Do you think that better cinematic actually hinders character/story development? In SC2, many characters talk much less and sometimes made little sense, which I think it is to save animation cost. I actually found myself enjoy the simple dialog windows in SC1 more.
On a related note, I found it weird when Raynor mentioned about Fenix death when Kerrigan rescued him from the prison. It is like he completely forgot the old Queen of Blade, but later remember her acts when she is again QoB. He could have said: "I haven't give up on you, but why you have given up on yourself." Then Kerrigan could have reply: "I thought you were dead."




Reply With Quote

