Oh man, I am having a time. Being sick is awful. If I'm extra wonky this go-round, that's why.
Themes: Intelligence, craftiness, ability to get things done, amoral worldview
Romance: To a degree. You're not super suave, but you're not a creeper either. You're not really into classic romance, like the whole "flowers and chocolates" thing. Sure, it's cute and all, but you'd rather have the type of girl where you guys do stuff like ride dirtbikes, talk videogames, and just chill on the couch with beers (or tea, if you prefer). Romance for you is not to meet some high ideal, but to find a girl that likes doing the stuff you like to do.
Typing: You certainly admire power and independence, but at the same time you're not hugely driven by motivations of your own. Basically you like it when people achieve high levels of success wherever they happen to be talented, and even like them if they fail, if the failure is due to outside circumstances. No one's a better friend to those who tried and didn't quite make it. You have no qualms in celebrating other people's success. You have a very "beer" personality, which means you're friendly, open, and unpretentious. You're very crafty, and you like figuring out how things work. Not in an abstract, intellectual sort of way, but in the pragmatic, "I wonder how how this machine works" way. Basically, you investigate to gain information about what is, not to estimate that which could be. Um, ESTP, maybe? ISTP?
Leadership: At most you'll lead your friends, and by "lead" I mean being the wild guy who happens to be in front, or the guy who suggests a road trip somewhere. You respect other people by allowing them to lead themselves, and find it disrespectful to try and take that away from them. At most, you facilitate your friends, not try to make them do what you say.
Dislikes: Trite cliches and mystic quotations. You don't see the world as a mystical collection of fate's whimsy. You just see it as a chance to do what you please. Therefore, anyone who is overly obsessed with mysticism and acting on idealistic cliches rather than on intelligent motives is dumb to you. You're also not all that big on history. However, you're usually pretty tolerant of even these people, as any person can convince you of his opposing viewpoint if his life proves that his ideas work out in real life. If his ideas don't work out, then he needs to stop trying to hypnotize you with his cliched voodoo nonsense. Words won't convince you where actions can't. And you very hate being told what to do.
Personality issues: Sometimes you question your own motivations and talents. Sure, you're a cool person, but character doesn't always translate to marketable abilities, and that's a thing you have to figure out. Also, your favorable personality traits lead to a form of tolerance -- essentially, leaving other people alone. You have trouble understanding that there are appropriate times to not leave people alone, and how to interact with a person whose behavior you know is unacceptable without arguing. For that reason, you generally avoid conflicts with people who aren't directly opposed to you.
Advice: You need to learn to trust, even when knowledge itself is unclear. You can't know everything when you make a choice, and all endeavors involve some form of risk. You need to trust your own abilities, you need to trust others, and you need to understand the importance of ideals and faith. If I say God, will you be offended? Meh, offending people is fun. Really, you need to enjoy the beauty and oddity of life, and take a break from being so pragmatic all the time.
Notes: Liking Zerg indicates humor and pragmatism. Disliking none means acceptance of others for what they are. Abathur, Raynor, and the Overmind are all people who are independent, and do whatever they want regardless of how other people feel. Abathur works on other species without asking permission. Raynor befriends Protoss and fights with them without care of how it makes him look to other humans. The Overmind, well, he doesn't give a fig for anyone's opinion but his own, and would have taken over the universe if he hadn't been stopped. Selendis, Warfield, and Zurvan are all cliche spouting, bossy, and shallow characters who attempt to emotionally manipulate the player into caring about them or doing what they want you to do.





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