It needs more artistry rather than just pure renderings that obey a basic format. Ie. Fatty models, beefy Jim Raynor, etc.So, better rendering takes away mystery? Huh. Guess we better stop trying to make advances in graphical technology because, you know, lower resolution=mystery.![]()
Again, it's all about artistry. If the talking heads were brought back, they could have more animations (ie. actual emotional reactions that relate to whatever they're saying or hearing at the time), and the background to the briefing room could be completely animated - ie. you could be auto-scrolling through a base and observing all of your race's units in high definition while you listen to characters talk.owever, compared to Sc1, it's harder to "take it or leave it" when it comes to these cinematics because there would be harm to the final product if they were taken away or replaced with something more inferior (such as the talking heads style of Sc1).
Full bodies adds nothing to it, except to offer entirely pointless body language and limited conversations. If blizz wanted the approach that WoL took, there should've been more sidequests - or things that actually worked like sidequests with a special reward at the end of each.
Why does it bug you? The game made it obvious that all the primary narration is the talking heads, and that was fine back in 1998. Pretty unique actually. People only make fun of it, because they've got little else to make fun of (refer to my sig for why comedy is hard).I'm not saying that this makes them bad per se either, but looking back, it does bug me as to how little the cinematics actually contribute to the overall story. I'll put it this way - there are three things a cinematic can do in this type of scenario - add to character development, add to plot development and/or be self-contained.
Good ol' comic relief. Cinematics were more of a reward that gave you proper perspective about the universe than actual plot development. Games need a break from plot every now and then. SC 2 did this by giving up a different plot - the mistake it made was making everything seem super important to the story, when at the end, only one of the plots would be getting resolved.or it's with characters that we don't know, only end up knowing for a few minutes, and as such, can't bring ourselves to care about.
At least in games like mass effect, side quests resolved themselves. SC 2 made different plots feel like sidequests, when they don't really resolve themselves. Even the thing with Mira Han feels like a cliffhanger or a to-be-continued (if she survives, that is). Blizzard is just lazy when it comes to telling a story with any degree of open endedness - in the case of SC 2, they ended dumbing everything down in order to create a bunch of loose threads.
And other reasons SC 2 bugs me! Da da da da dum. *sitcom outro*
WoL's intro was the only truly good cinematic. We must be completely different people, you and I.I admit, there are some SC2 cinematics one could cut out, such as the intros to WoL and HotS





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