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Thread: StarCraft II Creative Development Q&A - Part 8

  1. #1

    Default StarCraft II Creative Development Q&A - Part 8

    It's that time again, chitlins.

    I find it weird they have to address Raynor's hair, though. But we get a little insight into the history of the Protoss, and Kindregan's candid about the non-linearity of the campaign of WoL.

    Also, fuck the new Quote function, you can't read anything with it.




    Q & A

    In part eight of our continuing series, Brian Kindregan, co-lead writer of StarCraft II: Wings of Liberty and lead writer of Heart of the Swarm, answers more of the community’s most burning lore questions.



    Question: Are there still surviving pockets of UED forces? I didn't think so until I played the campaign and got the UED Spartan Company Mercs. They say they are from the UED. So there could be a whole colony of them somewhere, right?

    Answer: Yes. There are scattered deserters here and there—smaller units and entire fleets, in some cases. Remember, the Swarm hunted down and killed the fleeing UED fleet, so all UED forces left in Koprulu are those who deserted before that last, disastrous battle.


    Question: The Protoss are a “warrior race,” but who have they battled? Let's say Fenix died when he was 600 years old. How many wars could he have fought? I don't think that many. There were the Kalathi, but who else? Seems to me that most of Fenix's years must have been peaceful. With the Dae'Uhl, the Protoss can only battle highly advanced and aggressive spacefaring races. How many of those are out there? Are they wiped out now, or do they still exist?

    Answer: The Protoss have had military actions in the past against other races (the Kalathi), as well as against other types of Protoss. But one does not need to be constantly at war to be a great warrior. It has more to do with state of mind and readiness than anything else. The classic example is ancient Sparta. Although the Spartans were known as the strongest warriors of their time, they were isolationist and did not like to go to war. So they trained endlessly for something that they rarely did.


    Question: How did Raynor get his hair back? The StarCraft 1 Jim Raynor was bald. I would really like the answer so I can do what he did once my hair falls off. xD

    Answer: He stopped shaving it. I hope that strategy works for you when you go bald!


    Question: I loved the Wings of Liberty story, but I felt the nonlinear format hurt it. I think a lot of the complaints stem from people simply not having the luck to choose a mission progression that makes sense for the story. Do you regret presenting the StarCraft II story in a nonlinear format?

    Answer: Interesting! Telling a nonlinear story is an incredibly tricky endeavor. The more one seeks to tell a structured narrative with escalating tension, the harder it gets.

    I think it was an innovative and bold choice for Blizzard to attempt such a big story in a nonlinear fashion, particularly in an RTS. It is simply not a game type that supports that much story, lots of character interactions, and a nonlinear format.



    So, did we make mistakes? You bet. Did the story suffer in some ways? Yes. Do I regret it? No. I think we have learned from those mistakes, and our storytelling has grown stronger as a result. In some cases we learned that certain concepts just don't work. In other cases, we had to do something the wrong way in order to learn how to do it the right way. We won't ever be able to grow without stretching past the comfort zone.

    Remember, narrative in games is very different than in films or novels. Those are established forms with lots of history to fall back on. Game narrative is the Wild West. It's an exciting time, but a frustrating one as well. We're doing some smart things and advancing by leaps and bounds every year, but in some ways, we're still banging rocks together out here.

    Question: If the prophecy is millions of years old, how did the Xel'naga not know about the Fallen One's betrayal?

    Answer: Whatever went down between the Dark Voice and the Xel'naga had already occurred by the time the prophecy came into being.


    Question: In the Dark Templar Saga, Jake Ramsey says he admires his coworkers who are crazy about alien artifacts. So it seems that digging up alien relics is what archeologists do in the Koprulu sector. At the same time, the book leaves the impression that the Protoss are the first alien civilization the Terrans have ever known about, and the long-dead Xel'naga are called a "third" race. If Terrans only started knowing about alien civilizations in 2499, how did Ramsey have a profession before that?

    Answer: Very good question! I'd guess that he and his colleagues were digging up the remains of the colony ships and the earliest settlers. But there were also a few Xel'naga items that had been recovered here and there—enough to keep everyone searching for more!
    Last edited by Visions of Khas; 12-10-2012 at 01:13 PM.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  2. #2
    Gradius's Avatar SC:L Addict
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    Default Re: StarCraft II Creative Development Q&A - Part 8

    Meh. =/

    Some dumb questions, and not alot of details. Pretty worthless overall.

  3. #3
    The_Blade's Avatar Administrator
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    Default Re: StarCraft II Creative Development Q&A - Part 8

    I have no comments for the hair question...

  4. #4

    Default Re: StarCraft II Creative Development Q&A - Part 8

    Hyper-obsessive fans bitched about his hair. Next Q&A will ask "why did Kerrigan's voice change"? (Her vocal cords mutated, alright?)

    About the protoss infighting, "other types of protoss"? Could that mean the Tal'darim? Unfortunately, we've literally not seen a single protoss talk to a single terran about the Tal'darim (other than about the fake ones on Aiur).
    StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.

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  5. #5
    The_Blade's Avatar Administrator
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    Default Re: StarCraft II Creative Development Q&A - Part 8

    Damn it Raynor. You need to start making Protoss friends again.

  6. #6

    Default Re: StarCraft II Creative Development Q&A - Part 8

    I'm so glad that hair question was answered. My life is complete now.
    Yes, that's right! That is indeed ME on the right.


    _______________________________________________

  7. #7

    Default Re: StarCraft II Creative Development Q&A - Part 8

    I thought the answer was obvious.




    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  8. #8

    Default Re: StarCraft II Creative Development Q&A - Part 8

    Haha, they picked my questions! Specifically, the "warrior race" and the archeology ones.

    Quote Originally Posted by Gradius View Post
    Meh. =/

    Some dumb questions, and not alot of details. Pretty worthless overall.

    Wait, what? Oh, come on. He said my question was "very good" and everything. Why can't you guys... you know what, nevermind. I don't need your approval, Brian Kindregan answered my questions.

    Would you like me to ask your questions next time? You know, since he answers when I ask?

    I don't like the answer to the archeology question. Actually I think I found a plot hole. But it is good that someone points that out. So in a next opportunity they'll maybe have an explanation for it.

    It was a good opportunity to make that burried mecha doodad from SC1 canon, though.

    Quote Originally Posted by Kimera757 View Post
    About the protoss infighting, "other types of protoss"? Could that mean the Tal'darim? Unfortunately, we've literally not seen a single protoss talk to a single terran about the Tal'darim (other than about the fake ones on Aiur).
    The last Q&As are making me think that more PvP conflict - beyond the Khalai-Nerazim one - is going to be injected in Aiur Protoss past. Kindregan is hinting this may be a thing in LotV. It is good he starts pointing it out now, rather than let we find out by ourselves playing the game, since this is a big retcon.

    Apparently, now the Templar have more experience fighting heretics than alien invaders. Also, they never faced any actually dangerous enemy. And honestly, this is believeable. That's how focused and serious I believe Protoss are. If you tell them, "though we never had a serious massive war, you should be ready to endure one if it ever happens", I expect them to live this fully.

    But in my opinion, this makes them a little less bad-assed. A little less battle-scarred, a little more... sheltered, maybe even naïve? Maybe Fenix was close to death less times then Edmund Duke before SC1, can you believe that? Can you believe the Templar are a chaste of billions of ornamental warriors?

  9. #9

    Default Re: StarCraft II Creative Development Q&A - Part 8

    Apparently, now the Templar have more experience fighting heretics than alien invaders. Also, they never faced any actually dangerous enemy.
    I hope we delve more into their past. When Fenix stated that he and Artanis marched across hundreds of worlds together, I always wondered about that. We know the Kalathi were a menace, and may have had several colony worlds. I really hope the issue of the Dae-Uhl comes up in LotV, of how the Protoss had to abandon their stewardship. Perhaps even how some of the civilizations under their care have come under attack by the Zerg, or have taken advantage of the Protoss's weakness!

    About the protoss infighting, "other types of protoss"? Could that mean the Tal'darim?
    Maybe this is one of the methods used to exterminate the Protoss systematically; the Dark Voice or whoever created political and cultural brush fires that forced the Protoss to destroy themselves from the inside out.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

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