Bringing this back to SC3, in SC3, I want them to try. I don't want them to abandon anything about Starcraft's gameplay, but, you know, you could hide the fact that your maps are all just sets of tiles a bit more. Warcraft 3 was a huge step up from Starcraft in making the maps feel like organic environments. SC2 was a step... nowhere. Give me maps and terrain in the missions that look more like, say Halo Wars, and less like Warcraft 3, and maybe I'll be able to take the cinematics/in-between mission sequences more seriously as being part of the same game. It doesn't have to be all about realistic graphics, but it could at least let me forget how it's just a bunch of wall segments next to each other instead of a real cliff.