Whew, thanks for the advice!
I'm currently using Maya/Mental Ray, but I don't have much experience using different shaders and figuring out what would look best for the hull. Your Starcraft ships have pretty strong specular highlights, but things in Starship Troopers and a lot of sci fi movies where they were still using models seem more matte... I guess I'll just have to play around with things more.
At any rate, here's a quick paintover of one of the wings, of the sort of details I'll try to add in this second round of texturing. We'll see what happens there!
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