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Thread: StarCraft Player Characters

  1. #11

    Default Re: StarCraft Player Characters

    aaaaa
    Last edited by LestersPetZergling; 09-29-2014 at 03:53 AM.

  2. #12

    Default Re: StarCraft Player Characters

    Quit talking about characters and plot holes. Talk about things like setting.

    Considering I'm one of the few that actually listens (though, that's waning too), I'm trying to help you out here.

  3. #13

    Default Re: StarCraft Player Characters

    What plot holes was I talking about?

  4. #14

    Default Re: StarCraft Player Characters

    Quote Originally Posted by LestersPetZergling View Post
    What plot holes was I talking about?
    Stuff to do with plot.

  5. #15

    Default Re: StarCraft Player Characters

    *facepalming* An example of a plot-hole is why didn't Narud just get the Tal'darim to give Raynor the artefacts. Don't think I anything like that here.

  6. #16

    Default Re: StarCraft Player Characters

    So it was the wrong friggin word.

    Either case, bring it up again, and I'm ignoring you.

  7. #17

    Default Re: StarCraft Player Characters

    Hm, variations on the theme of "Starcraft 2 sux", I see...

    Quote Originally Posted by solidsamurai View Post
    The overmind was never on Tarsonis. Matter of fact, the reason he manifested on Aiur is never thoroughly explained until starcraft 2 (he wanted to die; probably the best handwave of the entire sequel). The SC 1 explanation was that he could bring more broods to bear, or something.
    There was no explanation in Sc1 at all. It was whatever you wanted it to be: bringing more broods by acting as a beacon, tapping into the inherent energy matrix of Aiur, allowing Protoss to be assimilated.

    As to the real reason that "it wanted to die" being a good handwave for this problem (seriously, it didn't really need answering even then)depends on how much latitude you have for the revelation that it had a restrictive directive that turned out not to be so restrictive afterall.

    Quote Originally Posted by LestersPetZergling View Post
    Where was he?
    The Overmind was the Swarm, so it was everywhere the Zerg were.
    Yes, that's right! That is indeed ME on the right.


    _______________________________________________

  8. #18

    Default Re: StarCraft Player Characters

    aaaaa
    Last edited by LestersPetZergling; 09-29-2014 at 03:49 AM.

  9. #19
    Gradius's Avatar SC:L Addict
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    Default Re: StarCraft Player Characters

    Quote Originally Posted by LestersPetZergling View Post
    After replaying StarCraft I'm quite confident the Magistrate basically destroyed 90% of the Protoss race's fleet.

    Tassadar arrived with a rabble on Char. The 'Protoss' still fighting on Tarsonis were completely disorganized and no threat.
    How? Kerrigan's force was destroyed. The protoss were still fighting, and the narrative tells you that the main protoss fleet withdrew from the terran sector after the fall of Tarsonis (presumably, they returned with Aldaris). That's why Tassadar arrived with a rabble on Char.

  10. #20

    Default Re: StarCraft Player Characters

    Depends. The adjutant registered that several dozen Protoss warships were converging on New Gettysburg. It's unknown what the overall composition of them were.

    The UED-remnants are still fighting in the Sector, but would you consider them a threat?

    I'm talking about the state of player-characters in StarCraft-II lore. Given that Raynor easily defeated Selendis' fleet, I doubt that Tassadar's forces in the retconned-version of Rebel Yell gave any fight.

    Kerrigan's force was destroyed.
    Never shown that all of them were destroyed. Just because contact was lost doesn't mean that some could have survived.

    And it was a rebel 'task-force' going up against the Zerg Swarm and Protoss fleet. In addition to that, Mengsk had no problem abandoning them -- they were expendable, and not much at all of the Sons of Korhal forces.
    Last edited by LestersPetZergling; 07-18-2013 at 09:36 PM.

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