It could work. Similar to the take on LotV, Raynor could choose one terran faction over the other. Still, the WoL one was mostly based on canon WoL, except I made it linear.Originally Posted by Gradius
Originally Posted by Robear
I'm guessing it would turn some people the wrong way, but I'm afraid that's how the cookie crumbles. I do have an explanation in this take as to why the xel'naga do a 180 in both persona and abilities to fight (sort of), but the explanation comes at the end of part 2.Originally Posted by sandwich bird
Legacy of the Void: Part 1
This operates on the basis that there has to be at least 20 missions (or a similar number), what with this being an expansion and therefore having the same no. of missions as HotS. There are missions similar to evolution missions where there are optional planets to rescue protoss on, but can only choose one out of two and get different characters and/or tech as a result. Because this is entirely speculative, and entirely confined to the canon of the above takes rather than canon canon, this is the longest "what if?" So long I've divided it into two parts.
Intro Cinematic
Basically the whole Amon/xel’naga thing.
Ash’Arak
Mission 1: Catering to gameplay, this is a training mission. Zeratul is on Ash’Arak, waiting for the members of the Hierarchy to arrive. Zeratul, being the highly respected venerable warrior that he is, guides newbie commanders on base building, army building, directing forces in battle, etc. Not too relevant to the plot, but something to get the player acquainted. Conveyed through dialogue that Zeratul has far bigger things on his mind and the sooner the Hierarchy arrives the better, but for now, he’s willing to ‘play the game.’ Pun possibly intended.
Anyway, the mission parameters are complete, Zeratul is thanked. Ends with a hail from Ash’Arak’s capital. The Hierarchy has arrived.
Cinematic: Zeratul is brought before the Hierarchy – the full membership, including Selendis. Some characterization would have to be given in a short amount of time (e.g. Artanis is the most sympathetic to Zeratul while Nahaan would be the most hostile), but basically it’s Zeratul recounting his experiences. Suffice to say, some awkward questions are asked – why abandon the protoss 5/6 years ago? Why did he wait all this time to warn them of the hybrids? Why, and this is the most pressing of all, did he save the Queen of Blades on Skygeirr? This would be intercut with shots of an approaching xel’naga worldship, conveying passage of time, conveying “talked about threat” (through Zeratul) with “visual threat” (the worldship). Ends with a warning that zerg are making landfall on Ash’Arak. So far, only in one area, but zerg being zerg, if you don’t nip them in the bud, they can easily spread.
Mission 2: Zeratul insists he’s on the protoss’s side, and didn’t betray them through his actions. So, if he’s truly against the zerg, he can partake in their destruction. The protoss forces are marshalled to eliminate the zerg that have made landfall, though there’s no sign of any leviathan/behemoth. This would basically be a “destroy everything on the map”-type mission. Through dialogue, Artanis conveys the state the protoss are in, how there’s been a degree of tribalism and worlds like Ash’Arak are a rarity. Many protoss have taken to settling on worlds that are the domain of their tribe and theirs alone. The protoss are becoming fragmented when they couldn’t afford to be…and he could have used Zeratul’s help over those past five years, thank you very much. And is Zeratul’s so chummy with the QoB, why are these zerg attacking?
Anyway, the mission ends, and Artanis gives Zeratul some thanks. Today at least, he rose to the challenge. Anyway, the zerg are here, their armed forces are out in the open, now it’s time to-
Amon: “As I was your beginning, so shall I be…your end.” (Yeah, I went there).
An energy creature descends from the sky, beams of energy extending downwards. Both the zerg bodies and the protoss are absorbed into it. Through dialogue, it’s learnt that a worldship has entered orbit and is deploying even more zerg, all of which are closing in on the now poorly defended capital. Faced with this, and the juggernaut of doom before them, all Zeratul and the other protoss can do is retreat.
Mission 3: This takes place in the streets of Ash’Arak’s capital. Zeratul begins on one end of the map, the Void Seeker is on the other, explained that he doesn’t just teleport because he wants to help as many protoss as he can along the way. The energy creature slowly makes its way over the map and sends down streams of energy down a street every once and again. Zeratul has to get off the street and wait for it to pass, otherwise it’s incinerated. I admit this might not entirely be realistic, but I’m proposing game mechanics too.
Anyway, Zeratul makes his way through it. Throughout the mission, numerous protoss air units commanded by Urun try to engage the energy creature, but are destroyed each time. The creature’s seemingly invincible, and if it isn’t, its power is too great to give its foes the chance to do any damage. Throughout the mission, Amon taunts Zeratul, his words explaining what happens in-game when the energy creature spawns zerg. It’s a creature of essence. It can convert that essence into zerg units, basically negating any losses suffered.
Basically, things are bad. Really bad. And reaching the Void Seeker, Zeratul is left to dwell on that fact.
Cinematic: Zeratul arrives on the bridge of the Shield of Aiur, and sees how bad things are. Artanis and Selendis are present, as are the other Hierarchy members bar Nahaan. Reports are coming in from numerous worlds all across the Protectorate that invasions are being launched. Artanis, much to the protest of Selendis and Zeratul, orders a general retreat to inner Protectorate space. Basically Shakuras and the area around it. Zeratul is aghast, but as Artanis angrily points out, things have changed. The protoss aren’t one people, they’ve gone their own ways, and as Hierarch, he has neither the time nor obligation to save all of them when he has to focus on the Protectorate itself. If Zeratul hadn’t left all those years ago, he would have realized this!
Anyway, they can’t stay long. The energy creature’s still on the surface, but plenty of zerg organisms are in orbit. Shakuras gives the order to warp to Shakuras. Zeratul leaves the ship before this happens and enters the Void Seeker. The Shield of Aiur goes off in one direction while the Void Seeker goes off in another.
Interlude/Story Mode Space: Thus the game opens up to Zeratul making choices. He doesn’t know what can be done, only that his instincts tell him to save as many of his people as possible. The zerg are attacking. Not Kerrigan’s zerg apparently, which begs the question of what happened to her. Anyway, the gameplay is thus presented with the primary plotline (e.g. world a, which is always where the main plot is) and exclusive choices of world b and world c, which are side missions, but unlike the evolution missions, are longer (not as long as regular missions though) and mutually exclusive (e.g. the equivalent of the Safe Haven/Haven’s Fall choice in WoL). These missions can be completed at any time, and are outside the main plot. Likewise, any characters rescued from them are confined to story mode space and never appear in cinematics (cinematic budget and all that).
Choice 1
Zeratul has a choice of worlds he can go to.
World A: Nahaan has fled to Braken – Ara have long been migrating to this world, seeking to uphold the virtues of the old Conclave, to be free of the “taint” of the Nerazim. However, the zerg there have become active and organized, pressing in on the protoss. If Zeratul helps him, he’ll gain access to dragoons.
World B: Praetor Khastiana is holding the line on Gyras, buying time for the protoss to retreat. However, he defence is wavering, and they run every risk of being overrun. If Zeratul helps her, he’ll gain access to immortals.
In both cases, the character enters the SMS of the Void Seeker. Nahaan has no love for Nerazim, but honour is honour, and in exchange for saving the Ara, he pledges his allegiance to Zeratul. Likewise, Khastiana does the same if she’s saved. She’s loyal to Artanis, but like Zeratul, wants to save as many protoss as possible (I admit it would be difficult to write an immortal as a character, but hey, Fenix got the same treatment as a dragoon).
Bhekar Ro
Selecting this core mission branch, an interlude occurs, where Zeratul is approached by a ship, piloted by Xerana (from Shadow of the Xel’naga…yes, I feel dirty just saying that). She too has been looking into the whole energy creature/xel’naga temple thing, and is also aware of the assault that’s being made against protoss space. She doesn’t know if the energy creatures can be destroyed, or why they’re doing what they’re doing. But if the energy creatures have a weakness, they have to go to their source. Such as, a world she once visited. The world where the first energy creature emerged.
…Bhekar Ro.
Mission 1: The protoss land on Bhekar Ro – a terran force is at the old temple that isn’t responding to their hails, so Zeratul reasons it’s best to land elsewhere and approach on foot. However, they’re attacked numerous times. Firstly, by Dominion (or KMC or UP, basically the alliance that was set up in alternate WoL) soldiers, who seem to want revenge for something. And by protoss. Strange protoss. In a way, they’re like the zerg, all of them without emotion or individuality.
I’ll note here that the mission mechanics allow a certain no. of hero units be taken in each case. For Bhekar Ro, it’s two, which would be Zeratul and Xerana. If Zeratul has rescued Nahaan or Khastiana, he can replace Xerana with one of them, and the dialogue will shift accordingly during gameplay. Same principle would apply to other missions, only the no. of heroes able to be chosen for each will differ.
The protoss eventually reach the terran camp, which is in a bad state. Their transmission tower has been taken out, hence why they can’t respond to their hails. The remaining soldiers are hostile, and Zeratul resigns himself to a fight, only they’re ordered to stand down by their commander – Jim Raynor.
Interlude/Mission Briefing: This might not all be conveyed at once, but basically, Raynor aquaints himself with Zeratul. Basically, Valerian wasn’t too impressed with the stunt he did back in HotS, so he assigned him to guard duty on Bhekar Ro. However, it’s a duty that’s still important, even if Valerian can’t admit it publically. The Dominion is aware of the energy creatures and their assault on the protoss. So far the terrans have been ignored, but if that changes, Valerian wants to know how to defeat them.
That changed a few days ago when protoss started attacking the site, killing many of their archeologists and destroying their comms tower. No idea where they came from though.
Mission 2: Zeratul requests access to the temple, and he’s shown a hidden entrance that the Dominion only found recently (stretching belief I admit, similar concept to the Golden Mean puzzle in Firstborn). However, an energy creature arrives, as commanded by Amon, and it’s revealed where the protoss came from – the energy creature itself. Being composed of both protoss and zerg essence, it can create both zerg and protoss at will. Confident that he has Zeratul trapped, the energy creature holds its position, spawning waves of protoss and zerg. For the sake of realism, all the protoss mechanical units spawned use xel’naga tech – function similarly for game mechanics, but are buffed.
Thus, the mission is a hold-out, with the player commanding protoss while the computer commands Raynor’s force. Zeratul works out the puzzle in the meantime, either through a timer or maybe in a manner similar to Starjewled, a puzzle that can be worked on in-between waves. Either way, the line is held, and Zeratul gains access to the temple’s lower levels.
Mission 3: This is an installation-type mission. Still confident of victory, Amon periodically warps in protoss, zerg, and even hybrids. The energy creatures are “pure hybrids” in a sense, but his versions are still useful ground troops. Throughout the mission, Zeratul and Amon verbally spar, Zeratul believing that he’s requesitioned the energy creatures and worldships for his own ends. Amon avoids the issue.
Eventually, Zeratul reaches the heart of the temple. There, he finds a crystal. A green crystal, similar in size and shape to Uraj and Khalis. He doesn’t know what it is, but Amon doesn’t want him to find out, and warps straight into the temple. He incapacitates Zeratul and reveals the truth – he’s not the master, he’s the servant. The xel’naga have returned. They will be reborn. And their children, who turned on them on both Aiur and Zerus, will be brought to heel.
Zeratul’s angry/confused – he knows about the cycle of reproduction and the like, but if the purpose of the energy creatures is to collect essence, then surely they have enough to be reborn. Why do the xel’naga need to wipe out the protoss and zerg? Why would they need all this essence? Amon knows the answers, but enough talk, Zeratul’s going to die before he finds out.
Before he can do so however, Raynor shoots him from behind, using the special anti-hybrid technology he acquired in WoL. Amon is severely wounded, but somehow survives, and teleports out. Word from the surface is that the slave zerg and protoss have lost cohesion, and the energy creature has stopped spawning them. No idea how long it’ll last though, so Zeratul and the protoss have to leave. Raynor and his men will cover their escape before leaving themselves. This Amon fellow doesn’t seem interested in terrans, but if so…well, Raynor’s Raynor. He understands the greater good.
Interlude/SMS: Onboard the Void Seeker, Xerana studies the crystal. Indeed, its physical dimensions are identical to Uraj and Khalis. However, its psionic aspects are unknown to her, representing neither the Khala energy of Uraj, or the Void energy of Khalis. She’ll study it over time, but it stands to reason that if there’s one of these things out there, there may be others. It would be in their best interests to find another temple.
In the meantime, Amon is on the bridge of his worldship, surrounded by blank-faced protoss. All slaves. All without identity. He brings up a display of the K-sector and/or surrounding space, numerous star systems are highlighted. All of them with a xel’naga temple.
“Destroy them,” he whispers. “Destroy them all.”
Choice 2
Having completed the Bhekar Ro arc, Zeratul is presented with another choice of planets.
World A: Mohandar is on Ehlna, fighting a zerg force. The zerg are without an energy creature, but they may win through sheer numbers. If Zeratul helps him, he’ll gain access to void rays.
World B: Actually a space platform esque mission than a world. Admiral Urun is fighting Amon’s protoss in a space battle, defending a protoss space platform. The protoss are without a worldship, but he may not have enough aerospace power to defeat them. If Zeratul helps him, he’ll gain access to Phoenixes (note that at this point in the campaign, Zeratul is already using Scouts. Xerana flies a Nerazim Scout, so…there).
Upon being rescued, Mohandar/Urun, while greatful, don’t join Zeratul at this point in time. They’re still loyal to the Hierarchy and will follow Artanis’s orders. However, they reveal that the war has changed a bit. The energy creatures have disappeared. They give Zeratul a no. of void rays/Phoenixes and/or the specs for them before departing.
At this point in time, it’s probably worth mentioning in SMS that Xerana and Nahaan/Khastiana aren’t exactly chummy, what with being Khalai and Nerazim, and even Khastiana not being above prejudice. Not sure how much this could be factored in, but hey, conflict is the essence of drama.
Nemaka
Xerana confirms what Mohandar/Urun hinted at. While Amon’s zerg and protoss (even hybrids) are pounding the protoss, the energy creatures are strangely absent. And she knows why – they’re destroying every xel’naga temple they can find. Whatever they got from the one on Bhekar Ro, it must present a threat. They’re thus beholden to get another crystal before Amon destroys their only chance. With limited options and limited time, the pair head for Nemaka.
Mission 1: The protoss arrive on Nemaka. A terran camp is in shambles, and they’re preparing to bug out. Turns out that Raynor related the events of Bhekar Ro to Valerian, who’s intent on doing what Zeratul and co. are doing. Get these artifacts, study them, form a defence. But while they’ve found the crystal in a lower level of the temple, lower than Jake or Zamara ever got, the zerg aren’t making transport easy. A convoy has been formed to get to their ships.
Xerana, Khastiana and/or Nahaan are all for just taking the crystal and leaving the terrans to their fate, but Zeratul is more compassionate, and makes a deal. They’ll escort the terrans to their ships in return for the crystal. The terrans agree, and thus begins a convoy mission. Which, I admit, is kind of a repeat of Agria, but making this up on the spot kind of, I’m looking for opportunities for mission variety.
Anyway, the zerg are fended off, the terrans reach their ships, and honouring the bargain (or because they know it’s not a good idea to piss off a protoss), they hand the crystal over.
Mission 2: The Void Seeker starts heading out of the system, only for Amon to arrive with an energy creature. He’s dealt with the other temples, not it’s time for those crystals to be given to him. His worldship forms a blanket of distortion (xel’naga tech, roll with it), preventing the Void Seeker from warping out. Now it’s time to deal with them and as the characters no, they have nothing that can harm the energy creature.
Xerana has an idea though, noticing that the two crystals are resonating. She suggests linking them to the Void Seeker’s weapon systems. To buy time, Zeratul takes the ship into an asteroid field.
Thus, a similar mission plays to the Hyperion one from canon-HotS, only this time it’s more a case of cat and mouse. The Void Seeker can destroy the protoss and zerg that Amon sends their way, but can’t damage the energy creature, which pops up every now and then. Eventually, something changes, Xerana explaining that the ship can open fire and do damage. It does, and does damage. A lot of damage. So much damage that the creature is actually destroyed. It drains the Void Seeker’s weapon systems though, and with the distortion field dropping, they can use (and need) that power to warp out.
Amon is pissed, but still maintains that they have no hope. The temples are destroyed. Only one remains. The world that shall be his next target when he’s marshalled his forces. A world where this will be ended…
…Shakuras.
Interlude: Zeratul is greatful for Xerana’s help, but wants an explanation. She explains the crystals are catalytic converters of sorts, the devices that nurtured and powered the energy creatures while in stasis until they could rise. Reversing their fields, they can do the same – destroy the energy creatures. Unfortunately, they require a lot of power. If more than one energy creature comes at them at a time, they’re boned.
Still, Zeratul notices what’s been brought up before. The crystals are structurally identical to Uraj and Khalis. Amon is headed for Shakuras, and if he brings his full forces with him, then the protoss are helpless. But the temple helped them once before. If they replace Uraj and Khalis with these crystals…what then?
Time to find out.
Choice 3
World A: Executor Selendis is fighting to hold Lorcadia, but an energy creature has arrived, against which they have no defence. If Zeratul helps her, he’ll gain access to carriers.
World B: Tabrenus is on Swampus, overseeing colossi production. However, as powerful as they are, they have no defence against energy creatures. If Zeratul helps him, he’ll gain access to colossi.
In both missions, the core objective is to destroy the energy creature present. The Void Seeker can activate its weapon systems to destroy the energy creature or other zerg/protoss units. However, it has a major cooldown time that prevents it from moving for a short time, so use it wisely.
Whoever Zeratul saves stays with him. Contextually they’re heading for Shakuras (even if the previous choice missions have yet to be fulfilled), so they may as well stay along for the ride).
Shakuras
Interlude/Cinematic: The Void Seeker arrives at Shakuras, and it’s clear that Artanis wasn’t bluffing in his desire to preserve the Protectorate. The Great Fleet is here. The Templar Caste is here. Orbital defences are here. And thanks to Zeratul, they may be able to hold the line.
Zeratul meets Artanis who, even if he doesn’t show it at first, is pleased to see him. Zeratul fought while he fled. He stood for the protoss as a whole while he thought only of the Protectorate. And Zeratul might have well brought the key to their salvation.
Still, it’s a long shot. The temple’s a good device, capable of wiping out zerg. There’s no guarantee the green crystals can even be used. Still, it becomes a moot point, as Amon’s forces warp into the system. His worldship, energy creatures, and waves of zerg. If he can still use protoss and equip them with xel’naga tech, he’s not using them. The fleet and orbital defences engage the zerg (ala the Korhal invasion in HotS), but due to zerg numbers and/or protoss lack of numbers, many make it to the surface.
Zeratul sends Xerana with the crystals to the temple, while Artanis remains in Talematros to coordinate the defence. Zeratul meanwhile heads out to battle with his companions at his side (Nahaan/Khastiana, etc.) Oh, and before/during battle, Zeratul rallies the troops:
“Protoss brethren, heed me! The hour of twilight has come. We face an enemy that has taken our homes, our families, our friends. We are all that stands against the shadow. But if we are to meet our end this day, then we will do so AS ONE! En Taro Tassadar!”
Hey, even if it isn’t Ulnar I can still use quotes, right?
Mission 1: This is similar to the first Korhal invasion mission of canon HotS. However, instead of Kerrigan defending beachheads, it’s Zeratul and the protoss preventing those beachheads from being made. This can factor in similarly to one of the siege scenarios from the Lord of the Rings battle game, that if a certain no. of zerg are on the field, the mission is lost due to the protoss being overrun (in said game, if a certain no. of enemy are on/beyond the walls, the defender loses). Anyway, the line is held.
Mission 2: The zerg attack has faltered. Losing patience, Amon sends the energy creatures forward. Such movement prevents them from spawning zerg waves, but they easily make it to the surface, headed for the temple. Xerana sends out a pulse, weakening them, but not killing them. Still, the energy creatures are still capable of spawning zerg and protoss now that they’re stationary, and Amon’s brought hybrids to the fore. Thus, another defensive mission plays, this time defending the temple. Which, I admit, is similar to the last protoss mission of BW, but hey, we’re fighting more than just zerg here.
During these missions, Amon and Zeratul have verbally sparred. The motives of Amon and the xel’naga are still ambiguous at this point, but a few hints are made. The xel’naga built this temple. This temple once saved the protoss. There was indeed a time where the xel’naga were the benevolent figures the protoss believed them to be. But between their departure from Aiur and their return, something changed...
Anyway, the line is held, and the temple is fired, this time using a concentrated beam. Amon’s energy creatures are destroyed, and the protoss press their attack, wiping out their foes on the surface.
Mission 3: Amon has one last card to play. The temple is good against energy creatures. Those energy creatures (and hybrids) are now gone. But he still has standing forces on his worldship. He still has protoss, and still has production means, so therefore, is still a threat, especially since the temple can’t be fired again immediately. Thus, a space battle occurs similar to the Battle of Braxis mission from BW. Zeratul takes the Void Seeker. Artanis takes the Shield of Aiur. Depending on who was saved, the player can also take Selendis, Urun and/or Mohandar.
Anyway, the mission plays out, the goal being to take out production structures and key points on the worldship. Throughout the battle in small cutscenes, the Shield of Aiur takes damage – it’s not represented in-game, but contextually, it’s being worn down. Throughout the battle, Artanis expresses how good it feels to be back in battle. Perhaps he’s a better warrior than a leader. Perhaps a better leader could have prevented the protoss from fragmenting. Zeratul doesn’t judge him, but his regret is clear.
Anyway, the objectives are completed. Amon’s now completely out of options except one – send the worldship crashing into Shakuras. It’s aimed for Talematros, and given its size and velocity, that…isn’t a good thing. Out of options, Artanis does the only thing he can:
Cinematic: The bridge is in a bad state, Artanis is the only one present. It becomes clear what he intends to do – to overload the mothership, send it crashing into the worldship’s central structural point, which will divide its mass, alter its trajectory, and spare Shakuras some of the damage. The voices of Zeratul and co. can be heard, but he shuts them out. What he can’t, or doesn’t shut out is Amon’s visage filling the viewscreen. So, cue attempts at dialogue:
Amon: “Like children, you have to be beaten down time and time again!”
Artanis remains silent.
Amon, clearly worried, but still defiant: “You think you’ve won? You think this has ended?! You think you can escape fate!?”
Artanis: “I have only one thing to say to you.”
Amon: “What?!”
Artanis (whispering): “En taro Adun…”
The mothership hits the worldship, its impact and detonation literally ripping the enemy vessel apart. Amon screams as the fire consumes him. Debris falls down on Shakuras, but not nearly doing the level of damage Amon intended.
Cinematic 2: I admit I’m stretching the cinematic budget, but WoL got away with it, showing New Gettysburg being pre-rendered followed by Raynor and Horner in the bar using the game engine. Anyway, it shows the streets of Talematros, its flags furled up. Zekrath – the last Hierarchy member that’s yet to be seen outside the intro (as in, his survival is canon regardless of choice, hence why he’s the leader in a cinematic). From the balcony of the capital building (or whatever equivalent Talematros has), he steps forward to address the crowd. Zeratul and Xerana are there, as are numerous Khalai and Nerazim. One people, united. So, cue attempt to write speech, superimposed of shots of Shakuras.
Zekrath: “We are the protoss. The Firstborn. The children of the xel’naga. But here today, under twilight, I do not see children. I do not see Khalai, or Nerazim. I see Daelaam. One people. One purpose. Hierarch Artanis, our father, died so that we could live. Let us not sully his sacrifice, or betray his memory. Let us not slide into discord once more. Let our differences strengthen us, not divide us. Let us go forward, past twilight, into the sun.”
“En taro Artanis!”
Crowd: “En taro Artanis!”
…this is why I don’t write speeches.
Notes
At this point in time, I could stop…sort of. If I cut out the xel’naga and just left Amon, it would end here. If the optional missions are longer, and combing them with the compulsory ones, I’d have a total of 14, more via replays if you choose different characters to save in a subsequent playthrough. But not counting those missions, I have 11 missions. A logical half-way point in terms of no., basically the equivalent of where Mengsk contacts Kerrigan in canon-HotS. I do admit there's some questionable choices, how the energy creatures can spawn zerg and protoss, and why if I want protoss enemies why I don't just use the Tal'darim (which I'll get to in part 2), and admittedly the borderline DEM with the crystals and using the temple again (ala BW), and Artanis slamming into the worldship ala Tassadar from SC1, but...well, at least with the temple, it's something that already exists, and has the poetic justice of using xel'naga tech against the same race that built the temple in the first place.
So basically, this is the halfway point. And this is gone on far longer than I expected but dammit, I’m finishing it! At least, after I take a break. So I’ll end part 1 here.
Cinematic/Interlude: Zeratul is on the Void Seeker, despondant. Shakuras has been saved. Via the temple, they’re now safe from any more energy creature attacks. Yet Artanis is dead. And the mystery of Amon and the xel’naga remains. It…
…actually, nevermind that, because Zeratul’s just activated his blade. Spinning around, he finds a hybrid walking towards him.
Zeratul: “Hybrid!”
Springing forward, Zeratul gets the blade to the creature’s throat. Yet he hesitates, for the creature isn’t resisting.
Creature: “Impressive. You are as skilled as she said, friend Zeratul.”
Zeratul draws his blade back. Friend? And who’s she? He asks so along these lines, and the creature draws itself to full height.
“Creature: “As you said, I am a hybrid. My name…is Dehaka.”
“And I bring a message from the Queen of Blades…”




Reply With Quote


