This started out as a challenge in the discussion forum. One to rewrite WoL, with me having the following mandates:
-No artifact
-No Kerrigan de-infestation
-No Overmind "retcon"
-No prophecy (sort of...I kind of bend the line here)
What started out as a response quickly got out of control, a definate case of thread hijacking
Wings of Liberty
Key note is that the newscasts often deal with Dominion suppression of rebellion and the like, show Mengsk and Valerian interviews, etc. Some characters remain, some don't.
Intro Cinematic
We can keep Tychus in a sense, since cinematics are expensive, and hey, it served its purpose when SC2 was announced. Basically shows the Dominion suppressing rebellion on a world through marines deploying. Voiceover from Mengsk establishes that the Dominion has rebuilt itself yet has to deal with malcontents everywhere.
Mar Sara Missions
Mission 1: Cut out Tychus, otherwise the same, Raynor stirs up rebellion.
Mission 2: The Raiders, along with the MSS, move in on the Dominion fortress of White Rock. It is succesfully destroyed, making Mar Sara a free colony.
Mission 3: The Dominion Fleet arrives and begins pounding the rebellion with air superiority. The Raiders and MSS manage to escape, where thanks to the MSS presence, the Raiders are stronger than before. But Raynor's left with the guilt of his actions that he's condemned numerous people to die for a lost cause.
Colonist Missions
Mission 1: Word of Mar Sara spreads, Agria revolts, Dominion deploys forces to put them down. Raiders arrive and manage to evacuate some colonists but otherwise, Dominion control is reasserted.
Mission 2: The colonists are sequestered on Meinhoff, a no. of them join the Raiders, adding to their forces. The Dominion deploys the zerg hyper-evolutionary virus, infecting numerous colonists, not to mention striking at the KMC. Raiders manage to contain the infection, granting them some KMC support.
Mission 3: Seeking revenge, the Raiders go after a Dominion ship that's at Haven (yes, Haven's known to the Dominion prior to WoL, I feel some lore newbs need reminding). Arriving, they find the protoss have done their job for them. However, it's at this point that the zerg arrive. Selendis and Raynor team up to fight the zerg (e.g. Fleet of the Executor does head-on confrontations, Raiders destroy hives instead of nexi), leading to the zerg's defeat). Question of what the zerg are doing, and what the Dominion are doing. Selendis tells Raynor that numerous protoss have been disapearing and they suspect Dominion foul play (ala Project Gestalt). Don't have enough will/power to go to war over the issue. Raynor may get some protoss support because...I like protoss characters. Deal with it.
Artifact Missions
Mission 1: Acting on protoss intelligence, the Raiders head for Monlyth, where they discover the Dominion has wiped out the protoss (Tal'darim or Daelaam, it doesn't matter). However, the zerg have arrived here. While the zerg press in on the Dominion on one front, the Raiders press in on another, seeking to capture a command center before the data is erased/is destroyed/whatever. They succeed, and prepare to depart. Kerrigan mocks Raynor, hinting at the Hybrid Program.
Mission 2: Acting on the data retrieved from Monlyth, the Raiders head for Xil. The Dominion has been here looking for protoss and/or xel'naga tech. They've left, but some Tal'darim are left behind, and they're mighty pissed at terrans right now. The Raiders are forced to fend them off while seeing exactly what the Dominion was here for.
Interlude: Maybe the Raiders get what they're looking for, maybe not. Either way, Zeratul shows up, and tells Raynor about the hybrids (as in existance). He gives Raynor the memory crystal.
Flashback Missions
Mission 1: Zeratul is on Ulaan, having followed an energy creature there from Pegasus. He reflects on past events, and of Duran's words on the dark moon. However, hybrids are deployed led by Maar and Zeratul has to escape (can have some hybrid-controlled zerg too I guess).
Mission 2: Zeratul arrives on Zhakul to share what he's learnt, about the whole hybrid thing. Maar and the zerg arrive, and Zeratul and the protoss defeat them. Zeratul learns from Maar at the hybrid's last moments (either telepathy or Maar gloats) that their existance is made possible by humans. Through this (insert dialogue here, this is spur of the moment stuff), Zeratul deduces that there's a terran presence on Aiur. He leaves to investigate.
Mission 3: Zeratul and a small protoss force arrive on Aiur. There, forces are present, not too disimilar to what he encountered on the dark moon. Through the mission (e.g. reaches command centres rather than Overmind tentacles) he learns that the forces are salvaging zerg and protoss DNA (this being Aiur, there's a lot of both) to breed hybrids. He also learns that Emil Narud is the chief mastermind.
Mission 4: The Dominion forces are destroyed, but Narud shows that not only does he have a lot of hybrids at his beck and call, but through them he can control zerg as well. A version of In Utter Darkness arrives where the protoss have to hold the line long enough to evacuate. Through the mission, and the way Narud acts, Zeratul suspects that his motives are beyond just serving the Dominion.
Last Warning: Zeratul warns Raynor that the Dominion is creating hybrids, that he should beware Narud, and that something larger is going on than Mengsk simply creating biological weapons. Raynor doesn't know what to make of the xel'naga issue, but is savy enough to realize that hybrids = bad, and that Mengsk using them isn't a good thing. May also have a scene between Mengsk and Narud here to reinforce that Narud is indeed in Mengsk's graces. Valerian also makes an appearence and it's clear he's not onboard with the whole breeding program thing.
Spectre Missions
Mission 1: Raynor is summoned to Redstone III by Tosh, who proposes an alliance between his group and Raynor. Dominion forces arrive, but the two manage to escape.
Mission 2: Raynor and Tosh take shelter on Bel'Shir. Unfortunately, Tal'darim are present. Nyon's learnt of the Raiders' "crimes" against the Tal'darim on Xil (and believes them to be responsible for Monlyth as well), and wants them dead. The Raiders are able to destroy the shrines (which prevent them from leaving? I dunno, I'm trying to keep mission mechanics similar), and escape. A Tal'darim aerospace force engages them, but the Bucephalus takes them out, as commanded by Valerian. He tries to keep his motives ambiguous, but it's a case of him being discontent with the Dominion and considering Raynor's growing army as a factor. Throughout the campaign there's been signs via the telescreens that Valerian is a different person from his father.
Mission 3: The Raiders have been suffering losses, and despite the growth in their ranks (KMC, MMS, etc.), the battles are taking their toll, and Bel'Shir didn't help. Tosh brings up the whole reason he contacted Raynor in the first place - New Folsom. They liberate the prisoners, they'll have many eager volunteers. They pull it off, and in addition to Tosh's Spectres, the Raiders are joined by many ordinary people who'd gladly see Mengsk dead.
Artifact Missions, part 2
Mission 1: The zerg have invaded Tyrador VIII, but only a select portion of it. While it's gratifying to see the Dominion take a beating, there's still innocent people, so Raynor goes down to save what people he can. Gets more recruits in the process. Kerrigan is present there as well, who reveals that she's attacking these key bases because like Raynor, she knows about the hybrid breeding program. There's hints of the premonition she achieved at the end of BW, but she's still a bit vague on that (as in, why she doesn't just wipe the Dominion out, she wants to preserve her forces for a larger conflict). She points Raynor towards Typhon XI as a place he'd want to go to.
Mission 2: The Raiders arrive at Typhon XI. There, Narud is waiting for them, who on the surface, seems to be working for the Dominion. However, he's still got an army of protoss at his back (I say protoss because again, it's important to have variety in enemies from a gameplay standpoint). He deploys a device that mimics the firewall (don't know what, but hey, fun game mechanic), and expects the protoss (who can be Tal'darim if you want) to hold them off. Still, the Raiders break through.
Mission 3: The Raiders come across a xel'naga worldship that Narud's protoss are on, albiet in this case, they have the benefit of surprise. They attack, and Valerian's battlecruisers arrive helping the Raiders. They succeed, retriving weapons/units that are very effective against hybrids.
Interlude: Valerian reveals that he too has been building up a powerbase to challenge his father, discontent with his actions, his suppression of the people, and this whole protoss/Narud thing has taken the cake. It's not a completely amicable relationship (e.g. Horner can still ask whether Raynor's really considering teaming up as taken from WoL verbatim), but Raynor is willing to give Valerian the benefit of the doubt for now. Also revealed that Valerian has Umojan support and that translates in-game, so now the Raiders have support from the UP as well as the KMC.
Rebellion Missions
Mission 1: The Raiders (who are a big army by now, but the missions are still low-scale) attack Tarsonis, retrive adjutant, etc.
Mission 2: The Raiders head for Dead Man's Rock, hoping to have Orlan decrypt the adjutant. However, he's been paid off by the Dominion, mission occurs, adjutant translated, etc.
Interlude: The Raiders realize they have the perfect propaganda weapon. They've got the issue that will completely shatter people's faith in Mengsk, not to mention all this juicy hybrid data that will raise a few eyebrows. Plus, now that they've hired Mira's services (and other mercenaries, and have UP and KMC support, etc.), they might just have the manpower to topple Mengsk. Provided the people want that to happen. The loose end is Valerian, who reveals that he indeed knew of Mengsk's actions on Tarsonis (as specified in I, Mengsk). That...raises a few eyebrows. Will Valerian be any better than his father? Is Tosh right when he says "tomorrow there'll be a new Mengsk?"
Mission 3: The Raiders head for a planet to broadcast the signal. Said planet can be anything, just not Korhal, because you want to transmit this before attacking the Dominion capital. Mission plays out minus the Odin, Mengsk confronts Raynor and Valerian (Mengsk has been popping up in news interviews, etc., so hopefully he's had some character buildup in this version). Broadcast is made, Valerian reaffirms his faith to the Raiders. His father's rule is coming to an end.
Final Missions
Basically, the invasion of Char is replaced by an invasion of Korhal. Insert stirring speeches and music here as every terran faction pulls their weight to an extent. Raynor's Raiders, the Mar Sara Seperatists, the Agrian colonists, Tosh and his Spectres, mercenaries such as Mira, the Umojan Protectorate, the Kel-Morian Combine...sniff...it's just so beautiful...
Or cheesy, but whatever. While the population of the Dominion is in revolt and numerous forces are defecting, Mengsk still possesses a sizeable standing army. So not only do they have to deal with that, but deal with his hybrid forces as well. So, taking a leaf from the final missions of HotS:
Mission 1: Raynor leads the ground attack. Planetfall is made and Mengsk's forces fight back, but they manage to gain a beachhead (you can base this on the first Char mission in a sense).
Mission 2: Simultaniously, Valerian leads an air attack (ala Shatter the Sky), plays out, more banter between father and son, etc.
Mission 3: The nydus mission in a sense, only it's a case of Raynor leading a small force to take out the hybrids before they can be deployed. Some hybrids are deployed, but equipped with the tech they recovered earlier, they take them out (e.g. replace the shatter rounds Raynor fires with anti-hybrid rounds). Narud again makes an appearence, and while the lab is destroyed, Narud escapes, again giving insight into how he may be more than he claims to be and whatnot.
Mission 4: The final mission plays out ala HotS (as fun as the last mission of WoL is, the rebels have to take the offensive here. Raynor's got the ground. Valerian arrives in the Bucephalus ala Raynor and to Mengsk's dismay, the people applaud him for this. True, many are still loyal to Mengsk, but Valerian's become their saviour (I admit this may stretch disbelief, but I'm trying to do Valerian's character justice here). Anyway, mission plays out.
Final Cinematic: Kind of like HotS, except Raynor and a team (you can include Tosh for instance provided WoL doesn't have branches in this version) fight their way through instead of Raynor. Or you can base it on the Bucephalus boarding. Either way, Raynor blows up the door (as opposed to Kerrigan tearing it apart) and finds Mengsk waiting for him. And...yes, I'm going there.
Mengsk: "Hello Jim. I've been expecting you."
Raynor: "I'm surprised you haven't packed your bags."
Mengsk: "People are like sheep Jim. They always follow a leader, always trust the shepherd to keep them safe from the monsters outside. And you're not that kind of leader."
Raynor: "No." He raises his gun. "I fight monsters."
Mengsk smiles and presses the button. Something akin to the paralyzing effect that was in the original HotS cinematic. Raynor becomes paralyzed akin to how Kerrigan is incapacitated.
Mengsk: "Working with monsters has served me well. Playing the monster serves humanity well." He walks over and draws out a pistol. "It's a shame you never understood that Jim."
Before Mengsk can fire, another shot rings out, hitting Mengsk and causing his own shot to Mengsk Raynor. There stands Valerian in full power armour.
Mengsk: "Valerian?"
Valerian walks forward and pushes Mengsk to the ground. Raynor gets up while Valerian draws his own pistol.
Mengsk: "Damn you boy! I'm your father! Your emperor"
Valerian: "You were my father. You were the emperor of the Dominion."
Mengsk: "I...am...the Dominion!"
Valerian (whispers): "No. You're not."
The trigger is pulled.
Valerian: "We've had enough of monsters."
Moving on to the next scene, Valerian and Raynor look out the window. The dialogue has to be really tight here, and as you can see, I'm probably not the best person to write dialogue in script format. Basically, Raynor gives Valerian a nod and he goes out to address a crowd. The speech would be much better than what I can provide, but basically summarizes the key points:
-Terrans have always been disunited.
-There's been a history of one evil being replaced by another (Confederacy replaced by Mengsk's Dominion, Dominion replaced by UED, UED replaced by Dominion again, etc.)
-Reference to humanity as a whole. They don't need hybrids. They don't need 'shepherds.' They need unity because they want it, not because some man demands it.
-As part of this, Valerian is willing to work with the KMC and UP. They in turn are willing to work with him.
-Insert uplifting music here.
Scene ends with the reveal that Kerrigan is seeing this speech as well (some organic probe or something). She gives Valerian silent credit for killing Mengsk - she got her revenge back in Brood War, but hey, she isn't complaining. Raynor's served her well, taking out the hybrids, and she has to admit, working with him was...interesting. But she knows Narud is still out there. She knows that the hybrids are still out there. She knows that the premonition she had at the end of BW is coming true.
But she is the Swarm. The Queen of Blades. And God help anyone who gets in her way...
Conclusion
That's that. Probably nothing to write home about, but hey, had fun. I don't think it's superior to WoL because it's basically doing the same thing with the same framework, but giving some characters more development (e.g. Valerian) while leaving other facets (e.g. the Raynor/Kerrigan arc) undeveloped. And I'm sacrificing mission dynamics in many cases as well. I may do a similar theorycraft for HotS and LotV, but it depends on reception.



). Arriving, they find the protoss have done their job for them. However, it's at this point that the zerg arrive. Selendis and Raynor team up to fight the zerg (e.g. Fleet of the Executor does head-on confrontations, Raiders destroy hives instead of nexi), leading to the zerg's defeat). Question of what the zerg are doing, and what the Dominion are doing. Selendis tells Raynor that numerous protoss have been disapearing and they suspect Dominion foul play (ala Project Gestalt). Don't have enough will/power to go to war over the issue. Raynor may get some protoss support because...I like protoss characters. Deal with it.
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