I've repeatedly stated that Interstellar was the worst movie THAT I'D SEEN. I don't recall calling it the worst movie of the year, because there's undoubtedly worse movies that have been released (e.g. Transformers). That's also in the realm of movies I saw in the theatre, because if one counts DVDs for instance, worst film I'd seen this year would probably go to the Doom movie (yes, I subjected myself to it...again...). But again, when one asks what movies you've seen this year, no-one's going to care about movies that you saw for the first time that came out ages ago.Originally Posted by TheEconomist
So, by the standards of what movies I did see at the cinema this year, Interstellar was the worst I saw.
Except those themes had everything to do with the characters. Everything is based on how Stone acts, reacts, talks, remains silent, etc. Spaceships falling apart are obstacles, but it's how characters react to those obstacles (and the entire predicament) that makes them interesting, not the obstacles themselves. As spectacular as the effects were, they're not the reason why I consider Gravity as highly as I do.Originally Posted by TheEconomist
And conversely, Interstellar's themes are tied to the characters as well. I've already mentioned that the main theme of Interstellar is what I'd label as love, how it's a story of a father's love for his daughter transcending time and space. Just for me, that fell flat due to its execution. I guess you can also say that Interstellar is thematically about mankind's place in the universe, exploration, etc., but those are themes hardly unique to it, and again, it's hammered over and over (per those dialogue excerpts I listed), and loses any subtlety it might have had.
Look at the list I made. Plot, to me, is as much a problem for Interstellar. But even that aside, Interstellar is still character focused. It has a main protagonist (Cooper), who goes on the hero's journey, with an obstacle (Earth, planetary hazards) and a goal (save humanity).Originally Posted by TheEconomist
I'll concede that I'm a character-focused individual, but Interstellar is still a character-focused film, or at the least, its characters remain prominent in it.
That's hard to say since you're comparing different mediums. If anything, I'd say WoL bears more resemblance to a TV show than a film, in that you've got the primary storyline (artifacts), and numerous sub-plots (the mission arcs). In terms of storytelling style, that's also hard to say, since the only frame of reference WoL has is its cutscenes, whereas everything else is as a game. For instance, the story-mode space, spending time talking to characters. In a game, this works, because the player can go through it at their own pace. In a film, this would be terrible, because it would be one conversation after another with little flow between them.Originally Posted by TheEconomist
Interstellar, concerning its storytelling...this is hard to say, but as I've listed before, here's some of the issues I had with it:
-The close-up shots. I can't really point to a specific example, but onboard the ship, so much time is spent up on close-up facial shots of the characters, which makes it harder to take in what's going on around them. Again, comparison to Gravity - close-ups as well, but plenty of time to see the background and let it sink in. As pretty as Saturn is for instance, it feels like it's seen for just a moment, and then gone.
-Thematic repetition (see the dialogue cues). To use another Nolan example, there's 'Batman Begins.' The phrase "it's not who you are that defines you, it's what you do" is used twice, the first as part of normal conversation. Both are at key points of Bruce's character development, the second at a key point in plot as well. While a platitude, it has weight in that it isn't overused, and both times it is used, it's applied at key points. Interstellar seems content to repeat these cues over and over, and try and convey all its themes through dialogue. In that regard, even WoL trumps it. It has its catchphrases, sure ("time to kick this revolution into overdrive") and its platitude ("we are who we choose to be") but these aren't repeated ad nauseum. If anything, the latter encompasses everything about WoL thematically - choice (though I've argued that the main theme is redemption, but whatever).
-Breathing space. Nolan seems very keen on making the movie move forward very quickly. 'The Dark Knight Rises' is another of his films that I felt had the same problem, that the first half of the film is just one scene after another with no time being given to breathe. In Interstellar, it's similar, but, it often feels like scenes are being done like this so that Nolan can move onto what he considers to be more interesting stuff. The goodbye scene for instance, it comes off as saying "come on Murph, I'm only going on a space trip that I don't know how long it will take, or if I'm even coming back, or if I'll ever see you again - why are you being so unreasonable?" Now to be fair, there's a scene that is allowed to breathe, and it's where Cooper sees the messages his son has sent. This is shot excellently, because we see everything Cooper is feeling. Love for his son. Regret at not being there. By the end of it he's a wreck. And all of this is without Cooper saying a line of dialogue. But unfortunately, not only is it the exception to the rule, but it becomes academic to the plot, in that Cooper never mentions his son again (again, I was asking, where was his son on the space station? And why does Cooper never ask about him?) To contrast, there's the "we are who we choose to be" scene in WoL. Both scenes are similar in that they show the protagonist at their lowest. But while Interstellar trumps WoL in terms of those scenes by themselves (Cooper just crying is more impacting by itself than Raynor's lines), WoL edges it out by making the scene mean something in the wider context. And again, WoL's done something similar at the start, when Raynor looks at the vidsnap of Kerrigan. I knew exactly what Raynor was thinking and feeling, and I didn't need a line of dialogue to tell me what it was.
So yeah. Usually I wouldn't compare the two since they're different mediums and all that. But since it was brought up...
And wasn't this about what we were reading?




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