. People would ultimately see that the numbers aren't adding up. That being said of course there are plenty who feel the civilians in the SC universe are too stupid, given that they still showed so much support to Mengsk at the beginning of WoL.

  7. #107

    Default Re: Writing a New Starcraft 2 storyline

    I'm willing to believe they would only send back propaganda or "harmless" stuff, as anyone can pick up a radio transmission, with the proper equipment. Military secrets have to be protected and stuff.

  8. #108

    Default Re: Writing a New Starcraft 2 storyline

    Quote Originally Posted by Nissa View Post
    I'm willing to believe they would only send back propaganda or "harmless" stuff, as anyone can pick up a radio transmission, with the proper equipment. Military secrets have to be protected and stuff.
    Those can be coded transmissions. Of course it remains how long it would take for the transmission to reach Earth, since the Korpulu Sector is 60,000 light years away.

  9. #109

    Default Re: Writing a New Starcraft 2 storyline

    You know what? Let me do some research on that.

    186,220 miles/second is the speed of light, which is apparently how fast radio waves go. However, a light year is how far light goes in one year. If radio waves travel the speed of light, then they would take all those 60,000 years to reach Earth.

    So, either the UED can send messages (and for that matter, travel) faster than the speed of light, then there's no way they can send reliable messages to Earth. Are you sure that 60,000 figure is right?

  10. #110

    Default Re: Writing a New Starcraft 2 storyline

    Quote Originally Posted by Nissa View Post
    You know what? Let me do some research on that.

    186,220 miles/second is the speed of light, which is apparently how fast radio waves go. However, a light year is how far light goes in one year. If radio waves travel the speed of light, then they would take all those 60,000 years to reach Earth.

    So, either the UED can send messages (and for that matter, travel) faster than the speed of light, then there's no way they can send reliable messages to Earth. Are you sure that 60,000 figure is right?
    I'm sure it's right. According to the SC book Speed of Darkness, the Koprulu Sector is 60,000 light years from Earth.

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