
Originally Posted by
hyde
I'll touch base on the discussion at hand, especially with just completing Bioshock Infinite. I thought that game is modern video game story telling at it's best, balance of both story and gameplay. You are never "Ripped out" to endure some stupid cinematic, the game plays out like Half Life 2 where you are simply there and always there. Something which movies can't do, but games can, Bioshock emphasizes and capitalizes on this strength. This is why I believe JRPG's have faded away, those games play out like crappy games but mediocore anime films. Of course, JRPGS are typically turnbased-3rd person and American RPG's have taken upon this "FPS-RPG" style recently (Deus Ex and Elderscrolls being the pioneers).
So you can see that the mediums above even within games causes a dramatic change in the delivery of the story. How could you ever get that sort of immersion in a game like StarCraft where you just "Watch" from the sky as always, then whisked away for some cinematic? Why are Mass Effect games so beloved despite this "Whisked away for cinematics"? It's mainly because you are largely still in control for the most part, so you are not really "Whisked away". Yet Mass Effect betrays the player and the pivotal strength of the franchise in ME3 and well - everyone knows what happened then.