07-31-2014, 11:00 PM
#51
08-01-2014, 01:54 AM
#52
- The Kerrigan vs. Zeratul cinematic. Was originally a longer fight where we actually see Kerrigan kick Zeratul instead of him magically getting injured after cutting off her wing.
- The prophecy making any sense. First Kerrigan and Zeratul already know about it in the first mission ("witness the final agonizing moments of your species"), but the rest of the arc is spent hunting down the prophecy.
- Pretty sure I'm forgetting one other thing.
08-01-2014, 03:59 AM
#53
08-01-2014, 07:50 AM
#54
When you say prophecy story arc, do you mean the Zeratul missions and the lead up to them, or the greater story arc? Because the Zeratul missions were the highlight of WoL to me. Again, alien lore trash > human dumb shit, for me at least.
Rest In Peace, Old Friend.
08-01-2014, 11:41 AM
#55
Mostly, but it wasn't explained how it all began, as in what the Zerg were like before Amon did what he did, though the existence of the primal Zerg on Zerus still just didn't work out.
Now, on the other hand, if we found the FOSSILS on Zerus of the primal Zerg that Amon for some reason couldn't corrupt, and therefore killed, THAT would have been much more acceptable.
08-02-2014, 01:54 PM
#56
The above, plus they didn't have any high quality models for the related cutscenes, which gave us introductions with just the in-game Void Seeker model flying around on an empty field. But mostly it's the prophecy not making any sense. It's pretty blatant that the order's been changed around - if you look at what happens in the first mission and in the cinematic, you can pretty much see the redundancy - at the end of Whispers of Doom, Zeratul uncovers the Xel'Naga prophecy, Kerrigan shows up, and Zeratul is forced to make his escape. He also gets that wound that shows up prominently when Zeratul appears on the Hyperion, despite the fact that in the current order of events, Zeratul has had two whole other missions to deal with before that happens.
I suspect that the original order was more or less inverted... Zeratul goes to the Overmind in search of answers, gets a cryptic vision, needs to find some recordings left behind by the actual Xel'Naga to confirm its veracity, gets ambushed by Kerrigan who already knows about it, and then flees to Raynor.
Whatever the case, they obviously made some changes and never bothered to clean up before releasing it.
That's aside from everything else that makes it awful.
Zeratul: I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities...
Aldaris: Did not! That doesn't even make sense!
Zeratul: Shut up, I totally did!
08-02-2014, 11:25 PM
#57
^ In other words, what I said in post #53.![]()
Yes, that's right! That is indeed ME on the right.
_______________________________________________
08-03-2014, 03:36 PM
#58
08-14-2014, 03:09 PM
#59
My favorite arc is Char, because it feels like Starcraft and is arguably the one that makes the most sense.
The order I'm seeing the story is Kaldir -> Zerus -> Char, for the good reason that Mengsk sends those holograms about Raynor being hostage on whatever planet you picked third. Char is the most logical by far, and I don't even want to think on how one of these discs could end up on Zerus (much less finds a working network there). Plus, I like to think Kerrigan already had a large swarm when she returned to Char. It makes the re-conquest of Char a bigger deal, and I feel Warfield's lines sound better if Kerrigan is infested again.
My least favourite is Space. Cool gameplay and all, but its story is so abysmally stupid that my brain doesn't consider it an arc.
IMO, Prophecy is worse than Zerus. At least Zerus had no Overmind left to retcon, and we already knew what to expect when we got there.
Last edited by Telenil; 08-15-2014 at 06:12 AM.
08-14-2014, 03:12 PM
#60
Double post.