Judging by the screenies, it seems that they are normal minerals but with a different look.
Notice that the mineral icon is yellow.
10-10-2009, 10:57 PM
#11
Judging by the screenies, it seems that they are normal minerals but with a different look.
Notice that the mineral icon is yellow.
10-10-2009, 11:16 PM
#12
Nevermind - the answer is yesthe tank is hitting the Muta
Mods pls delete
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
10-11-2009, 12:25 AM
#13
I think the Defiler did, originally, have an attack, something called Acid Spore, or just Acid.
I remember when I first read about StarCraft, before I played it, that units had their own military ranks, and I was excited to see them get promoted on the battle field. I was disappointed they didn't.
I remember a pic on the back of the box showing Tanks hitting flying units, too. Beta screens.
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.
10-11-2009, 12:29 AM
#14
The mystery resource: Creampuff with whip cream. The morale building resource.
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10-11-2009, 01:01 AM
#15
Wow. Never saw these before.
In the alpha, spellcasters, or most spellcasters, had some sort of attack. Whereas Tassadar kept the High Templar's Psi Assault, the Defiler attack was dropped from the game entirely.
And what is that SWEET addon for the Starport? That looks WICKED!
Does anybody else like the old mineral sprites as opposed to the newer ones? Giant crystals growing out of the ground in plain sight always bothered me.
Well, finally, an air attack for the Siege Tank makes sense, unless nobody has heard of guided shells. Anyhow, it would give people a reason to use them in mobile mode.
Wait, one more thing: Does anybody prefer the old art style to the style that made it to StarCraft vanilla? Truth be told, I actually prefer the old art for the Sunken Colonies and the Spire.
http://home.planet.nl/~aggel005/alph...eta/beta32.jpg
Well, yeah, a lot of the unit appearances improved, but still...
10-11-2009, 01:05 AM
#16
I like the Vanilla version. That spire looks like a slaughter house of some sort.
Also, tanks shooting air units makes total sense, hasn't anyone ever watched Iron Man?
10-11-2009, 06:45 AM
#17
Well it could be the tank just missing the reaver (so the shot is far away from it). And it's pretty likely they hadn't sorted out the fact that the shot should be under the mutalisk rather than on top. Looks like quite a few things were still to be changed.
You might be right of course^^ I'm just speculating.
edit: yeah I hadn't read the next commentsI guess it's settled then!
10-11-2009, 08:42 AM
#18
10-11-2009, 10:32 AM
#19
10-11-2009, 01:14 PM
#20
I sure did. I followed SC1's development constantly from the moment I heard about it, and I liked a lot of the earlier stuff a lot more than the final art.Originally Posted by QuirelWait, one more thing: Does anybody prefer the old art style to the style that made it to StarCraft vanilla? Truth be told, I actually prefer the old art for the Sunken Colonies and the Spire.
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Blizzard does that, but it's part of them refining what they make.
Had you ever heard about how WC3 was originally going to be? It was ACTUALLY going to be groundbreaking. The original design was EXTREMELY different from the final product.
The way they had the Undead designed was really, really interesting. I believe the 6 (Yes, they started wanting to do 6 races) different races often used different resources, and the Undead were the most unique, using only corpses and mana to build buildings and units.
The Necromancer was a "building" hero, who basically sat at your base, sacrificed units for mana, and you used the mana to summon in buildings. Killing things gave you corpses as a resource, which let you create units (and there was supposed to be this undead hand animation that would come out of the ground, seize recently slain units, and drag them under the earth).
Basically what I'm saying is: Blizzard's original ideas and what they actually make a game out of are often drastically different. Some really neat ideas don't make it because they just didn't work out, as fun as they sound, and other ideas don't make it for Blizzard knows why.