Page 1 of 6 123 ... LastLast
Results 1 to 10 of 57

Thread: Karune on Building placement

  1. #1
    spychi's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    6,224

    Default Karune on Building placement

    http://forums.battle.net/thread.html...98337&sid=3000
    wow thats kinda poor for a new RTS game
    Red Alert 3 has such feature

    Q u o t e:
    It's known from the Blizzcon 2007 Videos that Terran can use supply depots and other buildings to wall themselves in. Which is great since it opens up strategies, the question i have is can you rotate the placement of the building? or are they always set in a particular direction?


    Karune:
    For now, they are always set in one direction. If this changes in the future, I'll be sure to let you know.

    BTW I'm already not viewing SC:L forums as much as BF...only 2 posts since last week.
    Last edited by spychi; 05-14-2009 at 03:44 PM.

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  2. #2

    Default Re: Karune on Building placement

    I expected that due to the grid system- I don’t know what to think about it really. It may be the old way to doing things... but maybe it’s for the best...? I’m too tired to think on this matter right now.


    BTW I'm already not viewing SC:L forums as much as BF...only 2 posts since last week.
    Well... I miss the guitar thread on the old BF...


    Back with all gun's blazing.

  3. #3

    Default Re: Karune on Building placement

    Quote Originally Posted by spychi View Post
    http://forums.battle.net/thread.html...98337&sid=3000
    wow thats kinda poor for a new RTS game
    Red Alert 3 has such feature
    I think Blizz probably want to keep as much readability as possible, which includes being able to identify buildings at a glance -- not having to study them to see exactly what it is.

    BTW I'm already not viewing SC:L forums as much as BF...only 2 posts since last week.
    Spychi, please allow me to be the first to say... I think this is a loss this community can get over. And by that I mean happily, without any trauma.

    Even if somebody disagrees with me and really really liked you, hell, I can't remember the last time you actually made some sort of contribution to a conversation on BF SC2. So, again, not that big a deal.
    Last edited by pure.Wasted; 05-14-2009 at 04:01 PM.
    http://img687.imageshack.us/img687/7699/commun1.png

  4. #4

    Default Re: Karune on Building placement

    wow thats kinda poor for a new RTS game
    Red Alert 3 has such feature
    What would it matter? It's meaningless to gameplay (unless you're saying that buildings should be able to be built "off the grid", which isn't a good idea for many reasons), so who cares? It's a useless visual effect.

    And how would you even tell the game that you wanted to do that?
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  5. #5
    spychi's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    6,224

    Default Re: Karune on Building placement

    Quote Originally Posted by pure.Wasted View Post
    I think Blizz probably want to keep as much readability as possible, which includes being able to identify buildings at a glance -- not having to study them to see exactly what it is.
    well it might be an issue in SC2 but I have no problems with such feature in RA3

    Spychi, please allow me to be the first to say... I think this is a loss this community can get over. And by that I mean happily, without any trauma.

    Even if somebody disagrees with me and really really liked you, hell, I can't remember the last time you actually made some sort of contribution to a conversation on BF SC2. So, again, not that big a deal.
    Right now I don't feel enough comfortable here and I even stopped posting random crap on BF, but I will see how things will go on.
    And few weeks before SC:L was up I started posting more in the SC2 section than in Chit Chat or Image gallery

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  6. #6

    Default Re: Karune on Building placement

    Really, I don't think there's any merit in allowing building rotation. It's not gonna add much to the gameplay, and there efforts are better spent on other improvements to the game or b.net 2.0.

  7. #7

    Default Re: Karune on Building placement

    Quote Originally Posted by Nicol Bolas View Post
    What would it matter? It's meaningless to gameplay (unless you're saying that buildings should be able to be built "off the grid", which isn't a good idea for many reasons), so who cares? It's a useless visual effect.

    And how would you even tell the game that you wanted to do that?
    It would matter for non-square foundations; i.e. anything+Reactor/Tech Lab.

  8. #8

    Default Re: Karune on Building placement

    Rotating buildings were in RTS since Battle Realms back in 2001, before Warcraft 3.

    Just because it was a feature in one game doesn't mean it will fit SC2. Like some have said, the buildings in SC right now are immediately recognizable. Turning buildings to their sides would make it more difficult to recognize immediately. It's sorta like adding many randomized units in the game, it's nice to look at byt could cause confusion.

  9. #9

    Default Re: Karune on Building placement

    Umm, guys...



    ...that response was from 11/14/08

    A Bashiok impersonator bumped it.

  10. #10
    Junior Member
    Join Date
    May 2009
    Posts
    58

    Default Re: Karune on Building placement

    I think being able to choose the orientation of an addon is built would actually add quite a bit of depth (not that much) to the game. More efficient and flexible base layouts can be made to fit with each map.

    But yeah, for normal buildings, it will just make things confusing. Though I hope the ability to rotate buildings will show up in the scumedit.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •