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Thread: Q&A13: Final Q&A

  1. #1

    Default Q&A13: Final Q&A

    Link: http://us.battle.net//sc2/en/blog/8501031

    Computer problems have been fixed, so I can post properly again

    In this, the final part of our Q&A with a Blizzard loremaster, Brian Kindregan, co-lead writer of StarCraft II: Wings of Liberty and lead writer of Heart of the Swarm, answers more of the community’s most burning lore questions.
    Question: Are there any differences in the kind of mental/psychic disciplines the Protoss castes/tribes possess, be they martial, work-related, or used in daily life?

    Answer: There are three castes: the Khalai (workers/civilians/scientists), Templar (military), and Judicator (government).
    While the Protoss abandoned tribal affiliations with the advent of the Khala, Protoss descending from certain tribal bloodlines generally do have proclivities toward their historic roles. Below, I'm listing the tribes that we've heard of in various places in StarCraft lore. There may be other tribes among the castes, and we simply have not encountered them yet.

    Among the Khalai caste, the Furinax tribe is known for being scientists.

    Within the Templar caste, the Akilae tribe is considered the strongest. Artanis is a descendant of the Akilae. Descendants of the Sargas tribe are known for their stealth and assassination skills. There are three other tribal bloodlines in the Templar caste—the Venatir, Velari, and Auriga—but little is known about them beyond the fact that the Auriga are involved in the operation of the fleets. Urun has been their leader as of 2503.

    Among the judicators, we know of two tribes: the Ara and Shelak. The Ara were the leaders of the Protoss under the Conclave. Aldaris was likely an Ara. The Shelak tend more toward scholarly pursuits.

    Question: The backstory to the Colossi mentions an additional race known as the Kalathi, who were almost wiped out by the Protoss when they used these war machines. Is there any additional backstory or information about this race (e.g., their state of technological advancement, their current situation, or why the Terrans appear to have no knowledge of them)?

    Answer: There’s a substantial reference to the Kalathi in the "Mothership” short story. But that's really about it. The Terrans don't know about the Kalathi because they are located far outside the Koprulu sector. The Protoss were interfering in their affairs during a time of Protoss expansion. And as to the Kalathi's current state . . . well, the Protoss kind of knocked them back to the Stone Age. So, I would not expect to hear from them anytime soon.

    Question: The psionic level of Kerrigan is 12. Compared to Kerrigan, what level are other units that can use psionic energy, like the Ghost, High Templar, and Archon?

    Answer: The psi index rating (PI) was developed by the Confederacy, so the only beings that have been reliably measured with it are Terrans. It goes from 0 to 10.

    Between 0 and 2, there is no noticeable psionic ability. (I'm a 1, personally.) At 3 and above, a person is considered "sensitive" to telepathy but is not a telepath. (The wranglers for the Ghost program are usually around 3.5.) PI 5 is telepathic, which also happens (surprise, surprise) to be the minimum acceptable rating for Ghost training.

    PI 8 is potentially telekinetic, although PI 8s have been known to exhibit other outstanding powers. PI 8 is very rare. Nova is a PI 10. The only other PI 10s on record are Sarco Angelini (superintendent at the Dominion Ghost Academy) and pre-infestation Sarah Kerrigan. There is no data on how Spectres rate while under the influence of Terrazine.

    Terran equipment refers to the Queen of Blades as class 12 because it can't measure her PI rating at all. She exceeds the scale and is at least an order of magnitude above 10.

    Question: How large are the Hyperion and other Battlecruisers?

    Answer: Their crews range from 5,000 to 7,000.

    The only Battlecruiser we've ever given hard stats to is the Bucephalus, which was a new class of Battlecruiser, far bigger than anything previous. (Mengsk needed an impressive flagship to replace the stolen Hyperion!) The stats are below. Enjoy!
    BUCEPHALUS TD

    Imperial Flagship

    Commissioned: 2503

    Origin/ Manufacture: Ursa Shipyards/ Procyon Industries

    Dimensions:

    Length: 550m

    Width: 82.4m

    Power: Class 10 Fusion

    Armaments:

    16 J23Ship-to-Ship Missile Launchers

    25 Crew-Served Batteries

    145 Point Defense Systems

    Air Wing: Variable

    Ground Ordnance: Variable

    Shield: Active for Warp and Orbital Insertion

    Crew: 8,239

    Range: Variable; Standard Equip: Koprulu Sector

    In-System Speed: 1 AU per Cycle

    Question: How does the Sound team for StarCraft II produce the Zerg sounds?

    Answer: This isn't lore, but I forwarded this question to our awesome sound designers. This is what they said:

    The original inspiration for Zerg sounds was from older science fiction movies. We try to give each unit or character a unique voice within the Zerg faction, but still keep them distinctly Zerg. So we always keep in mind that these are hive-minded, grotesque creatures, often cunning and insidious. We generally combine processed sounds of animal and human vocalizations, while movement sounds typically have a goopy slime/slither element. Finally, we always try something more experimental and not entirely obvious. These experiments often fail, but they are totally worth it on the rare occasions we hit a goldmine!

    The sounds will change depending on the camera position. Top-down RTS view, or up-close cinematic? No matter the format, the sounds must resonate with the designers on an emotional level, and they must serve gameplay. Sometimes these two aesthetics will clash, and the designers must find a way to serve both. But at Blizzard, gameplay always comes first.

    Question: Ask anything?! Alright, then, here goes . . . When is Legacy of the Void coming out?

    Answer: Oh, that's easy! It's <redacted by Blizzard Public Relations>. Also, here are a few spoilers: the big secret is—hey, who are you? What are you doing in my office? Leave my computer alone! Is . . . is that a gun? Hold on . . . Wait a sec—
    StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.

    "Do you hear them whispering from the stars? The galaxy will burn with their coming."

  2. #2
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    Default Re: Q&A13: Final Q&A

    Okay, he didn't say anything about the Protoss tribes that wasn't already in the manual, but he got them 100% right! Let us rejoice!

    (I'm very sorry, this was just too tempting to let it pass)

    Nice to have stats about the Bucephalus, even though it is not representative. The ending was funny.

  3. #3

    Default Re: Q&A13: Final Q&A

    BAHAHAHAHAHA

    Those stats on the Bucephalus are bullshit. It could not be classified as any kind of Terran ship with those measurements.

    To get a comparison, get a ruler, a pencil, and a piece of paper. Now, measure and draw a line that is exactly 5 and a half centimeters. Now, at the bottom of that, draw a line that is .8 of a centimeter at a 90 degree angle. Finish off by making a rectangle with these dimensions... Can you see a Battlecruiser, of any variety, fitting inside these dimensions?

  4. #4

    Default Re: Q&A13: Final Q&A

    Not too bad of a Q&A IMO. Covered some stuff we already knew, but the questions were reasonable (e.g. the PI, which has so far been confined to EU material) and answered well. And while I've complained about Kindragen's arrogance at the past, I'll admit, it's nice to see a more jovial side to him with the last entry.

    Edit: Though looking at the Bucephalus stats, 1AU per cycle? Either the definition of an astronomical unit or cycle changed, or otherwise that ship would be even slower than modern day ones.
    Last edited by Hawki; 01-22-2013 at 08:44 PM.

  5. #5
    Romla's Avatar Junior Member
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    Default Re: Q&A13: Final Q&A

    Quote Originally Posted by topsecret221 View Post
    BAHAHAHAHAHA

    Those stats on the Bucephalus are bullshit. It could not be classified as any kind of Terran ship with those measurements.

    To get a comparison, get a ruler, a pencil, and a piece of paper. Now, measure and draw a line that is exactly 5 and a half centimeters. Now, at the bottom of that, draw a line that is .8 of a centimeter at a 90 degree angle. Finish off by making a rectangle with these dimensions... Can you see a Battlecruiser, of any variety, fitting inside these dimensions?
    Yeah, in game and in all artworks it seems almost like 1:1 ratio, not 7:1. I have added to a picture with game battlecruiser (top picture) the changed battlecruiser's width to 82.4/550 of length (lower picture):

    01uq0.JPG

    I don't know what they meant by the width of the battlecruiser, but it certainly cannot be spread of its wings. Also the battlecruiser in the cinematic seems much bigger than these measuremeants - it depends on how tall are those skyscrapers, I hope they are not very tall. But it certainly had wow effect on me when I saw it. :-)

    ZASZ to Kerrigan: "You dare threaten a Cerebrate? You will be the doom of us all!"
    ARTANIS to Kerrigan: "Savor this victory, Kerrigan! For the Protoss will never forget your treachery. We shall be watching you."
    RAYNOR to Kerrigan: "It may not be tomorrow, darlin'. It may not even happen with an army at my back. But rest assured: I'm the man who's going to kill you some day. I'll be seein' you."

  6. #6

    Default Re: Q&A13: Final Q&A

    MAYBE will refer to the main body, excluding the hammerhead AND WINGS

  7. #7

    Default Re: Q&A13: Final Q&A

    Quote Originally Posted by drakolobo View Post
    MAYBE will refer to the main body, excluding the hammerhead AND WINGS
    Yeah. That was my impression as well. Still, the scale still seems somewhat off; considering it's supposedly "far bigger" than other Battlecruisers. For a sense of scale, the dimensions they gave roughly correspond to two (Manhattan) city blocks back-to-back; which seems a lot smaller than the Battlecruiser we see in the new cinematic.

  8. #8
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    Default Re: Q&A13: Final Q&A

    They probably took their figures from real battleships. Real life carriers or heavy cruisers have comparable ratios, and they are obviously are much "thinner" than any SC2 unit.

  9. #9

    Default Re: Q&A13: Final Q&A

    Wouldn't 82.4m work better as 'depth'?

    Quote Originally Posted by Hawki View Post
    Edit: Though looking at the Bucephalus stats, 1AU per cycle? Either the definition of an astronomical unit or cycle changed, or otherwise that ship would be even slower than modern day ones.
    Welcome to the wonderful world of technobabble! Over in that bin there, you'll find hundreds of sciencey-sounding words, all devoid of relevant meaning! Stack them together, and you'll have a process/machine/energy source/negative space wedgie that'll drive the plot forward. Taken one at a time, and you have a word that sounds like a meaningful unit of measurement, but really isn't!

    More seriously, 'Cycle' is usually used for a non-Earth year. In this case, though, I think it refers to something on the ship, like the engine. So, in one cycle of the engine (Turning over, going from positive to negative polarity, whatever) the Bucephalus is propelled approximately one AU.

    Which, given that we no longer live on Earth, might have been redefined as well.

  10. #10

    Default Re: Q&A13: Final Q&A

    Depth makes sooo much more sense, at least in the hammerhead at the front

    Makes me much happier if that's the case

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