Actually, I believe some Blizzard person did say that Reavers and Shuttles were not at all designed to do what they did. I think they said they even considered increasing the firing cooldown or causing it to automatically reset when a unit unloaded, so you couldn't do that. They kept it in because it make it more interesting.
I don't think we should ignore the possibility that developers thought of something before players did, but we shouldn't assume that they did, either.
Did you know that Capcom did not design Street Fighter 2 to have combos? Players figured that out on their own, and the game evolved from there.




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