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Thread: StarCraft: Mass Recall

  1. #41
    RetlocLive's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    BW Terran 7: Not sure what to think of the installation mission. Apparently, this was an older version, as it had several minor mishaps like a few moments of missing dialogue, a point where a doodad had holes through the map, and the end screen not appearing.

    There was also a few times where the timing for a few dialogue lines were off like the civilians that call for the pilots at the goliath repair room occurred long after your men were in the room.
    Last edited by RetlocLive; 06-27-2014 at 03:58 PM.

  2. #42
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    Default Re: StarCraft: Mass Recall

    Quote Originally Posted by RetlocLive View Post
    I guess BW Terran 5 could also have better d for cheese tactics. The player can just go along top of the map to Mengsk's Command Center literally unopposed.
    Yes, the map border was lower in the original, so you still had to get through turrets and defending units to get there. That will be fixed in v5.2.
    Quote Originally Posted by RetlocLive View Post
    BW Terran 2: The Missile Turrets aren't spinning.
    That's intended, the electric arcs on some are supposed to mean that they are disabled.

    I'll get a look at TX07 too.

  3. #43
    RetlocLive's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    BW Zerg 1:

    - It was probably on purpose, but some of the unit groups you receive don't have the right amount. For example, you start off with 6 Hunter Killers in the original despite only having 5 here, and you get 4 Queens in the original despite there only being 3 here. I figured it was perhaps due to it being Hard mode, but I only saw one mode available at the start that I'm guessing is Normal mode by default.

    - In addition, I vaguely remember the structures attacking the renegade zerg even before they were rescued by your Zerg forces.

    BW Zerg 2:

    - Bugged dialogue for the marine at the beginning generator cut-scene.

    - You don't get to see/hear the dropship pick up the SCV after rescuing all the Zerg.

    - Similar to what I mentioned previously somewhere, you hear the Terran "rescue" sound when you rescue Zerg units despite being a Zerg player.

    - No UED stat on the victory page at the end.
    Last edited by RetlocLive; 07-02-2014 at 01:38 PM.

  4. #44
    RetlocLive's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    BW Zerg 3:

    - Bugged dialogue during the briefing room

    - KMC is all one stat on the victory page. I figure this was intentional though.

    - The Blue AI never attempted to attack. Not entirely sure about this one if it was just because the base was destroyed too quickly. It just seemed odd that it never tried.

  5. #45
    RetlocLive's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    BW Zerg 5:

    Infesting Command Centers are glitched. Players can't build Infested Terrans due to needing a supply resource that doesn't exist. This glitch probably exists in other chapters as well.

  6. #46
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    Default Re: StarCraft: Mass Recall

    And so the list of things we have to fix grows and grows... This will be a busy summer.
    Last edited by Telenil; 07-07-2014 at 04:29 AM.

  7. #47
    RetlocLive's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    -Dark Swarm is glitched. A casted cloud moves around on the field in an odd manner, and sometimes, they appear in different sizes.

  8. #48
    RetlocLive's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    BW Zerg - Secret Mission: Spell-casting has an odd delay here that's not present in any other mission.

    Also, the Zerg tank is supposed to have a High-Templar with three Zerglings in it. My most logical (understandable) guess is that you're limited to just putting one unit in it so that it coincides with Zeratul's dialogue, but it comes off funny that you kill a tank with a Zergling in it, and out would pop a High Templar; especially after how consistant all the other cells were. lol
    Last edited by RetlocLive; 07-12-2014 at 01:46 PM.

  9. #49
    RetlocLive's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    BW Zerg 10:

    -Couple broken pieces of dialogue.

    -End screen/cut-scene is bugged. I'd be interested to know why it works perfectly by ending the level with the cow-level cheat, but doesn't work properly when you beat the level.
    Last edited by RetlocLive; 07-12-2014 at 01:47 PM.

  10. #50
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    Default Re: StarCraft: Mass Recall

    Quote Originally Posted by RetlocLive View Post
    I'd be interested to know why it works perfectly by ending the level with the cow-level cheat, but doesn't work properly when you beat the level.
    I have no idea, the cheat launches the same "victory" trigger than runs when all three enemies have been defeated. The same bug has been reported at the end of Patriot's Blood. Maybe a weird interaction between previous triggers and and the scorescreen function.

    Whatever the case, that gets #3 in the Strangest Bugs list, after critters reincarnating into Cerebrates and player units gradually moving back to a previous position without orders.
    Last edited by Telenil; 07-15-2014 at 03:36 AM.

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