As the title says, coming in the new expansion, Blizzard decided to completely revamp the economic system in SC2.
A really huge and bold move.
The change involves :
-players starting with 12 workers instead of 6, currently
-1000 minerals per mineral patch; 8 patches per base
-1700 gas per vespene geyser; 2 geysers per base
Based on the current feedback, it seems like this change will almost completely kill deathball and turtle-based play and make the game be more about expansions and harassment-based aggression, sort of like Broodwar.
What are your thoughts on this?
Like? Dislike? Outraged?
![]()