And yet: Matriarch, I have served you for many millennia. I have always valued your wisdom and strength. From the last mission of The Stand.
So, what do you do? Cover your ears?
Wait, you can? What are you arguing about, then?
Just so. At this point, I feel the need to point out that you're the one who had a problem with my post, not the other way 'round. It's kind of strange for you to get upset at me for not desiring to learn about the timeframe of the Zerg's history when you clearly have no problem arguing with me without learning what it was you were objecting to.
Not a fan of Dark Origins then? How about the original StarCraft ending on the note that Kerrigan knew that the time of her ascension had arrived? But that's fine. I wasn't talking about deriving from the main storyline, I was talking about worldbuilding. And setting backstory. WIthout the suggestion of other stories, then your story doesn't have a setting it exists in a vacuum. A setting is by nature intended to be a place where the story happens in. By that definition it must be larger than the story. There must be other things that happen in it but your story.
A lot of questions about the Xel'Naga would have been better left unanswered, yes. But it's not that questions can't be answered. It's that answering questions shouldn't be the aim, and answers should provide new questions. Events that happened in the past are every bit as complex as they are today, everything that happened then, as it does now, did so due to multiple causes. Detailing past events should bring attention to the depth of the setting's backstory. If all it does is provide answers, then it is merely shutting down avenues of inspiration until either your backstory has been exhausted and you have no ideas left to draw upon, or you are forced to retcon your own backstory continually because you didn't leave yourself anything to work with.
The Hybrids aren't part of the backstory though. They're part of the present story. They draw upon those events of the past to bring us new stories.
Smaller as in the the number of stories that can be told in the setting. Smaller as in the depth and complexity of the setting. As I previously explained, a situation unresolved allows for many possibilities. The setting is vast because it can accommodate all these possibilities. A situation resolved allows for only one possibility. The world is small, because it only needs to satisfy the one.
As opposed to the past, yes. This is precisely what we are discussing. Prime example: who were the Xel'Naga? Why did they want to create the perfect beings? These questions were unresolved back in StarCraft, and yet they now are. And still it is the past.






Reply With Quote
