Page 6 of 8 FirstFirst ... 45678 LastLast
Results 51 to 60 of 80

Thread: Patch #8 HotS beta

  1. #51

    Default Re: Patch #8 HotS beta

    Quote Originally Posted by RamiZ
    And if this missile stays in the game, I am 100% positive that they will change BC's upgrade.
    Defensive matrix maybe?

  2. #52

    Default Re: Patch #8 HotS beta

    That wouldn't make it a viable combat option. Remember its cost.

  3. #53

    Default Re: Patch #8 HotS beta

    Quote Originally Posted by Pr0nogo View Post
    That wouldn't make it a viable combat option. Remember its cost.
    How about giving it a similar ability to the Raven's PDT (maybe even removing it from the Raven as well)?

    The Battle cruiser has how many turrets? 8?
    Maybe give it the ability to shoot down projectiles, and would put a turret on cool down when it does.
    Trade DPS for army protection. And vice versa.
    This way, just having the Battle Cruiser present and positioned right would make it useful.
    KCCO

  4. #54

    Default Re: Patch #8 HotS beta

    That's feasible, but I doubt Blizzard would use that approach. They're more than likely going to just slap something retarded on it and call it a day. Most of the melee game in the expansion is just a jumble of bandaids.

  5. #55

    Default Re: Patch #8 HotS beta

    Quote Originally Posted by Hawki View Post
    Defensive matrix maybe?
    Even if it sounds cool, I think that they will give it some sort of AoE ability, since Seeker Missile was the only Terran AoE "spell". Some sort of modified missile barrage from WoL Alpha? Maybe, don't really know what their plans are.
    "Living for the Swarm!"

  6. #56

    Default Re: Patch #8 HotS beta

    Hell naw. We gotsta have Ramming Speed up in he'ah. The Battlecruiser speeds up and collides with the target, dealing huge AoE damage. Boom.

    Also, Nuke is an AoE spell. >.>
    I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...

  7. #57

    Default Re: Patch #8 HotS beta

    It uses a projectile/unit that's built at a separate structure. It's certainly not a spell in the conventional sense.

  8. #58

    Default Re: Patch #8 HotS beta

    I'm trying to think of ways to improve the BC now, thanks to this discussion. When you think about the BC, its purpose in the game is very general. It can take a lot of hits, it dishes out decent damage, it does everything alright but doesn't excel in any one area so is mostly used for absorbing damage, and its Yamoto cannon ability. The question becomes, do we want to embrace its current nature as a tank and siege weapon, or would it be more valuable to the Terran army in a different role?

  9. #59

    Default Re: Patch #8 HotS beta

    I like the BC. the one thing now though, is that the new seeker missile only has a slight difference from the yamoto canon, witch frankly is a bit dull... so even tho the BC is OK now, i suppose, if they like the new state of seeker missile, this overlap leaves room for an ability change and some potential added spice.. idk what thoguh, but its a good question to raise.
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  10. #60
    Junior Member
    Join Date
    May 2009
    Posts
    157

    Default Re: Patch #8 HotS beta

    I think the main problem the BC faces currently is large groups of medium strength ground units, such as upgraded Marines, Hydra's and Stalkers. These units have become far more effective versus air in Starcraft 2 because the improved pathing allows them to dish out their entire damage potential immediately in a way that was impossible in BW.

    To make the BC viable as a powerhouse the same way it was in BW, in accordance with its image as a hugely expensive, slow-moving behemoth, the best approach to take would be to mitigate the damage done by rapid small arms fire.

    One idea could be a temporary armor boost, though it sounds a tad Warcraftish. Even a +2 or +3 armor boost for 10-15 seconds at a 75-100 energy cost would allow the BC to weather the initial onslaught of these large deathballs and create an opportunity to unleash their firepower and cull some of the critters below.

    The low duration means that people who pay attention to their micro will be able to safely run away and come back once the effect has worn off. The low cost would allow the Terran player to play around with it a bit, so you can actually get some old-fashioned dancing micro. The Terran player would have to exploit positioning in order to drive enemy armies into a corner where they can't run, mowing down small enemies with impunity.
    The upswing of such a minor armor boost would be that the designated counters to BC's, such as Corruptors, Tempests and Thors, while to a lesser extent Vikings, would be able to punch through the extra armor easily, not to mention either being long-ranged enough (Tempest/Thor) or mobile enough (Corruptor) to successfully engage from a distance and/or not get cornered, further negating the armor advantage.

    The downside to all this is that it would reinforce the hard-counter structure already so ingrained in SC2, which I'm not a fan of.

    Any comments?

Similar Threads

  1. Big HotS Patch?
    By Caliban113 in forum StarCraft Discussion
    Replies: 39
    Last Post: 09-27-2012, 10:45 PM
  2. First HotS beta patch!
    By RamiZ in forum StarCraft Discussion
    Replies: 40
    Last Post: 09-14-2012, 03:10 PM
  3. Art Ideas for Patch / HotS
    By Wankey in forum StarCraft Discussion
    Replies: 16
    Last Post: 11-15-2010, 04:37 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •