My guess is that Mr. Jack will invent new zerg strains for Hearth of the Swarm.![]()
10-08-2009, 07:56 PM
#21
My guess is that Mr. Jack will invent new zerg strains for Hearth of the Swarm.![]()
10-08-2009, 08:23 PM
#22
Starcraft 2 delayed 1 more year so Mr Jack can work some of his magic.
I REALLY hope he gets to work on SC2 expansions.
10-08-2009, 08:29 PM
#23
I just hope they get him to work on the Roach Warren and the Spine Crawler.....Like...stat.
His Lurker model would work out pretty good.
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
10-08-2009, 08:33 PM
#24
Yeah same, I hope they hired him ‘cause of his zerg work (and that they really needed to boost the zerg because IMO right now it fails)
10-08-2009, 09:07 PM
#25
Yeah...
I doubt any of the "Core" zerg units would get revamped, but I would love to see him rework the Lurker and the Baneling.
10-08-2009, 09:10 PM
#26
10-08-2009, 09:10 PM
#27
Finally, REAL NEWS!
And not only that, the BEST SC2 news in a long time!
10-08-2009, 10:41 PM
#28
I really hope he makes Zerg the living, thriving, terrifying swarm it can be... and FAST!
Sonic: [dressed as a cop] Let me speak to the driver.
Grounder: I'm not driving. He is!
Scratch: No I'm not.
Sonic: Driving without a driver? Now you're really in for it.
Sonic: You know? I sure have fun.
10-08-2009, 10:51 PM
#29
I'm trying to figure something out.
Mr. Jack draws pictures, yes?
So here's a question: how do you expect someone who does no modeling, texture work, shaders, or animation to, "[make] Zerg the living, thriving, terrifying swarm it can be?" Because it seems to me that the commentary against the state of the Zerg is focused on, you know, the modeling, texture work, shaders, and/or animation.
You can draw all the concept art you want. It still must be filtered through modelers, texture artists, shader programmers and animators. All of them have specific needs and limitations on what the final product will be. Concept art is the beginning of the process, not the end. And, particularly for an RTS game where each polygon and shader is precious, it's not even the most important part.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
10-08-2009, 10:54 PM
#30
Just base your models off of his concepts. He doesn't necessarily need to do the work himself.