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Thread: StarCraft: Mass Recall

  1. #1
    Gradius's Avatar SC:L Addict
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    Default StarCraft: Mass Recall


    If you haven't played the original StarCraft campaigns in a while, I highly recommend you check out the Mass Recall mod for StarCraft 2: http://www.sc2mapster.com/maps/starcraft-mass-recall/

    A new version was just released. It's a great way to re-experience SC1 without the archaic UI. Also, be sure to check out my additions to the project:

    http://www.sc2mapster.com/maps/starc...retro-edition/
    http://www.sc2mapster.com/maps/starc...surrection-iv/
    Last edited by Gradius; 08-19-2014 at 10:41 PM.

  2. #2
    unknownone's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    Nice, thank you very much! Your retro edition link is broken, I think the correct one should be: http://www.sc2mapster.com/maps/starc...retro-edition/

    - - - Updated - - -

    Nice, thank you very much! Your retro edition link is broken, I think the correct one should be: http://www.sc2mapster.com/maps/starc...retro-edition/

  3. #3

    Default Re: StarCraft: Mass Recall

    I am definitely enjoying this so far, though the difficulty is intense. I'm just playing it on Medium, but for the 30 Minute mission? I won only by the skin of my teeth by flying my Command Center around when my triple bunker, multi mine, multi vulture, multi turret defenses on each side were overrun in seconds.
    I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...

  4. #4
    TheEconomist's Avatar Lord of Economics
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    Default Re: StarCraft: Mass Recall

    I'm playing that on max difficulty right now and trying to take out some of the Zerg bases. Its all just so deliciously difficult.
    Last edited by TheEconomist; 04-15-2014 at 11:53 PM.



    Rest In Peace, Old Friend.

  5. #5
    Gradius's Avatar SC:L Addict
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    Default Re: StarCraft: Mass Recall

    What I did for that was save everything up till the end, then go on a rampage last 5 minutes.

  6. #6

    Default Re: StarCraft: Mass Recall

    I cannot for the life of me manage to install this. Really frustrating.
    Last edited by Aldrius; 04-25-2014 at 08:12 PM.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  7. #7
    RetlocLive's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    I've been watching JayborinoPlay's Let's Play on youtube, and several things caught my attention.

    ----------

    -Firebats are seen shooting up cliffs. I forget if this was possible in the original game or not, but it caught me by surprise when I first witnessed it.

    -Several levels don't have the level timer working.

    -Reaver scarabs got some really odd pathing that get stuck pushing against cliffs sometimes.

    -The third-person installation levels have a few occurrences where units (friendly and enemy) are shooting through walls.

    -Guardian mutations get temporarily stuck before finishing if there's no room for the Guardian to spawn.

    -Infested Kerrigan is missing a health bar.

    -The Zerg Queen advisor for SC2 can be heard on occasion.

    ----------

    -Terran: Mission 6 (Norad II): The beacon for Raynor and the two dropships can take awhile to activate.

    -Terran: Mission 7 (Trump Card): Enemy units get stuck patrolling behind the cliff of the lower expansion base. Probably in an attempt to destroy the Missile Turrets that Jay built on the high ground.

    -Terran: Mission 8 (The Big Push): Name bug on one of the add-on structures.

    -Terran: Mission 9 (New Gettysburg): Units can no-clip into the cliff near the southwest expansion minerals.

    -Zerg: Mission 1 (Amongst the Ruins): Daggoth's picture is used for Zasz's dialogue.

    -Zerg: Mission 4 (Agent of the Swarm): The land east of the main base was unbuildable in the original game. And during the birth cut-scene, the workers are still gathering; making a huge stockpile of resources once it finishes.

    -Zerg: Mission 5 (The Amerigo): The original game had 7 caged Zerglings while there's only 6 here. The beacon that activates the security camera to show the teleport beacon is also missing. It's a pretty redundant camera though. It didn't surprise me that it was cut. Also, the Terran sound is used when acquiring the two Hunter Killers instead of the Zerg sound effect.

    -Zerg: Mission 6 (The Dark Templar): Near the end, one of Kerrigan's dialogue subtitles doesn't work properly.
    Last edited by RetlocLive; 05-04-2014 at 09:09 PM.

  8. #8
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    Default Re: StarCraft: Mass Recall

    Thanks, just in time for v5.1! Jones and I are watching the playthrough as well but we had not noticed all of these things.

  9. #9
    RetlocLive's Avatar Junior Member
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    Default Re: StarCraft: Mass Recall

    I don't recall the Fenix Zealot portrait on any SC2 units. Was it fan-made?

  10. #10
    Gradius's Avatar SC:L Addict
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    Default Re: StarCraft: Mass Recall

    Make sure you guys watch the HD starcraft cinematics during your playthrough: https://www.youtube.com/view_play_li...C53738AFD03901

    Quote Originally Posted by RetlocLive View Post
    I don't recall the Fenix Zealot portrait on any SC2 units. Was it fan-made?
    Yes. By a gentleman named GhostNova.
    Last edited by Gradius; 05-10-2014 at 09:08 AM.

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