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Thread: ☆ UED Project ☆

  1. #11

    Default Re: ☆ UED Project ☆

    Youst to clear any misinformation, the majority of the UED units are piloted, only a very small part of units are actually robotics. For example the basic soldier is robotic (cheap, expandable, but very massable), since it's cheaper to produce an robot, than to train and to equip an soldier.

    Edit: restock is basicly only a build time, i had many more pictures , but i had to shorten it. The idea behind the defences is, that you start with a moderate but cheap defense building, and then later on gain acess to the advance defense.

    As for the Harvester replicate ability, it is balanced in that the harvester that is replicating is imobilized and canot build or harvest in the meantime, so to balance it perfectly , you just adjust the time of the replicate ability.

    The starfortrees is constantly producing defence drones(planes), that fly around it, and attack anything in sight.Forgot to list those ;P
    Last edited by Perfecttear; 10-03-2009 at 02:35 PM.

  2. #12

    Default Re: ☆ UED Project ☆

    AIR UNITS

    Just quick comments:

    Harpy, valkyrie, tempest and Artemis have clearly defined roles.

    The Jupiter seems like it's an EA-6 Prowler or Wild Weasel. I assume Electronic Countermeasures are permanent? Static Feedback seems overpowered. For only 100 energy you can just dish out 250 energy to a battlecruiser, and you can do this to multiple units. Yeah, the Jupiter doesn't have many hit points, but IMO this is still too good. It's like a shorter range but far more destructive EMP blast.

    The destroyer seems like it's based on real-life destroyers. Their anti-sub capabilities are copied here with a sensor net, which is vital since the air force has to operate away from gnomes sometimes. It's supposed to protect capital ships so ... where are they?

    Also, the ion torpedo needs a minor tweak. It makes no difference in regular gameplay, but if you shoot a superguardian with 500 hit points with it, why is it stunned? The stun should only work on mechanical/robotic units.

    For its place in the tech tree, the damage is good. I always thought it was silly that you could produce tactical fighters like scouts, wraiths or vikings much earlier than the capital vessels they're designed to destroy.
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  3. #13

    Default Re: ☆ UED Project ☆

    I couldn't ad more super ships(capital ships) due to balance reasons, but there are still 2 capital ships in there, the Starbase and Starfortress , they are pernamently airborne when build and can move around, with the fleet The static feedback is balanced around the emp, both have only limited targets, but where the feedback has a much shorter area of effect. If needed it's area of effect will be decreased.

    And thank you for replying, it's good to hear that atleast one person read this

  4. #14

    Default Re: ☆ UED Project ☆

    Pretty cool stuff. The idea of using drones is creative, but I think the majority of them should be manned — particularly the large units and specialists. I would change the name "Jupiter" to something like "Stiletto" (spelled with a "y" instead of the normal "i").

  5. #15

    Default Re: ☆ UED Project ☆

    Well only 4 units are robotic, all the other are manned, and what is a "Stiletto"

  6. #16
    Sarov's Avatar The Enforcer
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    Default Re: ☆ UED Project ☆

    I know you like my art, Perfecttear, and since I draw living things mainly, how about I think up some ideas for what heroes could look like and draw some for you?

  7. #17

    Default Re: ☆ UED Project ☆

    Only 4? *rereads* oh, I must have gotten lost in the text lol. You might want to post the concept art of each unit just below the name rather than all the way down at the bottom of the stats.

    Also: http://en.wikipedia.org/wiki/Stiletto

  8. #18

    Default Re: ☆ UED Project ☆

    Quote Originally Posted by Sarov View Post
    I know you like my art, Perfecttear, and since I draw living things mainly, how about I think up some ideas for what heroes could look like and draw some for you?
    Shure, i would love to see , what you would come up

  9. #19

    Default Re: ☆ UED Project ☆

    I actually think Jupiter is a good name. There seems to be a mythology theme for some of the vehicles, and it would certainly fit.

    This seems good so far, though I've only just skimmed it. I'll do a more detailed read of it later.
    Arcturus Mengsk did nothing wrong. Tarsonis is just a conspiracy theory.

  10. #20

    Default Re: ☆ UED Project ☆

    Thank you. Are there any thoughts about the tech tree?

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