PITCH, so I can see at different angles.
ROTATE, so I can see behind obsticles.
ZOOM, so I can get closer and/or further away.
NONE, pan is enough.
05-14-2009, 10:21 PM
#11
05-14-2009, 10:41 PM
#12
Actually this sort of camera views lag games and makes them unecessary at some point.
Im ok with pan only, but would like to have a place were to close in and look at buildings and stuff. (duno if the camping test-place still exists)
05-14-2009, 10:51 PM
#13
05-15-2009, 02:13 AM
#14
05-15-2009, 02:31 AM
#15
05-15-2009, 02:39 AM
#16
Lag can be controlled by drawing distance.
And remember -- this is years after WC3. Things will be much better.
05-15-2009, 04:49 AM
#17
Rotate would be great. It doesn't give any advantage whatsoever and it would be really useful in watching replays.
Here's an idea. Add Rotate/Zoom/Pitch in replay games only, afterall it is an Esport.
05-15-2009, 08:58 AM
#18
Because the angle changes. Iīm guessing that WC3s engine doesnīt mesure which Polygons you canīt see (back of a object) and calculates them anyway.
That means the more objects are in your "window" the worse it gets.
That is especially problematic in Multiplayer - if one guy with a bad computer somehow manages to zoom out a lot EVERYONE lags (they have to be syncronized for Multiplayer to work). That actually came up in the development of a UMS I was involved with.
05-15-2009, 01:10 PM
#19
I don't need anything in-match, but everything in replays. Or singleplayer. That sums it up![]()
05-15-2009, 01:20 PM
#20
I completely agree to this.Definitely rotate, with the ability to permanently change rotation and reset position back to normal view with the press of a button. The implementation they had in WC3 was pointless.