Well, since they now took ages again to finish SC2, I hope they'll include displacement mapping if you have the muscle on your PC. Would look dope
Oh, and SSAO with global illumination. Well, maybe in an expansion.![]()
10-12-2009, 04:40 AM
#81
Well, since they now took ages again to finish SC2, I hope they'll include displacement mapping if you have the muscle on your PC. Would look dope
Oh, and SSAO with global illumination. Well, maybe in an expansion.![]()
10-12-2009, 05:25 AM
#82
No. SSAO is a brutal, horrible hack and it should never be used for anything.Oh, and SSAO with global illumination.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
10-12-2009, 08:41 AM
#83
StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.
"Do you hear them whispering from the stars? The galaxy will burn with their coming."
10-12-2009, 08:47 AM
#84
10-12-2009, 08:57 AM
#85
Unpleasable fanbase indeed...
StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.
"Do you hear them whispering from the stars? The galaxy will burn with their coming."
10-12-2009, 12:23 PM
#86
No, it did not. The Stalker concept we've seen is not bilaterally symmetric. The original Stalker model is.The original stalker model actually looked like the concept art.
If you're not even translating the basic symmetry (or lack thereof) of concept art, it's hard to argue that you're following that art.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
10-12-2009, 01:10 PM
#87
10-12-2009, 02:20 PM
#88
I think its important to note "the original version we never got to see." The version we saw at 07 reveal was a second or third pass, because the original that we have never seen looked "too Zergy."
10-12-2009, 03:22 PM
#89
I'd really like to see this "too zergy" Stalker art. There are some similarities between the aesthetics of protoss technology (eg insectoid reavers, "apial" (bee-like) sensors of scounts, exoskeleton suits) and the zerg's natural appearance, so it wouldn't strike me as too "out of character" for the protoss's design. One is imitation, the other is authentic.
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.
10-12-2009, 07:14 PM
#90
lolwat?
Doesn't that support having a face? I mean, faces promote individualism, and would drastically improve on a disembodied darktemplars self-esteem. Their entire cutting off their khala nerves was a move against a faceless mechanical singularity. Making their machines look impersonable and completely mechanical is a far step away from their core principals. Creating a custom designed face, probably with important clan and familial and caste insignias would promote the fiercely independent spirit darktemplars have.
edit:fuck someone already made this point
sadface.
Did you guys see the other three original models he made? I am so fucking pissed for not saving them on my hardrive, because they were taken down like, 10 minutes after the original articles posting (probably due to how it was now private property of blizzard, and on a strict NDA). They were posted along with the scdb article on his new job, and was taken down shortly afterwards.
Their were three zerg concept arts, and a protoss. Once was admittedly very...bad looking(imo). The other two were pretty cool, and the protoss concept art was breathtakingly awesome.
The bad zerg concept looked like a green zergling. Heres the stupid part. Their was a giant mouth with tentacles coming out of it where the zergs...ass...would've been. It looked pretty dumb
The other two zerg were pretty good. One looked like the corruptor, except if it was a ground unit, and the other looked also like a zergling. Except instead of having legs, it had a mess of tentacles.
The protoss art was downright amazing. It was a mech/robotic unit that was very close to the ground, with a build very similar to lurker concept art in a traditional protoss colorwork of gold and plasma blue. It had a small probish looking head out of a armored lurkeresque body. It had a bunch of robot plates shaped like the protoss icon sheild floating around its main body, projecting a sheild.
Basically picture a lurker shape, then make it mechanical, then give it floating sheilds.
Very awesome.
Last edited by newcomplex; 10-12-2009 at 07:42 PM.