Some of you might be familiar with my Wings of Liberty story review: http://sclegacy.com/editorials/7-rev...ngs-of-liberty
I won't go into as much depth this time, seeing as how the story is over 2/3 done at this point. Suffice to say, I enjoyed HoTS more than Wings of Liberty. The attention to detail by the artists and mission designers combines to make for an overall enjoyable zerg campaign. The evolution missions is exactly what StarCraft 2 has been missing: a macroscopic perspective of the sector. But as usual, the same level of attention to detail is missing in Blizzard's writing department. I won't really touch on the cheesy and ham-fisted dialog reminiscent of Diablo 3, as it speaks for itself, but I'll focus more on plot and characters.
Intro Cinematic
Yet again, the writers have chosen to reveal the ending to us in the opening cinematic. However, Blizzard's CG team is to be congratulated. This was the one moment in the game where I felt that Helfer's performance superseded Glynnis Campbell's, though it could probably be attributed to the more modern vocal effects. The casting choice is still unfortunate however, as Helfer doesn't add anything else to the voice that Campbell didn't, apart from broken continuity.
Intro Missions
I enjoyed Kerrigan's dialog with Valerian. It felt somewhat contrived that Raynor and Kerrigan got split up. There are any number of things that Kerrigan could have done, like telekinetically floated him across. After the escape, Mengsk broadcasts that Raynor is dead. Raise your hand if you believed that one of the most important characters in all of StarCraft randomly died off-screen? Nobody? That's what I thought. There is no way Metzen would kill off his favorite character at the drop of a hat.
The main problem with the story however is that Kerrigan decides to build the swarm back up and embark on a path of furious vengeance, killing everyone in her path, despite the fact that the artifact turned her back into her human state. Kerrigan suffered just as much under Mengsk as she did the Confederacy, who took her away from her family, forced her to kill people, and subjected her to years of mental torture. But even still, she condemned unleashing zerg on Tarsonis and Antiga Prime just to take down the Confederacy. So it makes little sense that she is so willing to resort to this now, especially since she can't remember vast tracts of her time as the Queen of Blades due to her amnesia.
These actions are not in line with what human Kerrigan would do, and this problem goes all the way back to Wings of Liberty, which mangled and destroyed a large part of the lore. If Kerrigan had never been deinfested, then her desire for revenge and willingless to destroy planets would have been believable and/or justified. Brood War showed that she was in control of her own actions even though she was infested. She could have embarked on a path of real character development, and after 4 years of loneliness, Raynor's fake death could have been the straw that broke the camel's back and finally motivated Kerrigan to start showing some compassion. But instead, Blizzard chose to deinfest Kerrigan...why? Just so that we can play as a female in space spandex for the first couple missions in order to make the story "accessible" to everyone? Not to mention that Wings of Liberty ended up being a giant waste of time now, since the only thing we really accomplished was to deinfest Kerrigan only for her to put herself back into a chrysalis willingly.
What. Was. The. Point.
Evidence that Kerrigan is good again in HoTS:
- The artifact removed the zerg mutagen from her system and allowed her to revert back to human form.
- She claims, multiple times, that after this is all over, she will have to "atone".
- She lets Valerian evacuate the citizenry in the attack on Korhal.
- Spares Warfield's troops.
Evidence that Kerrigan is still evil in HoTS:
- Attacks terran and protoss worlds in the evolution missions.
- Destroys the protoss colony on Kaldir instead of letting them leave. Infects Lessara with a chestburster.
- Kills and abandons Warfield, a decent guy who was just trying to defend his people.
- Instead of apologizing to Zeratul for the myriad crimes she inflicted upon him, she instead tries to kill him after he shows up in plain sight with no obvious hostile intentions.
Make no mistake, the above is not evidence of a "conflicted" or "interesting" character, only the writers' lack of vision (a concept that Kerrigan failed to explain to Zagarra and the audience nevertheless). Heart of the Swarm is supposed to be an examination of Sarah Kerrigan's character, and yet it remains the story's largest failure. The writers wanted Kerrigan to be sympathetic and human, and they also wanted to use the "revenge" and "taking over planets" themes that fit in with a zerg campaign. They just proved that you cannot have both.
Kaldir Arc
This is where things start to go south. Technically we accomplish all of our objectives by the first mission: we've assimilated the space yeti and we found what happened to the missing brood. This raises the question: what the hell are we still doing here? Lessara echoes this extremely valid point:
"You do not have to do this. You could leave. Be away from this moon before the Golden Armada arrives."
Kerrigan gives us a non-answer:
"I can't run. I know that now. My enemies will never stop coming for me. All I can do is fight. The Swarm does not run. Weakness ends in death. All I can do is fight."
If the protoss intelligence department is so clueless and incompetent that they don't already know what happened on Char and we have to waste our time stopping these shuttles, then I don't know what to say.
We proceed to slaughter an innocent protoss colony for no very good reason, and Kerrigan hasn't exactly started her path of redemption with aplomb. However, this doesn't compare to the absurdity of the final mission, where we destroy an entire protoss force with a single larvae. The zerg, who make the law of conservation of energy their bitch, have spawned an entire army on the protoss colony ship. Lessara conveniently gets warped to the middle of nowhere on the ship, where nobody can see a chestburster explode from her body. And the protoss, the most advanced race in the galaxy, whose detectors were so precise that they knew Chau Sara was infested even before the humans living on it did, still cannot detect and stop this infestation aboard their own ship. To add insult to injury, Kerrigan tries to bring moral relativism to the mix:
"I justify nothing. There is no moral high ground here. Your people have killed billions of zerg. We are all covered in blood. There may be more on my hands than yours, but in the end we are both killers."
Seriously? The protoss are murderers because they killed mindless and disposable zerg? The species that walked into the sector and nearly slaughtered everyone in the first place? Great argument Kerrigan. Unfortunately, the protoss have proven time and time again in Wings of Liberty and in Heart of the Swarm, that they are weak and largely incompetent. Instead of being a powerful and enigmatic race that was respected, they're largely a joke. Even when you see Zeratul, it's only to watch him get smacked around like a chump by a diminutive human female. It would have been cool if his involvement included something useful and awesome like saving Kerrigan from Narud, or anything that established him as a competent character outside of his own campaign.
Back in StarCraft vanilla's zerg campaign, the protoss were allowed an illusion of competence when they assassinated and destroyed key zerg leaders, despite being outnumbered. They also destroyed entire planets in your wake during the terran campaign, garnering them further credibility. No such thing can exist under Blizzard's new player-aggrandizing "you always win" philosophy. As such, the protoss of StarCraft 2 have failed in their role of being a powerful elder race. Legacy of the Void won't do a thing to change this, because any successes the protoss will have there are, again, attributable to Blizzard's juvenile "you only win because you're the player" philosophy.
Hybrid Arc
I'm still not sure how I feel about Stukov's return. On one hand, he was one of my favorite characters. On the other hand, Blizzard's implementation of him is more in line with a Warcraft character (glowing face, and spectral voice effects, almost like an undead banshee). Either way, it was satisfying to watch Stukov help take down his old nemesis: Duran aka. Narud. It's unfortunate this connection between Narud and Duran was never elaborated on or revealed more thoroughly, making the whole thing feel...unresolved.
In StarCraft 2, I'm sure many of us wanted to fight against Duran, instead of a totally different character. Perhaps it's a mixed blessing however, as it's doubtful that Blizzard's sound department would have been able to match either the voice actor or the vocal effects used in Brood War. The hybrid arc was mostly enjoyable. Still I can't help but feel disappointed that Duran, this powerful entity who manipulated the galaxy for ages and engineered something "beyond our narrow understanding," just turned out to be a comic book villain that was defeated in a Dragonball Z fight. It's unfortunate that this master manipulator gets destroyed in the same mission arc in which he is introduced. He did not get the chance to screw us over and make us hate him, and that's really one of the main problems with antagonists in Blizzard's RTS missions.
The Tal'Darim reprised their role of boring, incompetent, and generic antagonists. There's the plot hole of why the Tal'Darim were attacking Raynor when it was Narud that was paying Raynor to collect the artifacts in the first place. In effect, Narud was paying Raynor to steal things that already belonged to him, while Valerian was paying Raynor to commit terrorism against his own government! What a mind-trip. This is not natural story progression, rather, it is Blizzard's patch for why Raynor indiscriminately slaughtered the Tal'Darim and stole their rightfully-owned possessions in Wings of Liberty, much like the Conquistadors came to North America to slaughter Native Americans and steal their treasure. Turns out the Tal'Darim were possessed by Satan all along though, so that makes it perfectly ok!
Zerus Arc
Holy retcon batman! First off, the premise that Zerus is right next door and Kerrigan can travel there at a drop of a hat is utter nonsense. Zerus is located in the galactic core, 50000 light years away from the K-sector. It took the Overmind 60 years to reach the Koprulu sector when he discovered the terrans, and there is zero reason to assume that zerg FTL travel has improved under Kerrigan, who was an inferior geneticist to the Overmind. In a setting where it can take weeks to travel to another planet, the fact that you basically teleport across the galaxy at a whim totally breaks the setting and immersion. The only other time this has happened was in Brood War, where the UED came all the way from Earth. However, they pulled some crazy crap to get this done, having to put everyone into cryogenic cold-sleep, and the writers made sure you knew how amazing their journey was. Duke said "You mean to tell me you came all the way from Earth?". Zeratul said "these humans have come a long way to make war upon us". So it was more believable, and not just because they had more time to travel. In Heart of the Swarm, the writers don't recognize this issue, and it's doubtful they even care enough to notice that it exists, so they'll probably save it for a future Q&A.
The writers operate under the premise that we should go do everything and go everywhere just because it would be cool. There is zero attempt at verisimilitude or realism. Raynor's small band of volunteers invade Korhal and Char in the last game. Kerrigan goes back to a planet that's supposed to be lost, halfway across the galaxy. Why? The cool factor. It is also likely that we will retake Aiur in LoTV, just because it would be cool. All the extended lore points to the fact that it's totally unpractical, but Blizzard doesn't like to get bogged down with details.
In addition, we learned this little bit of information:
"Ancient One: And so he bound the zerg to a single overriding will. They lost their identity, and became his slaves.
Kerrigan: The hive mind. That's Amon's corruption?"
Wow, so it's the hive-mind itself! What a plot twist! I did not see that one coming! And that's because it's a blatant retcon. The original game manual says: "Attempting to waylay the potential hazards of differing egos, the Xel’Naga structured the collective sentience of the Zerg into a unified, amalgamated ‘Overmind’."
The Xel'Naga created the hive mind link. It's not like Amon went behind their backs, and created the hive-mind link without any of them noticing, so this makes no sense. I find the very idea of zerg without a hive-mind to be nonsensical and ill-conceived. The zergs' original "purity of essence" has also been utterly mangled. Originally referring to the hive-mind link and/or their genetic adaptability, it is now instead nothing more than the DNA that a zerg absorbs from another creature. The zerg never "stole" any essence, they assimilated the strongest species and culled the rest. There is no reason to assume that primal zerg were individuals, as even in the manual they acted together anyway and never achieved a higher level of sentience until after the Overmind was created. I won't even comment on how Zerus is suddenly a lush jungle world instead of an ashworld with torrential firestorms in the volatile galactic core. But at least Abathur explained how primal zerg have access to new strains like hydralisks and zerglings, so I can appreciate that they addressed this plothole in the actual game instead of saving it for a Q&A.
Most infested terrans are mindless drones. The Overmind had to jump through hoops to create the Queen of Blades, and she was "his greatest creation". So what, a random cesspool on Zerus has the magical ability to skip all that work and do the same exact thing, only better? Why?
So to this all I say: what's the deal Blizzard? Why all the retcons this far into the trilogy? How hard is it to read the original game manual? It seems that the writers' mission statement is "ignore or destroy as much of the original lore as possible". It was hard enough to believe that Kerrigan was willing to turn herself into a monster again just for revenge, especially since it's supposed to be a painful process according to Abathur. So I'm sorry, but this is a story arc that simply did not need to be told. Blizzard has told us that they were building an internal database of lore in order to avoid such inconsistencies. Unfortunately, Blizzard, you don't need a lore database, what you need is for the guys in charge of the story to actually earn their salary and give two craps about continuity and realism. How many writers are under your employ? How much do you pay them to think about the story for years on end? I'm not even trying to be a dick here, but why is this a recurring thing? I've heard it said that Warcraft lore has been ruined, and it seems that this is the inevitable fate of the StarCraft franchise as well.
Space Arc
I have to admit I enjoyed commanding the Hyperion in a space battle. Unfortunately I could not stomach the premise of having to fight Mira Han, a known ally and friend. "She's a merc" is not a valid excuse, sorry. This scene basically deconstructs itself, so I won't really go into it, suffice to say that even Valerian knew this was total BS. Another clever and entertaining mission overshadowed by incompetent writing.
I loved how Raynor first saw the human Kerrigan walk in to save him in the prison cinematic, only for the monster to appear shortly after. The reference to Fenix and the promise to kill Kerrigan provided some closure for Brood War fans, but felt hamfisted in its delivery; of all the times to bring it up, this is seriously the last one I would have picked. I could also complain about the fact that they let Raynor keep his pistol in a maximum security prison, but Blizzard is becoming known for its fridge logic at this point.
Korhal Arc
Mengsk presented an improvement from Wings of Liberty, because he was justified in protecting humanity from Kerrigan, and he actually pulled out the stops and used some cunning against Kerrigan, instead of just telling you that you suck and you will die like a regular cartoon villain (though there is still plenty of that in HoTS, don't get me wrong). I appreciate that Kerrigan double-checked with Valerian before killing his father. I also appreciate that they evacuated the citizenry. What I don't appreciate is the fact that invading Korhal was an obstacle of such unimaginable difficulty that it had to take 3 missions and even then Kerrigan wasn't sure she would survive.
Kerrigan wiped Mengsk out in Brood War in a weakened state with minimum effort, and the Koprulu terrans have never ever been close to being an actual legitimate challenge to the swarm. Furthermore, if Raynor and his rag-tag band of prodigies could launch an attack on Augustgrad in the previous game, then again, why is it such a hassle this time around? People always revert to the excuse of "it was a raid" for Media Blitz, despite the fact that there are multiple mentions of a base and Raynor's army being on the ground, with Raynor's Thors fighting Mengsk's Battlecruisers as Raynor trashes three separate Dominion bases. This is no more a "hit-and-run" than the Invasion of Normandy, and if it was supposed to be a raid, Blizzard should have tried harder to make it look like one. So if Raynor could get past Korhal's orbital defenses in Wings of Liberty, then there is absolutely no reason why Kerrigan has to devote an entire mission to bypassing the orbital defenses and lose "millions" of drop-pods. An invasion of Korhal is simply not worthy of being the final mission arc.
I'm glad that Blizzard changed enough of the leaked ending cinematic in the final version. The Xel'Naga artifact was a superior last-ditch weapon to a secret implant in Kerrigan's head, but now this line makes little sense: "did you think I'd keep an animal like you close to me without some sort of insurance policy?" Mengsk's greatest accomplishment seems to have been to keep the artifact in his office, but it raises the question of why he didn't use it on the battlefield?
WoL is Now Pointless Filler
For those who enjoyed the first installment in the StarCraft 2 trilogy, HoTS does not bring any joyous tidings.
Artifact/Deinfestation Arc
The biggest justification for the artifact is that it freed Kerrigan from Amon's control. HoTS proved that this hypothesis is simply wrong.
Kerrigan: Izsha, all around me I see signs of the old Queen of Blades.
Kerrigan: But I can't remember why I held my forces here on Char for so long.
Izsha: You were studying the future, planning for a great war.
Kerrigan: What war? Explain.
Izsha: You never told us. You only said that you had seen a vision of our extinction. And you wanted us to fight to the last.
She also outright states that "he never controlled me, but I felt an influence", so this entire arc was redundant. Kerrigan saw the same vision as the Overmind and was willing to resist the dark voice from the get-go, so any "influence" that the dark voice had over her is completely meaningless. Considering that the swarm was totally broken and all the zerg fleets above Char went feral and killed each other, it was better to not use the artifact at all, especially since Kerrigan & Stukov speclate that using the artifact is what awakened Amon in the first place:
Stukov: I wonder how Narud could hope to resurrect a being as powerful as Amon?
Kerrigan: I think the hybrid are key. They gather psionic energy. But where would they get enough to resurrect a dead god?
Stukov: You told me an ancient xel'naga artifact was used to make you human again.
Stukov: But all the power you wielded as the Queen of Blades... where did it go after your transformation?
Kerrigan: You mean... there might have been hybrid nearby who gathered it? And... used it to... oh no.
Stukov: If Narud used the xel'naga artifact in that way... he may already have enough energy to resurrect Amon.
Really, Zeratul allowing Raynor to deinfest Kerrigan is quite possibly the dumbest thing he could have done.
And if the artifact was supposed to restore her humanity, then it did a poor job of that as well because there is plenty of evidence that Kerrigan is still evil in HoTS. See this thread for an extensive elaboration: http://us.battle.net/sc2/en/forum/topic/10160956386
How is this behavior any kind of upgrade from a mass-murdering psycho? It's not, and when you consider that Kerrigan willingly reinfested herself after several missions, it becomes obvious that the artifact/deinfestation arc was a story that simply did not need to be told and is now redundant. It only exists so that Raynor & Kerrigan can smooch in a cutscene, and we can go back to the status quo five missions later.
Rebellion Arc
We spent lots of time exposing Mengsk. Unfortunately, it did little good and he remained in power. When he announced that the swarm was broken and that Raynor was dead, he achieved a glorious redemption in the eyes of the public (thus nullifying this "he can't kill Raynor because he'll turn into a martyr" nonsense). Even so, when Kerrigan finally takes down Mengsk, there is nothing that you actually accomplished in the Rebellion missions that led to Mengsk's downfall, and there is zero evidence that there is a revolution of any type going on in the first place. Raynor just shows up and fights with Kerrigan against Mengsk. Whoop-dee-doo. It would have been better if he had simply saved his strength for this moment and not wasted his efforts on assaulting the Dominion homeworld in WoL in the first place.
Tosh Arc
So after breaking open New Folsom and recruiting the Spectres, it turns out that they don't even get used in bringing down Mengsk. What happened to "I don't quit till Mengsk is dead!" The only time we ever see Spectres is when they're working FOR the Dominion, trying to hunt down Kerrigan. And the only time we see Tosh, assuming we rescued him, was to see his back for five seconds when we're rescuing Raynor, which is pretty insulting. Coincidentally if we didn't rescue him, we still take down Mengsk in the end and nothing changes, as his arc was never that consequential to begin with and reinforces the fact that it was useless filler.
Hanson Arc
Nice to see how ordinary colonists are suffering under the invasion, but this arc is simply swept under the rug in the game again. Hanson is speculated to be dead in the Project Blackstone marketing campaign. Haven is so remote that nobody knows whether this is true or not. This is the one arc that doesn't get a single line of dialog referencing it in HoTS. Given Blizzard's "ignore or destroy as much of the original lore as possible" philosophy, it's likely that HoTS's story will be gutted by lazy writing and inattention to detail, just like everything else in the StarCraft universe has been.
In conclusion, HoTS was a good zerg campaign, but the love story between Raynor and Kerrigan was utterly unnecessary. The random smooching in the middle of a battle, Raynor "moving Heaven and Earth" to get his baby back, Kerrigan floating up into heaven at the end as she parts ways with Raynor. It simply doesn't fit in a setting that is originally based on political infighting and galactic domination. However, I'd like to give a shout-out to Abathur, who is basically Mordin from Mass Effect 3 and a true zerg character. Anyway, I am glad that Raynor was able to participate in Mengsk's downfall, but now that Raynor and Kerrigan's arcs are concluded, it seems that LoTV will be a bit disjointed from the rest of the trilogy. Nevertheless, the story still represents a slight improvement over Wings of Liberty.




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. Warfield, she snapped when he mentioned Raynor, and then she let the troops go. I wouldn't say evil, she just got impulsive for a moment then let his men leave.

