
Originally Posted by
Norfindel
They don't need to be useless just because of that, you still would need to react quickly (well, not that quickly) to avoid the damage.
The problem i see with the D8 Charges, is that they put a timed, AoE, instant-damage bomb in a fairly cheap and massable unit that can jump cliffs without any spotter. Either the damage is going to suck, or something would need to be tweaked to avoid cheesy situations.
In the case of the Spider Mines, they dealed a lot of damage, but were limited to 3 per Vulture, and the deploying process was very slow.
That's why i had always praised Psi Storm. The damage is brutal, but at least the enemy can dodge some damage, and the caster can damage his own units. Oh, and the caster is costly (as any caster should be) and vulnerable.
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