09-10-2013, 02:55 PM
#31
09-10-2013, 06:59 PM
#32
Hitpoints are also supposed to represent "cover" - Medics can influence that too apparently.
An even more asinine thing with hitpoints is "critical point failure" - what the hell is "1 hitpoint" supposed to represent and how come the unit is still able function like it was at 100% hitpoints? How come spell abilities don't take into account the "hitpoints representing dodging" when having an effect/no effect on the unit?
Well, given that the majority of this forum and this topic in particular are dedicated to what is essentially "shit that doesn't matter" anyway, I don't know why one would bother to ask such question after all this time.
Yes, that's right! That is indeed ME on the right.
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09-10-2013, 07:08 PM
#33
Rest In Peace, Old Friend.