lol and now your saying its too powerful...
"psssh no one will ever use that"
"that is so overpowered"
10-08-2009, 07:21 AM
#21
lol and now your saying its too powerful...
"psssh no one will ever use that"
"that is so overpowered"
10-08-2009, 07:46 AM
#22
Yeah, that's why creating balanced mechanics is a bitch. Permanent +x/time mechanics are the most difficult. Look at worker training to get an idea. 1 extra worker costs 50m and adds +1 mineral/second. You gather and use thousands of minerals in the whole game. Supply is a lot different, once you get it, you keep it.
Why not just add supply once every time you upgrade, and get another kind of advantage, like more hp (while keeping the ability to go underground), or something? It would benefit wall-building to have more HP, and you could get your base less cluttered, and survive Nukes better.
I think that an SCV should build the upgrade. Otherwise you could just hotkey all your Depots, and upgrade them one by one remotely.
10-08-2009, 08:01 AM
#23
Im a firm believer that playtesting tells you whether something is balanced. Not how it looks on paper.
I would add some HP to upgraded Depots to make them alittle harder for base raiders to kill. But the generic just more HP doesnt sound like a good mechanic. The supply over time gives something new and unique to gameplay decisions. It changes how the economic model works for one race. Actually it is kind of similar to Total Anhilation resources.
For this thread Im pretending Macro doesnt need to involve back to base stuff.
Last edited by ArcherofAiur; 10-08-2009 at 08:09 AM.
10-08-2009, 09:20 AM
#24
If anybody's played Civ 4 before, I liked the Cottage design where you build them early and let them develop into more powerful forms later on in the game.
One could do the same for a special supply depot. Its initial cost is more than that of a regular one but over like 2 minutes, it goes up to stage 2 then to stage 3. Each new stage could give more Supply, more minerals, or whatever.
10-08-2009, 01:20 PM
#25
Did I say no one will ever use that or something? I thought that it was my first post in this thread.lol and now your saying its too powerful...
"psssh no one will ever use that"
"that is so overpowered"
10-08-2009, 02:29 PM
#26
10-10-2009, 09:12 AM
#27
Great ideas Aiur, they seem a bit powerful as they are, but otherwise great.
I could see the potential for these ideas in the beta or in SC2 expansion.