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Thread: StarCraft: Mass Recall

  1. #51
    RetlocLive's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    That is weird indeed.

    As for the Resurrection level, I'm gunna hold off judgement on it as it seemed to have not been updated with the most recent changes (no Sunken Colony replacements for the Spine Crawlers being the obvious example). Other oddities include the beacon in the tiny teleport room not doing anything, and the Goliath hero unit's attack not working.

    In the end, great mod you guys created. I felt nostalgic watching Jay's play-through.

  2. #52
    TheEconomist's Avatar Lord of Economics
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    Default Re: StarCraft: Mass Recall

    You are incredible! Thanks!
    It's nice to be appreciated.

    -- Was in response to bot spam. Its gone now but I can't delete my post.
    Last edited by TheEconomist; 08-05-2014 at 07:06 AM.



    Rest In Peace, Old Friend.

  3. #53
    Junior Member
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    Default Re: StarCraft: Mass Recall

    Sounds great

  4. #54

    Default Re: StarCraft: Mass Recall

    Just downloaded it and playing with the retro version. It's great, and I will probably use it for other projects. Some of the zerg missions were a bit dark though, or maybe it's just me.

    Anyway, I was wondering if you guys are gonna update the core mod files for things like the defiler's darkswarm?

  5. #55
    RetlocLive's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    I downloaded the mod and tried playing through the first Episode, but only got up to Trump Card before I had enough of the bad frame-rate. Three things stuck out that I haven't mentioned before.

    -Level 1 Wasteland: There's not enough room at the expansion to build/land a Command Center.

    -Level 5 Revolution: I don't remember there being a ramp on the cliffs west of your base's Starport, but I can understand why it was added, it makes the whole "Kerrigan sneaking in" gimmick kinda pointless though.

    -Zerg Sunken colonies were bugged for me. Everything regarding their HotS update works, but for some odd reason, they had a glitched Spine Crawler animation whenever they attacked.
    Last edited by RetlocLive; 08-24-2014 at 10:49 AM.

  6. #56
    RetlocLive's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    Possible bug. I forget how it worked in the original game, but did Irradiate always destroy a Protoss shields instead of health?

  7. #57

    Default Re: StarCraft: Mass Recall

    Quote Originally Posted by RetlocLive View Post
    Possible bug. I forget how it worked in the original game, but did Irradiate always destroy a Protoss shields instead of health?
    Yes, it was in the original game.
    Last edited by The_Blade; 08-31-2014 at 09:41 AM.

  8. #58
    RetlocLive's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    Alrighty then.

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